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  1. #31
    Player

    Join Date
    Aug 2014
    Posts
    111
    Quote Originally Posted by Itseotle View Post
    Its been said that the new raids (2.4?) chest will not have 100% drop if people in your group already cleared the turn. I don't have the details but if this is true it sounds like a possible Mug application.. possibly.
    I highly doubt that by killing the final mob with that move will make the chest have a higher drop rate. The mob and chest are 2 different things.
    (0)

  2. #32
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    nobody cares about loots from trash mobs.
    (0)

  3. #33
    Player
    Pr0c3ss0r's Avatar
    Join Date
    Aug 2013
    Posts
    146
    Character
    Fenrir Ilax
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by maxthunder1 View Post
    I highly doubt that by killing the final mob with that move will make the chest have a higher drop rate. The mob and chest are 2 different things.
    The myth in FF11 about THF opening a chest lasted a few year, and SE was happy of not leak any information about it =D

    Just to remind memory, in king ranperre's tomb, if you open the chest as any class, you had a chance to get get gil, Battle Gloves, or gem, but if you open it as THF, it was almost 100% chance for Battle Gloves. But it was the only exception in the game too.

    BCNM/KCNM chest was ignoring who open it.

    Anyway, i doubt they going to make chest affected by ninja. My worry is about those item to upgrade new weapon, let say i120 one. I have no problem with pony chance increase, after all is only a mount, it wont help you to beat any content.
    (0)
    Last edited by Pr0c3ss0r; 10-28-2014 at 04:55 PM.

  4. #34
    Player
    IzumiYuki's Avatar
    Join Date
    Oct 2014
    Posts
    97
    Character
    Yuki Izumi
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Delivers an attack with a potency of 140.
    Additional Effect: Increases the amount of items dropped by target if Mug is the finishing blow.

    What this means is that if you kill something, it drops a higher quantity than usual. Gosh. Please read properly, people.

    To give an example, if killing a certain target usually gives 50gil, using mug will give you 60 gil instead (this might not be the number since they didn't state the %increase).
    If killing something usually gives you 3 crystals, you get 4 instead (again random number).
    If killing something gives you 0 of something, you still get 0 of it.

    It does not increase the chance of something to drop. It increases the amount of things that drop, only if it drops in the first place. And it is only for killing monsters not chests. You aren't going to start getting extra gear from chests.
    (1)

  5. #35
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    I'm assuming is for loot that drops from the mob not from chests. Which would make it useful only for open world mobs or dungeon trash but not bosses. Either wise it would make nin a must in every farming party which would go against what yoshi had been doing with the game up till now where no class has ever been a must. Maybe one class here and there on a particular fight but not one class for every fight.
    (0)

  6. #36
    Player
    Beebles's Avatar
    Join Date
    Dec 2013
    Posts
    24
    Character
    Blooming Onion
    World
    Faerie
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Pr0c3ss0r View Post
    I seriously hope this is just a joke...

    Many question about all this, first of all, what all this mean exactly, is SE planning to bring back the old fashion super grind end-game were you have only 1% chance to get your item, but hey, if you add ninja in your group, you have 5% chance?

    I see multi flaw in the idea.

    Let say Ninja is a major FAIL dps, but in revenge it give Treasure chance boost, then i guess the balance is established. (But seriously... who in they mind wish to play a weak job? It was a terrible idea in FF11)

    Now let say Ninja is a normal DPS as any other class, then why play other class that have no Treasure boost? (New PT setup be 1 healer, 6 ninja, 1 tank?)

    I can already see the drama: DPS TURN!!! let the ninja kill! Because that drama did not happen enough with the spinny plume in Garuda EX lol. Gosh.

    Idk, i am sceptical about all this.
    Who cares. Ninja is best for farming fleece though.
    (0)

  7. #37
    Player
    Linktriforce007's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    26
    Character
    Kiuja'a Awahah
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Loot from primals comes in chests? Well duh.

    But what about mog whiskers, ifrit horns, garuda feathers, crag hearts, mirror of whorls, must I go on?
    (0)

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