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  1. #1
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Has it been confirmed this impacts external interrupts vs canceling yourself? The intention I believe is to prevent people from flashing the LB AOE circle and faking out the other team, so if a caster gets interrupted by an autoattack or a stun, the loss of an LB bar (which is of highly strategic value) at a key juncture can cost the entire allance first or second place in a match.

    Oh and btw this is really beyond unfair- party with < 8 people at the start gets only a 1 bar LB vs. 2. The team is already at a disadvantage from having less players, especially if its a flag team, so they're not only short one or more players, their LB bar fills slower, and it only goes as far as one bar vs. the two that the full party we're up against has. HOW THE HELL IS THAT FAIR?!?! And what justification is there for it??? It's like being punished for being punished for being punished. One more downside of GC-locked queueing- if your GC is an underdog on your Server, you're a lot more likely to be in a short party that doesn't full vs a full party in the GC that has the most players. The more I think about it, the more it pisses me off.
    (2)

  2. #2
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Buff_Archer View Post
    Has it been confirmed this impacts external interrupts vs canceling yourself? The intention I believe is to prevent people from flashing the LB AOE circle and faking out the other team, so if a caster gets interrupted by an autoattack or a stun, the loss of an LB bar (which is of highly strategic value) at a key juncture can cost the entire allance first or second place in a match.
    From the looks of it, yes, external interrupts cost you half the gauge just the same. Was in a game where our lb'er got hit by a knock back, lost our lb2, then went back to the node and hit it with lb1.
    (0)

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