I highly doubt that by killing the final mob with that move will make the chest have a higher drop rate. The mob and chest are 2 different things.


nobody cares about loots from trash mobs.
The myth in FF11 about THF opening a chest lasted a few year, and SE was happy of not leak any information about it =D
Just to remind memory, in king ranperre's tomb, if you open the chest as any class, you had a chance to get get gil, Battle Gloves, or gem, but if you open it as THF, it was almost 100% chance for Battle Gloves. But it was the only exception in the game too.
BCNM/KCNM chest was ignoring who open it.
Anyway, i doubt they going to make chest affected by ninja. My worry is about those item to upgrade new weapon, let say i120 one. I have no problem with pony chance increase, after all is only a mount, it wont help you to beat any content.
Last edited by Pr0c3ss0r; 10-28-2014 at 04:55 PM.
Delivers an attack with a potency of 140.
Additional Effect: Increases the amount of items dropped by target if Mug is the finishing blow.
What this means is that if you kill something, it drops a higher quantity than usual. Gosh. Please read properly, people.
To give an example, if killing a certain target usually gives 50gil, using mug will give you 60 gil instead (this might not be the number since they didn't state the %increase).
If killing something usually gives you 3 crystals, you get 4 instead (again random number).
If killing something gives you 0 of something, you still get 0 of it.
It does not increase the chance of something to drop. It increases the amount of things that drop, only if it drops in the first place. And it is only for killing monsters not chests. You aren't going to start getting extra gear from chests.
I'm assuming is for loot that drops from the mob not from chests. Which would make it useful only for open world mobs or dungeon trash but not bosses. Either wise it would make nin a must in every farming party which would go against what yoshi had been doing with the game up till now where no class has ever been a must. Maybe one class here and there on a particular fight but not one class for every fight.
Who cares. Ninja is best for farming fleece though.I seriously hope this is just a joke...
Many question about all this, first of all, what all this mean exactly, is SE planning to bring back the old fashion super grind end-game were you have only 1% chance to get your item, but hey, if you add ninja in your group, you have 5% chance?
I see multi flaw in the idea.
Let say Ninja is a major FAIL dps, but in revenge it give Treasure chance boost, then i guess the balance is established. (But seriously... who in they mind wish to play a weak job? It was a terrible idea in FF11)
Now let say Ninja is a normal DPS as any other class, then why play other class that have no Treasure boost? (New PT setup be 1 healer, 6 ninja, 1 tank?)
I can already see the drama: DPS TURN!!! let the ninja kill! Because that drama did not happen enough with the spinny plume in Garuda EX lol. Gosh.
Idk, i am sceptical about all this.

Loot from primals comes in chests? Well duh.
But what about mog whiskers, ifrit horns, garuda feathers, crag hearts, mirror of whorls, must I go on?
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