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  1. #11
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Duelle View Post
    So you're asking to be different for the sake of being different
    No, thats not what >i'm< saying. Read the post i quoted, and the first sentence of my post, it'll make sense. I was using their argument as a start point. Its not what I'm asking for at all, simply by applying the logic of the one I quoted to the argument of mine to show that it wouldn't really be a negative impact.

    And if you have to ask yourself why, you are missing the concept of subjective fun, despite how some people feel "If its not fun then quit!" is an incredibly narrow and closeminded approach to games, I'm not saying rewrite everything, but adding more is rarely a harsh problem. You may not enjoy the idea of being a support class, but there are more than enough players who would. In a game entirely about the community and enjoyment, what harm, if balanced properly, is there in adding another type of roll that will just enhance the enjoyment of some of the community?

    You may find it redundant, or even a little useless... but others could thoroughly enjoy the idea of providing a more support role. In the same light, you may not like being a healer, but other players find enjoyment in that role. Its not rocket science, and its purely a subjective thing much like fun. I think with how good the devs have done so far in the balancing act of jobs, they'd have no problem pulling off a Support role. Theres also one other subject of my post you might ave missed

    At this point, with the 4/8 system so ingrained into the game, I don't see a support type class working without some restructuring. Its not impossible, but there'd be a lot of balancing concerns to address first.
    So again, I support the Idea that as a 4 party system, Support/Debuff would have little purpose unless they specifically filled one of the 3 trinity places first and foremost... and at that point they would be too powerful. A "Full Party" raid though could easily be adjusted to be 1Tank, 2healers, 3DD and a Support... but releasing a job only useful in 8 mans would be silly and hard to level up. So yes, the party size would need restructuring to fit a support class, I'm in no argument there.

    I also understand a support role could cause some events to need to be specifically re-tuned to adjust for those support jobs (Think how in XI, they adjusted some fights with the assumption Perfect Defense or Embrava were going to be used, and that made them hard/impossible without those abilities... creating a demand for specific jobs and specific buffs that excluded a lot). So yes, adding a support job can be introduced and implemented horribly and cause wide unbalance, but there are counter measures.

    Say for instance, if you added a job that could increases Attack speed, Spell Speed, Skill Speed, Damage output, Defense, etc... basic BRD buffs in other games, but limit them by only allowing 2 to be active on a player at any given time regardless of how many support are in the party, you at least prevent "Bard rotations" Like what appeared in XI, another mechanic that hurt content.

    Still, I'm not saying adding a support class or debuff class is absolutely needed for XIV, so don't think thats what I'm going for. I'm simply saying that despite how badly it could be done, there are right ways to do it.
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    Last edited by BlaiseArath; 11-02-2014 at 05:40 AM.