No misses reported in t10 at 519 acc tonight.
No misses reported in t10 at 519 acc tonight.
judging how previous turns increased accuracy threshold by about 10 per turn, flank acc for T10 should be around 500, 519 is overkill for T11 even. XD but of course speculations.
lol i know it was a quick gear change for t10likely lower
Not sure if you guys are mistaking "reduced animation lock" for shorter animations because the animation remains the same.
They didn't shorten the actual animation but you are able to move as soon as your character touches the ground while part of the animation plays while you're moving. Previously you'd be stuck to the ground briefly after landing. They shortened the amount of time you get locked into place after using a jump, very noticeable if you hold a direction as soon as you're about to land.
Sadly you aren't able to use any additional skills while the animation is playing so the issue of jumps cutting into the next GCD skill slightly is still present.
im 508 acc and no misses t10 going back in tomorrow
Sometimes I wonder why can't we just move while we're up in the air.Not sure if you guys are mistaking "reduced animation lock" for shorter animations because the animation remains the same.
They didn't shorten the actual animation but you are able to move as soon as your character touches the ground while part of the animation plays while you're moving. Previously you'd be stuck to the ground briefly after landing. They shortened the amount of time you get locked into place after using a jump, very noticeable if you hold a direction as soon as you're about to land.
Sadly you aren't able to use any additional skills while the animation is playing so the issue of jumps cutting into the next GCD skill slightly is still present.
Lolwut, ROG jump skill have 0.5s animation lock while DRG jumps which got 1.5s animation lock is reduced to ZERO animation lock at all
Could anybody give me some advice? Which are the best cross skills for my dragoon, and what lv/job is required?
I don't mind, but if dragoons jump skills are based one a 3 meter gauge charge up skill, the jump frontal cone distance will increase base on the level of charge, can be glyph/talented into dealing aoe damage with cursor, and other effects.
that would save about 5 seconds of a level 3 1-2-3 chain combos.
Full thrust - the dragoon will just keep advancing and piercing anything caught in the way, cannot be canceled multiple hits, last about 4-5 seconds.
Last edited by Ojikuh; 10-31-2014 at 01:34 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.