Page 7 of 11 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 107
  1. #61
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    ok has anyone tried to Provoke After the heal??? i bet thats your solution

    tank goes in makes initial hate..hes HP goes down, mages cures tank provokes again
    rinse and repeat

    save provokes for after the heal
    its call party play ppl get Teamspeak or vent and coordinate

    or do you old school "<call10> ^-^ Casting Cure2 on <t> b(^.^)d ~~Pew pEw ~" macro
    (0)

  2. #62
    Player
    DoubleEcho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    226
    Character
    Double Echo
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Raikki View Post
    Reika et al,


    A lot of people are also missing a crucial half of the picture on enmity. A healer should not be able to cure bomb and stay green/yellow. That would be very dull design.
    I think the main problem we're seeing is that one single heal, even a level 1 Cure/Sacrifice, generates far more hate than several abilities meant to focus enmity on the user. That's not cure bombing.
    (4)


    "I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."

  3. #63
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by DoubleEcho View Post
    I think the main problem we're seeing is that one single heal, even a level 1 Cure/Sacrifice, generates far more hate than several abilities meant to focus enmity on the user. That's not cure bombing.
    yes, true, but that what i think Raikki is trying to say, instead of relying on cure, why not trying to reduce the damage the tanker got instead? with a Conj and Thm equipping both Stoneskin should "cure" this problem.
    (1)

  4. #64
    Player
    DoubleEcho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    226
    Character
    Double Echo
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Seirra_Lanzce View Post
    yes, true, but that what i think Raikki is trying to say, instead of relying on cure, why not trying to reduce the damage the tanker got instead? with a Conj and Thm equipping both Stoneskin should "cure" this problem.
    Remember though, Stoneskin won't last long with a high damage attack! You'll get one hit, or it will completely break through and cancel little to no damage.
    (1)


    "I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."

  5. #65
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by DoubleEcho View Post
    I think the main problem we're seeing is that one single heal, even a level 1 Cure/Sacrifice, generates far more hate than several abilities meant to focus enmity on the user. That's not cure bombing.
    Once you've built enough hate, that stops being an issue. That's why it's important to use as much damage mitigation as possible, especially to avoid having to cast cures at the very beginning before hate is firmly established. The beginning of fights is definitely the hardest part as far as hate goes, so expect to struggle with it until you start getting a better handle on how to play to the new system. If you do it right, you can end up with a very large lead in hate on long fights.
    (1)

  6. #66
    Player

    Join Date
    Mar 2011
    Posts
    768
    Quote Originally Posted by DoubleEcho View Post
    Remember though, Stoneskin won't last long with a high damage attack! You'll get one hit, or it will completely break through and cancel little to no damage.
    Still beats taking the damage straight up and costing the mages extra MP + enmity.
    (0)

  7. #67
    Player
    Raze's Avatar
    Join Date
    Mar 2011
    Location
    Margaritaville
    Posts
    407
    Character
    Glass Blades
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Raikki View Post
    Damage mitigation is central to holding hate. You need to be using Stoneskin as much as possible. Start off with Sentinel, Featherfoot, Aegis Boon -> Deflection (with Ambidexterity if it's up), and so forth.
    Thank god someone finally said it. If your tank is taking max damage all the time you're naturally going to lose hate due to the need of cure bombs. A tank's job isn't just to keep hate, it's to keep overall damage taken low. This causes less cures to be needed, more MP supplied, and time for mages to get off an occasional buff.

    Harness in the good energy, block out the bad. Harness. Energy. Block. Bad. It's like a carousel. You put the quarter in, you get on the horse, it goes up and down, and around. Circular, circle. Feel it. Go with the flow.
    (1)

  8. #68
    Player
    Bethor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    In FFXI I played SCH @ Faffy and Stoneskinga was so overpowered Maybe use 1 Con for Mainhealing and 1 Con for Stoneskinspam + Back Up Heal!
    (1)

    Seriously Why?

  9. #69
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    The mage nerf was long overdue. The impossibility to run out of mana simply makes for unchallenging gameplay.

    Enemity works when the tank knows what he's doing and uses all the tools up his sleeve. Tanks that rely basically only on provoke/taunt will rightfully be marginalized. Taunts that can mitigate damage, use cures at the right time, rotate shield skills and so forth have no problem whatsoever.
    (1)

  10. #70
    Player
    Speeral's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    It'll be worked out once the job system and battle system changes happen. Right niw even yoshi said things would be umbalanced until those things get worked on the upcoming two patches. We have to use what we until those changes happen.

Page 7 of 11 FirstFirst ... 5 6 7 8 9 ... LastLast