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  1. #4
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by TheFanciestBard View Post
    Prime as in best. Before 2.3 plds really only had chain stun up on warriors imo. A good off tank has not only good aoe but also good snap aggro and reliable crowd control. Paladin has all that. Wars with no combos ready have less snap aggro than lob>CoS>Flash. Wars have better single target threat as well as more reliable mitigation for spike damage in long fights. Not to mention flash doesn't break sleep. Overpower does.
    While you're in range to CoS/Flash for snap aggro, I have done two overpowers with Steel Cyclone, which would be better at "snap" seeing as CoS is a dot and flash has that derpy split second animation. It really is no different than it was before. PLD just got less suicidal tanking lowbie dungeons now. The tanks really depend on the player. I take a decent PLD over a bad WAR regardless how they stand just because the passives are easier to use and much better over a period of time in a fight. However, I think a well played WAR does better than a PLD (Not counting using Hallowed Ground for mechanics, because lolHolmgangsucks).

    Wat's sleep? We still do that?
    (1)
    Last edited by Asierid; 11-02-2014 at 09:26 PM.