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  1. #21
    Player
    Zagam's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Zagam Zixion
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Edellis View Post
    being able to be cast twice in a row would be dreadfully OP. That said, Flare is still the highest damaging AoE attack in the game, and it can still be cast twice, making it still the best candidate for swiftcast AoE DPS. And BLM did get a 10% damage increase as well.
    You obviously don't know how blms works in pvp and its shocking because you're a bard. No team worth their salt would EVER let a blm stand there free casting, if you do you deserve to lose. A swiftcast flare thats actually under umbral3 is like a unicorn, it never happens because you never get the chance to set it up. If you do then the other team is already dead and it just makes it end the pain faster.

    Blm is the only dps in game that its fundamental design is nerfed right off the bat. Its resorted to scathe spam because of interrupts while every other dps can do the same thing in pvp and pve.
    (0)

  2. #22
    Player
    Fainto's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    18
    Character
    Win Logon
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    This nerf was purely meant to make it harder for BLMs to essentially oneshot people... Before this change you could do like 5k damage in 7 seconds... with only 2 hard casted spells.

    Raging Strikes > Fire III (hard cast) > Phantom Dart > Fire (40% chance for proc) > Fire III > Swiftcast + Flare

    Healing through this is difficult since you don't realize big damage is coming until that first Fire I hits... with a 40 percent chance that after it hits it will be followed up with something like 3.5-4k damage in the next 3 seconds. Only way around this is to lustrate/bene the person being focused and you only get a very short amount of time to do it. Honestly, even with the nerf, this combo is deadly because the flare will STILL be as high potency as a Fester and the combo of Fire III + Flare will still do considerable damage.
    (3)
    Last edited by Fainto; 10-30-2014 at 07:19 AM.

  3. #23
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    I don't play BLM in FL so this is more of a question & my interpretation of things than an argument or steadfast opinion- a BLM who's able to hardcast a flare, say under Equanimity/Surecast, under Umbral 3/Raging Strikes, and then followed up with Convert/Swiftcast/Flare again still gets a majorly strong Flare followed by half potency Flare, esp if raging strikes/foe requiem/battle voice is up, could still wipe out members of another party right? Especially now that regen stacking isn't going to be happening.

    Convert would be riskier in PVP, but an AOE attack this powerful that can turn the tide of an individual conflict doesn't seem like ithe kind of move that's meant to be pulled off all the time, it's a calculated high risk/reward attack sequence that a party with a bit of coordination between players could pull off.

    That said, if ranged auto-attacks (Bard mainly) had a reduced chance of interrupt on casts that would be more balanced than having them serve as auto-silences. DPS in PVE is already balanced between classes with Instant attacks vs casts, they made a few potency adjustments after coil 2 because that was no longer the case due to BLM's impacted by dodging... so if that makes DPS balanced between classes in PVE, adding a high rate of interrupt in PVP that impacts casters only seems to me to have a negative, imbalanced impact on them.
    (0)
    Last edited by Buff_Archer; 10-31-2014 at 06:06 AM.

  4. #24
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Alistaire View Post
    50% potency of whatever spell it's used with.

    Also caster lb casting time got lenthened.

    Also if you start that lb and cancel you lose half your lb bar.

    (just in pvp)
    Should just be in FL but it applies to WD too i believe. Sad life gg DoM classes.
    (0)

  5. #25
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Does anyone know yet if breaking a lb cast because of something involuntary (stun,knockback, etc) causes the same lb bar penalty or if it's just those who cancel their own casts?

    I might know by now, except I've only been able to successfully queue into ONE FREAKING GAME since the patch. And being in Adders on Primal that says something.
    (0)

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