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  1. #1
    Player
    TheFanciestBard's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Gentle Willow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Saigwa View Post
    If by "prime tank" you are referring to "main tank" I'd have to say it is all due to preference, though in the most preferred situation, Paladin would be the main tank with Warrior as off tank. Reason being, Paladin are preemptive and Warriors are reflexive. Main tank and off tank are not based off of AOE power, but the ability to tank bosses better. Of course, it all comes down to player skill and preference, but in the ideal party makeup, you would find the Paladin on the boss with Warrior on adds due to the nature of the classes.
    Prime as in best. Before 2.3 plds really only had chain stun up on warriors imo. A good off tank has not only good aoe but also good snap aggro and reliable crowd control. Paladin has all that. Wars with no combos ready have less snap aggro than lob>CoS>Flash. Wars have better single target threat as well as more reliable mitigation for spike damage in long fights. Not to mention flash doesn't break sleep. Overpower does.
    (0)

  2. #2
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by TheFanciestBard View Post
    Prime as in best. Before 2.3 plds really only had chain stun up on warriors imo. A good off tank has not only good aoe but also good snap aggro and reliable crowd control. Paladin has all that. Wars with no combos ready have less snap aggro than lob>CoS>Flash. Wars have better single target threat as well as more reliable mitigation for spike damage in long fights. Not to mention flash doesn't break sleep. Overpower does.
    While you're in range to CoS/Flash for snap aggro, I have done two overpowers with Steel Cyclone, which would be better at "snap" seeing as CoS is a dot and flash has that derpy split second animation. It really is no different than it was before. PLD just got less suicidal tanking lowbie dungeons now. The tanks really depend on the player. I take a decent PLD over a bad WAR regardless how they stand just because the passives are easier to use and much better over a period of time in a fight. However, I think a well played WAR does better than a PLD (Not counting using Hallowed Ground for mechanics, because lolHolmgangsucks).

    Wat's sleep? We still do that?
    (1)
    Last edited by Asierid; 11-02-2014 at 09:26 PM.

  3. #3
    Player
    TheFanciestBard's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Gentle Willow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Asierid View Post
    Snip.
    You realize Flash into CoS is only 1 gcd where 2 overpowers and steel cyclone is 3 right? That's a long time for snap aggro. You're really going to tell your blm to wait for about 6 seconds before he can start casting flare? Wars obviously win the 'I can do the most enmity over the course of a minute' fight, since plds can't compete with berserk/unchained for enmity, but in the case of easily picking up a mob plds have the initial advantage because of their off GCD abilities.
    (0)

  4. #4
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by TheFanciestBard View Post
    Snip
    Oh. Let me make it more realistic.

    Steel Cyclone into an Overpower.

    The difference is really negligible at this point. Overpower is only better because it does damage whereas flash does not. Besides, PLD still makes the better OT just because of Sword Oath damage.
    (0)

  5. #5
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Asierid View Post
    Oh. Let me make it more realistic.

    Steel Cyclone into an Overpower.

    The difference is really negligible at this point. Overpower is only better because it does damage whereas flash does not. Besides, PLD still makes the better OT just because of Sword Oath damage.
    Well, Overpower is also better because Warrior can buff it with Berserk and Maim. Paladin can't do shit for Flash.

    Regarding the OP, I think that warriors generally have an edge right now (higher damage while tanking, monster attack timers are better for warrior cooldowns), but it's not enough that paladins are useless or auto assigned to OT or anything. Paladins still have hallowed, and a lot of damage comes from autoattacks so shields are great.
    (0)
    Last edited by Brannigan; 11-06-2014 at 06:38 PM.

  6. #6
    Player
    dday3six's Avatar
    Join Date
    Dec 2013
    Posts
    199
    Character
    River's Edge
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Brannigan View Post
    ...Paladin can't do shit for Flash...
    I was under the impression Fight or Flight increased Flash. Is that not correct?
    (0)