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  1. #111
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90

    o.o?

    I did all 3 new dungeons as Healer White Mage (around ilvl 94 on my 2 chars) on 2nd day after released patch.
    Didnt had any problem on bosses. I didnt let any1 die o:
    Well If I play healer I barely ever(more never) atk stuff :P
    I just focus being a healer!

    Only 1-2 "Normal" wipes on Snowcloak bosses cuz no1 knew the mechanics what to do :P

    I found Kraken boss is entertaining! xD
    (on the 2nd boss that dungeon, that gunner captain dude, I just stand in the middle of the field. In case I get bind and cant move. So my party members arent out of my healing spells o: )

    The only boss I didnt liked was Fenrir. <-<; Abit to short time to hide his 1hit K.O. combo atk!


    Oh and what is "Undergeared" people? o-o I mean those dungeons need ilvl80 right? So how can people be undergeared?
    No clue, really.
    Am I the only player that really never check people there gears? lol
    I see there true skills in battles, because a set of strong gears are no mirrors of player his skill!
    (1)

  2. #112
    Player
    IzumiYuki's Avatar
    Join Date
    Oct 2014
    Posts
    97
    Character
    Yuki Izumi
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    I did all 3 as a whm with ilvl 80. I don't have any cross-class ability yet besides virus, which I didn't use anyway. I also did them with 3 other people I could not communicate with and they themselves were also probably new (map achievement). And I did all 3 without knowing the mechanics beforehand. I only wiped on the first boss of Qarn (Broken Adjucator).

    All 3 are definitely doable. The only boss that seemed weird was Kraken, but that was only because his HP seemed to go down very slowly. Anyway, please don't nerf them. They will only get easier when our ilvls go up.

    Maybe you should try to understand the mechanics first before concluding that they are difficult. Give it some time. I am sure one day you will say that the mechanics are doable, once you fully understand how each mechanic works.
    (0)

  3. #113
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    Even if it is difficult, some difficulty isn't so bad!...

    Damn, Brayflox normal is harder than Brayflox hard, do you understand how painful is that?.... (There's more prob you wipe in a Brayflox normal, eespecially because tank or healer failures there, than in one of the new EX dungeons).

    Cutter's cry first boss...Aurum Vale...And some more others from low level dungeons that are actually harder than hard modes...(If not everyone knows the fight, you'll wipe, while in some of the newest you can still faceroll a lot of the content...)

    Please no nerf, not everyone likes to form statics and go coil of boredom, we want some difficulty in 4-man content too.

    I'd even encourage Square Enix to make some kind of content similar to coil of boredom but with 4-man people, even if it wouldn't be in DF, it's not so difficult to find three more persons and give it a try.

    .... Gave me an idea, i'm going to do another of those suggestion-never-attended topics now.
    (0)
    Last edited by Adrian74; 11-03-2014 at 08:42 PM.

  4. #114
    Player
    Liavain_Axon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    26
    Character
    Liavain Axon
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    The new dungeon bosses are fine. They just require players to know the mechanics.

    Quarn- As soon as you are drawn in by the beam, the boss needs to be stunned. Done properly you should have only 1/2 stacks.
    Snowcloak- As soon as he starts howling, LOS him.
    Sastasha- Melee attack the normal tentacles and range on the ranged tentacles.

    If there's a one-shot mechanic (or close to it) it most likely was supposed to be interrupted.
    (0)
    [CENTER]
    "Sometimes before it gets better
    The darkness gets bigger
    The person that you’d take a bullet for is behind the trigger"
    [CENTER]

  5. #115
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Its not that hard when people know the mechanics of the fight and stay on their toes avoiding the slashing ranged attack and mummies etc. Other than when the boss starts going after other party members the rest of it is really easy, even when does go after other members it not that hard to get through it if paying attention to who's being targeted and such. I ran it over half dozen times already on my ilvl95 character and haven't failed to get through it even once before timer ended regardless of if have new players present. Satashas final boss the Krakken is far more annoying than anything in Qarn or Snowcloak.
    (0)
    Last edited by Snugglebutt; 11-03-2014 at 09:16 PM.

