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  1. #1
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    It was an inevitable change imo. In nearly any competitive PVP team-based situation, a move like Flare, (highest DMG potential AoE with no target limits) being able to be cast twice in a row would be dreadfully OP. That said, Flare is still the highest damaging AoE attack in the game, and it can still be cast twice, making it still the best candidate for swiftcast AoE DPS. And BLM did get a 10% damage increase as well.
    (0)

  2. #2
    Player
    Zagam's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Zagam Zixion
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Edellis View Post
    being able to be cast twice in a row would be dreadfully OP. That said, Flare is still the highest damaging AoE attack in the game, and it can still be cast twice, making it still the best candidate for swiftcast AoE DPS. And BLM did get a 10% damage increase as well.
    You obviously don't know how blms works in pvp and its shocking because you're a bard. No team worth their salt would EVER let a blm stand there free casting, if you do you deserve to lose. A swiftcast flare thats actually under umbral3 is like a unicorn, it never happens because you never get the chance to set it up. If you do then the other team is already dead and it just makes it end the pain faster.

    Blm is the only dps in game that its fundamental design is nerfed right off the bat. Its resorted to scathe spam because of interrupts while every other dps can do the same thing in pvp and pve.
    (0)

  3. #3
    Player
    Fainto's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    18
    Character
    Win Logon
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    This nerf was purely meant to make it harder for BLMs to essentially oneshot people... Before this change you could do like 5k damage in 7 seconds... with only 2 hard casted spells.

    Raging Strikes > Fire III (hard cast) > Phantom Dart > Fire (40% chance for proc) > Fire III > Swiftcast + Flare

    Healing through this is difficult since you don't realize big damage is coming until that first Fire I hits... with a 40 percent chance that after it hits it will be followed up with something like 3.5-4k damage in the next 3 seconds. Only way around this is to lustrate/bene the person being focused and you only get a very short amount of time to do it. Honestly, even with the nerf, this combo is deadly because the flare will STILL be as high potency as a Fester and the combo of Fire III + Flare will still do considerable damage.
    (3)
    Last edited by Fainto; 10-30-2014 at 07:19 AM.

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