Not only are trolls punished, but many simple misses over an excessive time of 24 hours as well. So no I most certainly do not mean amazing. I consider it one of the worst implementations SE has done so far.
If people are missing their queues this much, they are doing it wrong. I can see once, maybe twice, but if it's 3+ times per day, they are AFKing way too much.
That lockout may be inconveniencing a few, but it's saving many more the aggravation of watching their queue reset yet again as another player misses their window or decides to troll.
There are easy fixes for legitimate concerns. For example, many players crank up the volume while AFK so that they hear the confirmation window appear.
Being i the middle of an HQ craft? Miss. Being in the bathroom during a 30 min queue? Miss. Phone ringing to pick up? Miss. Welcome lockout. Yes, let's applaud SE for such a brilliant system. Great piece of development genius right there. And what was it to counter? In progress fishing. An extended lockout for 3 misses in a short period of time would already have made a lot more sense than the current implementation.
Being i the middle of an HQ craft? Miss. Being in the bathroom during a 30 min queue? Miss. Phone ringing to pick up? Miss. Welcome lockout. Yes, let's applaud SE for such a brilliant system. Great piece of development genius right there. And what was it to counter? In progress fishing. An extended lockout for 3 misses in a short period of time would already have made a lot more sense than the current implementation.
Important HQ craft that will take you more than 30 sec ? Don't queue.
Phone ringing? Accept your Duty and tell your party you need a moment.
Nature calls? Hope your queue doesn't pop if your IRL "duty" takes longer than a minute. If it does, oh well; you still have another strike.
Right? Knowing how the DPS queues are, when a DPS is the one that holds us up for 30+ seconds and then times out from the duty I have to shake my head. I understand getting bored waiting for it to pop, but there's plenty to do ingame (and out of game, I frequently alt tab to browse the forums and such while I'm in the queue; actually I'm in the queue for story roulette as a BLM currently) that doesn't require you to be away from the game and miss your queue.As much as players queuing as DPS have it comparatively rough, they also contribute to the congestion by not being ready to confirm. Sure, there are usually a ton of replacements ready to go, but it seems that a lot of players shared this mentality of "my queue takes forever, anyway, so I'm going to go redecorate my bathroom, not check my game at all, and hope it doesn't come up". From past experience, the DPS slots are the ones that usually hold up the DF....
You have three strikes. If you do choose to go afk while you're queued, that's the chance you take.
I'm all for passing the time crafting and such, but why would you craft items that could potentially make you lose your queue spot? I avoid 2+ star crafting like the plague when I'm waiting in the queue in the event that the duty pops.
Seriously? You want to do this? Firstly, if you've got a HQ craft that takes more than 45 seconds to finish, you either suck or you're doing 3/4 star synthesis. Pro Tip. Don't do those while queuing. Also 'lol' at reporting someone for harassment just because they called you out on your blatant ignorance.Being in the middle of an HQ craft? Miss. Being in the bathroom during a 30 min queue? Miss. Phone ringing to pick up? Miss. Welcome lockout. Yes, let's applaud SE for such a brilliant system. Great piece of development genius right there. And what was it to counter? In progress fishing. An extended lockout for 3 misses in a short period of time would already have made a lot more sense than the current implementation.
I'm not sure how you can STILL argue this when your arguments have been blasted to pieces time and again. Three strikes. We're not talking ONCE here. Not even TWICE. But THREE times. The only way you can legitimately miss THREE of them is by simply not giving a care about doing the duty in the first instance or intentionally withdrawing to catch in-progress runs. Get used to it, SE rarely go back on a deal.
How does this affect you?
Enter by yourself, you get no strikes.
Don't afk while in queue. Simple as that. You waste everyone else's time when you withdraw or time out.
Enter with a group, make sure you know the people and ready check before queuing.
This should have been implemented since CT.
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