It's more like:
For every person that gets pissed off for a 'legit reason', it hinders the trolls and in progress fishing, that wastes everyone's time, by the way, much more. The needs of many and all that.




What I've learned is that there were a LOT of people who withdrew prior to this patch and didn't see any problems with doing it repeatedly. Y'all are the reason this was put in place, so I'm not surprised that you're howling over it.
I think I've had a queue "accident" once since I started at launch. I don't DF up unless I am clear for the next hour.
The DF estimate problem brings up a good point, though. The "estimate" should not be an average of all the classes, but specifically for the class you're on. The wait for a tank is almost always going to be nil. The wait for a healer will be a couple minutes at most. The wait for a DPS, though, might be significantly longer.

Sounds like an eminently reasonable idea to me.. although as a diehard MNK DPS i've given up on dungeons until after the whole NIN thing blows over a lil' bit xDWhat I've learned is that there were a LOT of people who withdrew prior to this patch and didn't see any problems with doing it repeatedly. Y'all are the reason this was put in place, so I'm not surprised that you're howling over it.
I think I've had a queue "accident" once since I started at launch. I don't DF up unless I am clear for the next hour.
The DF estimate problem brings up a good point, though. The "estimate" should not be an average of all the classes, but specifically for the class you're on. The wait for a tank is almost always going to be nil. The wait for a healer will be a couple minutes at most. The wait for a DPS, though, might be significantly longer.

If someone leaves and you get penalized that is pretty ghetto

Three strikes. Three. In a day. That you couldn't drop what you're doing and swap classes in 45 seconds.
When I'm in DF that's what's important. It's priority. Other things are dropped when it pops. My first class was DPS so I've learned that if you queue then that's what you're doing. Having both a Tank and Healer has shown me that waiting more than a couple minutes is agony for those roles; a 30 minute penalty, the same as leaving a dungeon, seems severe from that angle but is pretty normal for a DPS. I've seen that all three roles suffered from players withdrawing at the last minute but since these rules were added people report it being much less of a problem. It's working.
If you don't have the time to wait, and run, something through the DF then don't enter it. If people in your group are unreliable and busy then don't invite them. If you want to risk it then you risk getting a strike and possibly a half-hour lock-out. Seems fair.
In order to create a better community, we must exile the malicious parts of it. Change your attitude and stop thinking the world is out to hold your hand. If someone's consistently preventing you from playing the game by withdrawing from dungeons, they're clearly not interested in doing dungeons. Don't group with them. Yes. It really, really is that simple. It is.
Now either you withdrew twice before and the party member was your third and final or that same party member withdrew three times on you. Either way, what are you going to do about it?


No you didn't, all three roles haven't "suffered" because some players withdrew. They "suffered" because they withdrew over and over and over and over again. That was the problem, not a random withdraw or 2 every now and again.
I would gladly suffer 100 random withdrawls instead of the time where I get hit by a 30min penalty a month or two from now. They can come up with a better solution. Particularly for parties because party withdrawls were a non issue (cannot queue in progress in a party, and you can queue as an alliance so no fishing for friends).
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