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  1. #161
    Player
    zer0patches's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Adelphel Nicot
    World
    Siren
    Main Class
    Thaumaturge Lv 50
    Awe stop. LMAO.

    *Miko San waves Hello to the other trolls*

    (0)

  2. #162
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Quote Originally Posted by Felixforever View Post
    when did they add a auction house to the game?
    Back in 1.0. It used to be just south of the Limsan docks, opposite of where the ACN guild is, but it couldn't be entered or interacted with and was only recognisable by its hanging sign of a gavel (and I think it was on the map too but don't remember). When Bahamut attacked, that auction house was presumably blown into the ocean because it ceased to exist. I like to think that when we unlock sea travel (expected after air travel as Yoshi stated he wished to do both, so probably 4.0), we'll be able to dive into the bay in Limsa and uncover lost unsold treasures from the auction house, amongst other things (Limsa was built from a ship wreck after all).
    (0)



  3. #163
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by NyarukoW View Post
    If things are selling at a steady pace at 40K, I'd gladly flip yours for 10x34K gain. That would be a great day for flipping. Go ahead undercut by an order of magnitude, I only need to sell one item to be back at break even and the next 9 is all profit. I'd take that gamble any day of the week.
    This is THE attitude that OP and many others who complained about market board should have.

    Sure, other people may sold their items first for lesser profit, but so what? You still make more in the long run.
    (4)

  4. #164
    Player
    tocsin's Avatar
    Join Date
    Aug 2014
    Posts
    589
    Character
    Tocsin Wolndara
    World
    Jenova
    Main Class
    Conjurer Lv 60
    Personally, I am often guilty of undercutting by a lot more than 1 gil. usually I will round down to the nearest thousand, and sell at that. Non even numbers annoy me, so I shun them.

    Often im not selling it on margin, im selling things that I don't want, in hopes that whoever is controlling that particular market will buy it up quickly and give me back my retainer slot.
    (1)
    Last edited by tocsin; 10-31-2014 at 01:47 PM.

  5. #165
    Player
    Zantitrach's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa!
    Posts
    173
    Character
    Zantitrach Aergahrsyn
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Bluevann View Post
    Not like this thread's topic is "expired". The market board is still the same.

    At least the guy (girl?) did some thread searching instead of making a thread clone. Kudos for that.

    Actually, the person who necro'd the thread is the OP. They probably remembered their post and decided to readdress it is all.

  6. #166
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    To kick a allready beaten horse I'll restate my opinion.

    No matter what you do the game is never going to have a stable market due to the massive supply issues we have. Part in parcel due to the ease of attaining materials themselves, the entire crafting/gathering system bring far too much supply for there to be anything less than massive undercuts happening quickly. All you would get from something like a listing fee is people tanking the few stable markets even faster than when they undercut by a few bucks.

    people would do much like what happened with high demand/high supply items on the XI market.

    X players supply a market of a simple item, the best example for XI vets would be Meat Mithkabobs. A staple and easy to make food item (While crafting was a much more labor intensive investment the low requirements for this recipe echo what it's like for any crafting class in XIV as in pretty much anyone who wants to can make it themselves with little effort)

    Y Players see the steady income stream and decide to hop on the gravy train flooding the market with this item, when their product does not move at the listed prices they will take it down and relist it at a drastically lowered price to make their profits and jump ship, the undercutters will soon leave as eventually due to farming limitations and high food consumption server wide there would be a shortage of materials.

    XIV doesn't have this problem, and will constantly supply demand until the price bottoms out.
    (3)

  7. #167
    Player
    Aunalise's Avatar
    Join Date
    Oct 2014
    Posts
    15
    Character
    Aunalise Maier
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by tocsin View Post
    Personally, I am often guilty of... round[ing] down to the nearest thousand, and sell at that. Non even numbers annoy me, so I shun them.
    'Guilty' is one way to put it. NOT going to sell any quicker by going down a thousand for a >10K item. Next buyer comes along & buys the cheapest one, period, whether that is 1 or 999 gil less. All you did was lose up to 999g. There is no logic to that, though it's common.

    Rounding down a thou doesn't mean the 'controller' of the market, can resell at a profit, since you have at least a 5% selling tax, possibly a tax when they bought as well. The flipper has the same slot problem and will not snap up your item to try to flip it for a measly 100g. If many sellers keep rounding down to even thousands, then it can make sense to buy up the low end of the market and flip it. So the only way to sell it really quickly is to undercut by ~20% at the minimum.
    (0)

  8. #168
    Player
    seraf's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Anrui Mydia
    World
    Hyperion
    Main Class
    Warrior Lv 100
    There's undercutting like this in every MMORPG that I have ever played. There's no way to simply get rid of it.
    (0)

  9. #169
    Player
    Aunalise's Avatar
    Join Date
    Oct 2014
    Posts
    15
    Character
    Aunalise Maier
    World
    Balmung
    Main Class
    Conjurer Lv 50
    One tweak: I think there should be a min sell-tax. Why? Sellers of single sub 10-20g items don't pay any taxes due to rounding. (I presume you essentially sell for free at up to 10 or 20g?) I just don't 'get' the people who waste time and retainer slots on selling 1g items for 1g on retainer, when you can get 1g for each item immediately at any vendor. But then I see stacks of 2-7g items for 1g, so, paying a tax on top of charging only 1g (price of stack will be more than 10 or 20g). They are getting <1g/item! And they could have gotten 2 or more gil at any vendor.

    Anyway, the MB is fine. Prices since patch have plummeted because of rogues & ninja's doing LOTS of dungeons & quests. Thus huge supply, & sellers who round down a thousand = dropping prices. This is a buying opportunity. Go buy cheap & wait a bit, & when prices rise again, start selling these items back.
    (0)

  10. #170
    Player
    Arrak's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Arrak Skeiron
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90
    I really like Runescape's system where you put up xx amount of items, and when people buy, they can select a quantity and it'll pull from all of the listed items, not just one person. This way you don't have to decide whether you want to sell one or a stack and people aren't forced to buy 99 of something.
    (2)

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