Quote Originally Posted by Tonkra View Post
we have received 3 new jobs till now. which i think for content patches its not that less.

and no one confirmed red mage or samurai and stuff yet, and how many classes we do get. On the contrary you could say, what can a samurai add to the game? First he is a 2H damage dealer besides Dragoon... "so what should it make it differently then? The animation?".. i could also argument like that.
You could try and argue that all melee DPS are the same, yes. But given how FFXIV is compared to FFXI, pet based classes are a little more difficult to bring into fruition. So I don't expect it anytime soon like silentwindfr says.

Besides that its the matter how different you design the specific class. For example giving commands to the puppet like the summoner in AION in contrast to the summoner we have now in FF14. etc. etc.
just one pet which is customizable and can change classes like the character can do instead of 5 different pets. the abillity to customize the pet's skills
Spiritmaster in Aion is the same as Summoner in FFXIV. The only difference is there are 7 or 8 pet commands for the pet, which is a result of Aion being out since 2009.

transfering damage from the master to the puppet etc. etc. there could be many possibillities to make the PUPP unique. Plus the PUPP could heal party members, too... if the automaton has that specific role. which a summoner is unable to. and the pets of the summoner feel more or less like trash pets.

just some ideas how a PUPP could be designed:
- one pet (customizable)
- pet commands
- abillity to support/heal
- different pet roles
I'd reserve this kind of idea for hybrid. But If it's going to be a jack of all trades, it's going to have to be a master of none. Which means it's not as desirable in end-game. Which means unbalanced. If there's one thing Naoki is trying to avoid..