  6. #116
    Player
    Vaara's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Altimis Vaara
    World
    Raiden
    Main Class
    Monk Lv 90
    In my first run (in duty finder) we killed this on our first try, and all of us got too many stacks at least once and had to wait to be released (two people got it twice I believe).

    Seems a bit too easy if anything, considering nobody has any substantial poetry/final coil gear yet.
    (0)

  7. #117
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Vaara View Post
    In my first run (in duty finder) we killed this on our first try, and all of us got too many stacks at least once and had to wait to be released (two people got it twice I believe).

    Seems a bit too easy if anything, considering nobody has any substantial poetry/final coil gear yet.
    It's not too easy, it's actually about right. It's called hard mode not extreme mode of which it is on par with what the middle level of difficulty between easy/hard and extreme should be. It shouldn't need poetic gear or end game raid gear to do a hard mode 4 man dungeon. Those sort of gears are for extreme mode trials plus end game raids.
    (0)
    Last edited by Snugglebutt; 11-03-2014 at 09:56 PM.

  8. #118
    Player
    Vaara's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Altimis Vaara
    World
    Raiden
    Main Class
    Monk Lv 90
    Quote Originally Posted by Snugglebutt View Post
    It's not too easy, it's actually about right. It's called hard mode not extreme mode of which it is on par with what the middle level of difficulty between easy/hard and extreme should be. It shouldn't need poetic gear or end game raid gear to do a hard mode 4 man dungeon. Those sort of gears are for extreme mode trials plus end game raids.
    If a random team of people who have never done it before and didn't even communicate can ignore half the mechanics in a fight and still win with gear that was introduced to the game over six months ago, then it is too easy.

    You say it should be the middle ground of content between coil and other hard mode dungeons, and I completely agree with you, which is why it should be harder than this.
    (0)

  9. #119
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Vaara View Post
    If a random team of people who have never done it before and didn't even communicate can ignore half the mechanics in a fight and still win with gear that was introduced to the game over six months ago, then it is too easy.

    You say it should be the middle ground of content between coil and other hard mode dungeons, and I completely agree with you, which is why it should be harder than this.
    Never done it before does not mean they have not read up on forums or guides about how things work, does not mean they never got tips and hints or advice from their FC or friends. These sort of things are what most people do before even try a dungeon. I have not failed to complete any HM's on first run even if some fights cause a wipe or two in the process when watching to see what tricks the boss has up it's sleeve. Personally I do not find any other HM dungeon prior to these ones to be much if at all harder than the new ones.

    I think SE have the naming wrong to be honest and should be normal mode is the easy mode, hard mode is more akin to normal mode and extreme is the actual hard mode. In almost every normal mode dungeon it is always easy in my experience, almost all hard modes I have ran tend to have maybe couple wipes but finish it in time as people learn quickly and most read up on them before enter to begin with. It is only the extreme which should just be called hard mode which is actually hard and requires a lot of learning and practice plus higher gear check requirement.
    (0)
    Last edited by Snugglebutt; 11-03-2014 at 10:39 PM.

  10. #120
    Player
    Ignnis's Avatar
    Join Date
    Aug 2013
    Posts
    541
    Character
    Ignis Inferne
    World
    Cerberus
    Main Class
    Conjurer Lv 70
    Treat the laser like coin counters glower and you're good to go. Also from personal experience NEVER stand on the edges of the arena where coffins might pop up, coffins give you mummy stacks and very quickly....I got 4 stacks in about 2 seconds flat because a bunch of them spawned under my feet.

    Just as a note I actually find the fight more exciting and fun (depends if you have a group with a sense of humour or not) when people get mummy, ofc not good if the healer gets it but the first time I ran it we all got mummy at least twice and it was probably the funnest run Ive had in the game yet. FYI we didn't wipe once, its not hard and doesn't need a nerf. Its the easiest dungeon of the three to be released, Sastasha HM second boss is the pug destroyer of 2.4.
    (1)
    Last edited by Ignnis; 11-03-2014 at 10:39 PM.
    Everyday is great at your Junes~
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