That's what we're trying to figure out.
I've estimated NIN at around 584 potency/2.5s gcd. https://docs.google.com/spreadsheets...it?usp=sharing
I've estimated MNK at about 566 potency/2.5s gcd, and DRG at about 512 potency/2.5s gcd, to put that into perspective. https://docs.google.com/spreadsheets...it?usp=sharing
However, I've made a number of assumptions, which we cannot confirm until 2.4 releases:
1) Ninjutsu has a 20s cooldown, and is off-GCD. I also assumed that you can input all the mudras and activate the ninjutsu without cutting into your GCD. This is likely not the case, and would result in lower DPS.
2) SATA has a 60s cooldown, and is off-GCD. I also assumed only 4 hits would be affected by TA.
3) Kassatsu has a 120s cooldown.
4) Jugulate has a 30s cooldown.
5) WAR is maintaining Storm's Eye.
6) Mug is a GCD attack, so it does not contribute to optimal DPS, in any way.
7) Dancing Edge/Storm's Eye do not affect ninjutsu.
I did not simulate B4B or IR, I merely multiplied their overall effect together with the total potency.
I'm also not sure if my rotation is completely optimal. Namely, there are times where your DOTs are nearly off, but you're about to start a new combo. It might be worth clipping those DOTs, at that point. For simplicity's sake, I didn't clip any DOTs.
For auto-attacks, I assumed a 75 potency hit every 2.5s (2.125s for NIN and MNK).
It's likely that NIN will have a weaker damage weapon than MNK and/or DRG, in order to avoid balance issues. Its higher potency/gcd doesn't necessarily mean it's stronger until we know that.
Guess not. Hopefully my math is wrong then; someone double-check me.
Last edited by Argyle_Darkheart; 10-28-2014 at 05:23 PM.
Higher potency + less weapon damage for balance makes sense. And thanks for taking the time to put something together.I've estimated NIN at around 584 potency/2.5s gcd. https://docs.google.com/spreadsheets...it?usp=sharing
I've estimated MNK at about 566 potency/2.5s gcd, and DRG at about 512 potency/2.5 gcd, to put that into perspective. https://docs.google.com/spreadsheets...it?usp=sharing
However, I've made a number of assumptions, which we cannot confirm until 2.4 releases:
It's likely that NIN will have a weaker damage weapon than MNK and/or DRG, in order to avoid balance issues. Its higher potency/gcd doesn't necessarily mean it's stronger until we know that.
I really hope nin weapon damage isn't lower than mnk or drgs. If it is, then it should not be as great a difference as brds weapons to melee weapons.
Thanks for this post, its very helpful.
Ninja have the same wpn damage as the other melee's
http://www.bluegartr.com/threads/123...e-Going-Mining
So yea, NIN weapon damage is on par with other melees.
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