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  1. #91
    Player
    Chumeia's Avatar
    Join Date
    Mar 2011
    Location
    Fed. of Windurst
    Posts
    26
    Character
    Chumeia Messmer
    World
    Sargatanas
    Main Class
    Black Mage Lv 54
    Yeah, I'm used to this system in WoW (where it actually did more damage to gear). What makes the system there less annoying is that you can repair all your gear to 100% at an NPC with just a few clicks of the mouse.
    Really You can get your gear to 100% at an NPC? Cause all that I know of only fix to 75% if you want better than that you have to find some one with the high enough skill level and the materials to do the job.

    Damage to your gear even a EXP hit is expectable for death. But the hit seems to have gotten worse since the update thus the complaints.
    (0)

  2. #92
    Player
    Kensei's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    215
    Character
    Kensei Oppa
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Oscillate_Wildly View Post
    I think there's a little sarcasm in there, but I don't think they were greatly affected by deteriorating. You could probably run it down to I dunno...20%, or 0, I don't notice a ton of difference on any gear except for weapon. Weapon I tend to notice at least prepatch, a decrease in damage done.
    No sarcasm at all. I didn't know that. I always assumed I was getting hit for more damage when my gear was yellow or red. Maybe it was a placebo effect.
    (0)

  3. #93
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Chumeia View Post
    Really You can get your gear to 100% at an NPC? Cause all that I know of only fix to 75% if you want better than that you have to find some one with the high enough skill level and the materials to do the job.
    Read the quote more closely:

    Yeah, I'm used to this system in WoW (where it actually did more damage to gear). What makes the system there less annoying is that you can repair all your gear to 100% at an NPC with just a few clicks of the mouse.
    It was said that it's less annoying in WoW because NPCs repair to 100%.

  4. #94
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Rowyne View Post
    Read the quote more closely:



    It was said that it's less annoying in WoW because NPCs repair to 100%.
    Darn, and I was about to make a nice, caustic response. . .
    (0)

  5. #95
    Player
    Zane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    55
    Character
    Zane Gall
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kensei View Post
    No sarcasm at all. I didn't know that. I always assumed I was getting hit for more damage when my gear was yellow or red. Maybe it was a placebo effect.
    The listed stats on a piece of weapon or armor are effected, I.E. Damage, Accuracy, Defense, Magic Defense, etc. Any extra effects like HP, Strength, etc. are never effected.
    (0)

  6. #96
    Player
    lenn1's Avatar
    Join Date
    Jun 2011
    Posts
    72
    Character
    Leneth Valesti
    World
    Behemoth
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Colt47 View Post
    What about the people who are stepping into the game in the new lower gil reward environment? Repairs really do need to have a significant price decrease and allow 100% repairs, because at this point the whole system is getting ridiculous.
    low level gear is easy to repair with low level crafting so thats not the issue. It's when you get to start wearing level 30+ gear that things get more difficult to repair. Unless you're one of those lowbies that run around in high level gear.
    (0)

  7. #97
    Player
    Pyrix's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    259
    Character
    Ayaka Tranquility
    World
    Balmung
    Main Class
    Conjurer Lv 100
    Durability loss is 100% better than exp/sp loss.
    (3)

  8. #98
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Nah, who cares. Repair is just a Dark Matter and a Crafter / a Repair NPC away. Not that big of a problem. I still go Leeroy Renshi even with this loss of durability on Return.
    (1)

  9. #99
    Player
    Nixius's Avatar
    Join Date
    Jul 2011
    Posts
    150
    Character
    Riyuna Nixilus
    World
    Shiva
    Main Class
    Paladin Lv 80
    I have got to say I am quite conflicted over this. Yes death penalties suck but they are supposed to, you need team motivation to not die when you're doing stuff to keep everyone on their toes.

    With that said, I do think the durability percentage at the moment is a bit high. Zane suggests:

    Quote Originally Posted by Zane View Post
    - Reduce gear damage to 5% on death. This will still impose a penalty that will discourage reckless behavior while not forcing people to either level every single crafting job in order to repair their items in the field or avoiding anything that might pose even the slightest bit of danger. (Where is the adventure without danger?)
    I think a more progressive decrease in durability may work better, for example first death lose 10%, then 7% then 5% onwards. This will still take a good chunk for repeated deaths but if you are unlucky to have several in a short amount of time you won't have to repair your gear immediately - that's a change for 4 deaths from 40% to 27%, it is still substantial enough to warrant a repair but not enough to warrant heading back to town until you have finished what you are doing.

    Zane also suggests:
    Quote Originally Posted by Zane View Post
    - Allow the repair NPC to repair accessories. While accessory damage really does not matter, I often feel embarrassed joining behests with the red repair icon next to my name. It makes me feel like I'm showing the other players that I don't care about my gear.
    I agree with this, up to 75%. I think SE have withheld this thus far to give crafters more of an edge over the NPC.

    Quote Originally Posted by Zane View Post
    - Allow the repair NPC to repair items to 100%. With gear at 75%, just 3 or 4 deaths sends us into red. Repairing to 100% would help give us a little wiggle room in allowing 4 or 5 deaths before we have to run back to town.
    This I disagree with, there needs to be an incentive to use crafters. But I share your feelings on wishing it was easier to get your gear back to 100%.

    I think there needs to be an overhaul of how repairs are done, the system is not TOO bad but as someone suggested, there could be many ways to make it easier.

    Perhaps submitting your gear to an NPC at one counter in your home town (Ul'Dah... lol) and having someone querying a different NPC at the same counter waiting to repair gear could work? It might be a nice thing to implement in Ishgard when it opens (assuming it will be the new Jeuno).

    Quote Originally Posted by Zane View Post
    - Place repair NPCs at each of the camps. There is already an NPC at each camp that offers support imagery for crafting, why not allow an NPC for repairs? Perhaps the NPCs in town will repair to 100%, while the NPCs at camp will repair to 75%? .........
    I disagree with this, I think it is slightly too easy.

    To summarise, I agree there needs to be a durability loss as a death penalty. I think it needs tweaking to be less harsh (only slightly) and the ease of getting repairs adjusted accordingly.
    (1)

  10. #100
    Player

    Join Date
    May 2011
    Posts
    55
    Durability lost is just stupid,

    O wait, The whole durability itself is useless and stupid.
    (1)

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