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  1. #3721
    Player
    Aeromat's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    196
    Character
    Aeryn Sol
    World
    Midgardsormr
    Main Class
    Lancer Lv 80
    No misses reported in t10 at 519 acc tonight.
    (0)

  2. #3722
    Player
    Spartan117's Avatar
    Join Date
    Aug 2013
    Posts
    83
    Character
    Chione Winterfury
    World
    Tonberry
    Main Class
    Monk Lv 60
    judging how previous turns increased accuracy threshold by about 10 per turn, flank acc for T10 should be around 500, 519 is overkill for T11 even. XD but of course speculations.
    (0)

  3. #3723
    Player
    Aeromat's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    196
    Character
    Aeryn Sol
    World
    Midgardsormr
    Main Class
    Lancer Lv 80
    lol i know it was a quick gear change for t10 likely lower
    (0)

  4. #3724
    Player
    Sentinillia's Avatar
    Join Date
    Jun 2014
    Posts
    124
    Character
    Sentinillia Emilie
    World
    Phoenix
    Main Class
    Lancer Lv 80
    Not sure if you guys are mistaking "reduced animation lock" for shorter animations because the animation remains the same.

    They didn't shorten the actual animation but you are able to move as soon as your character touches the ground while part of the animation plays while you're moving. Previously you'd be stuck to the ground briefly after landing. They shortened the amount of time you get locked into place after using a jump, very noticeable if you hold a direction as soon as you're about to land.
    Sadly you aren't able to use any additional skills while the animation is playing so the issue of jumps cutting into the next GCD skill slightly is still present.
    (2)

  5. #3725
    Player
    Orlandeu's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Reis Heiral
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Aeromat View Post
    No misses reported in t10 at 519 acc tonight.
    Ran at 510 accuracy last night with no misses. Will try for lower as soon as my group gets back in.
    (0)

  6. #3726
    Player
    ish007xx's Avatar
    Join Date
    Aug 2013
    Posts
    298
    Character
    Ish Khan
    World
    Adamantoise
    Main Class
    Lancer Lv 70
    im 508 acc and no misses t10 going back in tomorrow
    (0)

  7. #3727
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Sentinillia View Post
    Not sure if you guys are mistaking "reduced animation lock" for shorter animations because the animation remains the same.

    They didn't shorten the actual animation but you are able to move as soon as your character touches the ground while part of the animation plays while you're moving. Previously you'd be stuck to the ground briefly after landing. They shortened the amount of time you get locked into place after using a jump, very noticeable if you hold a direction as soon as you're about to land.
    Sadly you aren't able to use any additional skills while the animation is playing so the issue of jumps cutting into the next GCD skill slightly is still present.
    Sometimes I wonder why can't we just move while we're up in the air.
    (1)

  8. #3728
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by ChaozK View Post
    I didnt notice a difference in the jump animations either. Must be very subtle.

    Also i died a little bit inside when i tested rogues jump skill and it had almost zero animation lock.
    Lolwut, ROG jump skill have 0.5s animation lock while DRG jumps which got 1.5s animation lock is reduced to ZERO animation lock at all
    (0)

  9. #3729
    Player
    Adelard's Avatar
    Join Date
    Oct 2014
    Posts
    68
    Character
    Adelard Warcleaver
    World
    Cerberus
    Main Class
    Lancer Lv 51
    Could anybody give me some advice? Which are the best cross skills for my dragoon, and what lv/job is required?
    (0)

  10. #3730
    Player
    Ojikuh's Avatar
    Join Date
    Oct 2014
    Posts
    17
    Character
    Ojikuh Miqo'te
    World
    Mateus
    Main Class
    Marauder Lv 50
    I don't mind, but if dragoons jump skills are based one a 3 meter gauge charge up skill, the jump frontal cone distance will increase base on the level of charge, can be glyph/talented into dealing aoe damage with cursor, and other effects.

    that would save about 5 seconds of a level 3 1-2-3 chain combos.

    Full thrust - the dragoon will just keep advancing and piercing anything caught in the way, cannot be canceled multiple hits, last about 4-5 seconds.
    (0)
    Last edited by Ojikuh; 10-31-2014 at 01:34 AM.

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