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  1. #1
    Player
    Raze's Avatar
    Join Date
    Mar 2011
    Location
    Margaritaville
    Posts
    407
    Character
    Glass Blades
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Reika View Post
    This is going back to what people dont want from the armory system, mixing and matching. It has already been complained a lot that 'being able to customize your character is bad'. but now your saying that we should have to rank these classes up, and grab these skills from other classes. All the anti-armory system people will (and should to avoid hypocrisy) disagree with you. I myself have all except Collusion, but I cant say that for every player in the game. This is all to say your one r50 is useless unless you have everything else to at least R40-48, because there are some badass skills a tank would need from classes at or close to that rank. Defender II, Sac/cure III, taunt/provoke/disorient II.

    Also, Collusion is for attacks - heals aren't attacks, Chameleon is 5m recast... I agree everyone should get up to r30 archer for out of sight, but has everyone? do people want to bother under the current system?
    The discussion was about keeping enmity. While extremely hard, using a party strategy and executing well with vanilla gladiator skills can be done. People want options to help them, armory is currently the only way to do that. Until another update comes along just rank your PGL up a little and learn what pulls hate (they don't always say enmity on the description). I can take or leave the armory system but I'm not going to gimp out when ranking up for the basic skills takes very little time.
    (0)

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Raze View Post
    The discussion was about keeping enmity. While extremely hard, using a party strategy and executing well with vanilla gladiator skills can be done. People want options to help them, armory is currently the only way to do that. Until another update comes along just rank your PGL up a little and learn what pulls hate (they don't always say enmity on the description). I can take or leave the armory system but I'm not going to gimp out when ranking up for the basic skills takes very little time.
    Im not against taking skills from other classes either, ive been doing it from the beginning. What I'm trying to get at is we shouldn't have to rank everything up to X rank to be an efficient gladiator, and people should have to rank everything to Y rank to have efficient enmity management. I might as well be a freakin R200 Gladiator.

    I'm going to go ahead and bring up the infamous WoW. I played a protection paladin forever. Raiding and difficult encounters requiring you to think and move (out of fire) are nothing new to me. There, you have the proper skills and talents to improve the tanking abilities of skills to be an effective tank. And you dont even need 10 of them. Taunt was a skill that placed you on the top of the hate meter if it worked, and you stayed here unless you stooped paying attention again, thus it wasnt a 'do all' skill. I had crusader strike, shield of the righteous, hammer of righteousness (for aoe tanking), and Consecration (for aoe tanking), Avengers Shield, Several Damage reducing debuffs, one attack increasing (thus hate rate increasing) skill, and not once did i ever need to heal myself to live or increase my enmity. There classes that are DD or heals have skills -of their own- to decrease hate if needed. But often they didnt need to use them, as long as the tank was paying attention and using his attacks.

    Here, we dont have all the proper attacks that generate enmity on a lower cooldown. They jacked up heavy slash and heavy stab to the point of not even using, Glads 'enmity increasing' attack takes 2000+ tp to use and will prevent all other tp attacks from being used. Barrage I used for a while to see how it worked with being 4-fold on other classes now, but its 'enmity increasing' factor didn't pull more hate than a circle slash II. Storm's Path got made MRD only, so I cant use that on glad for enmity anymore. Sentinel was good for lowering your enmity loss, but that got taken away. Provoke II and Disorient II don't generate as much enmity as one heal does. Don't be fooled by the 50sec recast on taunt II, its 1m40sec WITH Seasoned Veteran on non-pug, and what pug actually tanks now? People don't sense an issue with where this is going? We shouldn't have to hope 1.18x or 1.19 brings increased additions or changes, they should have had a complete change to these skills and enmity ready for this patch. releasing some of them and not all just broke more than it fixed. These changes were way to pre-mature. They didn't introduce enough equipment or traits that helped tank or help reduce enmity that are SPECIFIC to those classes. What are they going to do when jobs come out? Scrap all of this again? whats going to happen when you cant use X skill from Y class when the job locks it out? I also have to repeat that SE wants classes to be for SOLO. why the hell are they adding, or attempting to add, grouping mechanics to them, when Mr Yoshida said classes are going to be for solo while jobs will be for group?!
    (4)
    Last edited by Reika; 07-25-2011 at 10:58 PM.

  3. #3
    Player
    Raze's Avatar
    Join Date
    Mar 2011
    Location
    Margaritaville
    Posts
    407
    Character
    Glass Blades
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Well.... that's not my tanking style whatsoever since the algorithm changed so I really can't comment on the GLA skills that don't work since I barely use them.
    (0)

  4. #4
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Think of this too. Yoshida said he wants it to take 3 month of plaing 2hrs a day to get A class to R50. Now if gladiator cant tank properly by being just gladiator, just using gladiator skills, how long do you think it will take for a gladiator to become a proper tank under that system? How long do you think it will take anyone under that system to form a proper party with the right skills to do any group content?

    The answer is way too @&#@$ long.
    (5)