Awe stop. LMAO.
*Miko San waves Hello to the other trolls*
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Awe stop. LMAO.
*Miko San waves Hello to the other trolls*
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Back in 1.0. It used to be just south of the Limsan docks, opposite of where the ACN guild is, but it couldn't be entered or interacted with and was only recognisable by its hanging sign of a gavel (and I think it was on the map too but don't remember). When Bahamut attacked, that auction house was presumably blown into the ocean because it ceased to exist. I like to think that when we unlock sea travel (expected after air travel as Yoshi stated he wished to do both, so probably 4.0), we'll be able to dive into the bay in Limsa and uncover lost unsold treasures from the auction house, amongst other things (Limsa was built from a ship wreck after all).
This is THE attitude that OP and many others who complained about market board should have.If things are selling at a steady pace at 40K, I'd gladly flip yours for 10x34K gain. That would be a great day for flipping. Go ahead undercut by an order of magnitude, I only need to sell one item to be back at break even and the next 9 is all profit. I'd take that gamble any day of the week.
Sure, other people may sold their items first for lesser profit, but so what? You still make more in the long run.
Personally, I am often guilty of undercutting by a lot more than 1 gil. usually I will round down to the nearest thousand, and sell at that. Non even numbers annoy me, so I shun them.
Often im not selling it on margin, im selling things that I don't want, in hopes that whoever is controlling that particular market will buy it up quickly and give me back my retainer slot.
Last edited by tocsin; 10-31-2014 at 01:47 PM.
Actually, the person who necro'd the thread is the OP. They probably remembered their post and decided to readdress it is all.
To kick a allready beaten horse I'll restate my opinion.
No matter what you do the game is never going to have a stable market due to the massive supply issues we have. Part in parcel due to the ease of attaining materials themselves, the entire crafting/gathering system bring far too much supply for there to be anything less than massive undercuts happening quickly. All you would get from something like a listing fee is people tanking the few stable markets even faster than when they undercut by a few bucks.
people would do much like what happened with high demand/high supply items on the XI market.
X players supply a market of a simple item, the best example for XI vets would be Meat Mithkabobs. A staple and easy to make food item (While crafting was a much more labor intensive investment the low requirements for this recipe echo what it's like for any crafting class in XIV as in pretty much anyone who wants to can make it themselves with little effort)
Y Players see the steady income stream and decide to hop on the gravy train flooding the market with this item, when their product does not move at the listed prices they will take it down and relist it at a drastically lowered price to make their profits and jump ship, the undercutters will soon leave as eventually due to farming limitations and high food consumption server wide there would be a shortage of materials.
XIV doesn't have this problem, and will constantly supply demand until the price bottoms out.
'Guilty' is one way to put it. NOT going to sell any quicker by going down a thousand for a >10K item. Next buyer comes along & buys the cheapest one, period, whether that is 1 or 999 gil less. All you did was lose up to 999g. There is no logic to that, though it's common.
Rounding down a thou doesn't mean the 'controller' of the market, can resell at a profit, since you have at least a 5% selling tax, possibly a tax when they bought as well. The flipper has the same slot problem and will not snap up your item to try to flip it for a measly 100g. If many sellers keep rounding down to even thousands, then it can make sense to buy up the low end of the market and flip it. So the only way to sell it really quickly is to undercut by ~20% at the minimum.
There's undercutting like this in every MMORPG that I have ever played. There's no way to simply get rid of it.
One tweak: I think there should be a min sell-tax. Why? Sellers of single sub 10-20g items don't pay any taxes due to rounding. (I presume you essentially sell for free at up to 10 or 20g?) I just don't 'get' the people who waste time and retainer slots on selling 1g items for 1g on retainer, when you can get 1g for each item immediately at any vendor. But then I see stacks of 2-7g items for 1g, so, paying a tax on top of charging only 1g (price of stack will be more than 10 or 20g). They are getting <1g/item! And they could have gotten 2 or more gil at any vendor.
Anyway, the MB is fine. Prices since patch have plummeted because of rogues & ninja's doing LOTS of dungeons & quests. Thus huge supply, & sellers who round down a thousand = dropping prices. This is a buying opportunity. Go buy cheap & wait a bit, & when prices rise again, start selling these items back.
I really like Runescape's system where you put up xx amount of items, and when people buy, they can select a quantity and it'll pull from all of the listed items, not just one person. This way you don't have to decide whether you want to sell one or a stack and people aren't forced to buy 99 of something.
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