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  1. #371
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by SeraviEdalborez View Post
    It has a clear travel time, it is almost certainly just "fast walking".
    Let me dream please.
    (1)

  2. #372
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ephier View Post
    I wonder if that skill counts as movement or teleportation. For example, Dragoons when they jump, they are technically just walking very fast to their target, so it is registered as movement. I.e Dragoons cannot jump over twisters, they will still explode.
    That's what we're trying to figure out.
    (0)

  3. #373
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ShaolinMike View Post
    This is the first time I've ever gotten involved in serious number crunching, so please forgive my errors. But does anyone have an idea of how this stacks up against the "standard" MNK rotation in terms of potency? Just curious.
    I've estimated NIN at around 584 potency/2.5s gcd. https://docs.google.com/spreadsheets...it?usp=sharing
    I've estimated MNK at about 566 potency/2.5s gcd, and DRG at about 512 potency/2.5s gcd, to put that into perspective. https://docs.google.com/spreadsheets...it?usp=sharing

    However, I've made a number of assumptions, which we cannot confirm until 2.4 releases:

    1) Ninjutsu has a 20s cooldown, and is off-GCD. I also assumed that you can input all the mudras and activate the ninjutsu without cutting into your GCD. This is likely not the case, and would result in lower DPS.
    2) SATA has a 60s cooldown, and is off-GCD. I also assumed only 4 hits would be affected by TA.
    3) Kassatsu has a 120s cooldown.
    4) Jugulate has a 30s cooldown.
    5) WAR is maintaining Storm's Eye.
    6) Mug is a GCD attack, so it does not contribute to optimal DPS, in any way.
    7) Dancing Edge/Storm's Eye do not affect ninjutsu.

    I did not simulate B4B or IR, I merely multiplied their overall effect together with the total potency.
    I'm also not sure if my rotation is completely optimal. Namely, there are times where your DOTs are nearly off, but you're about to start a new combo. It might be worth clipping those DOTs, at that point. For simplicity's sake, I didn't clip any DOTs.
    For auto-attacks, I assumed a 75 potency hit every 2.5s (2.125s for NIN and MNK).

    It's likely that NIN will have a weaker damage weapon than MNK and/or DRG, in order to avoid balance issues. Its higher potency/gcd doesn't necessarily mean it's stronger until we know that.

    Guess not. Hopefully my math is wrong then; someone double-check me.
    (4)
    Last edited by Argyle_Darkheart; 10-28-2014 at 05:23 PM.

  4. #374
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Argyle_Darkheart View Post
    I've estimated NIN at around 584 potency/2.5s gcd. https://docs.google.com/spreadsheets...it?usp=sharing
    I've estimated MNK at about 566 potency/2.5s gcd, and DRG at about 512 potency/2.5 gcd, to put that into perspective. https://docs.google.com/spreadsheets...it?usp=sharing

    However, I've made a number of assumptions, which we cannot confirm until 2.4 releases:

    It's likely that NIN will have a weaker damage weapon than MNK and/or DRG, in order to avoid balance issues. Its higher potency/gcd doesn't necessarily mean it's stronger until we know that.
    Higher potency + less weapon damage for balance makes sense. And thanks for taking the time to put something together.
    (0)

  5. #375
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by ShaolinMike View Post
    Higher potency + less weapon damage for balance makes sense. And thanks for taking the time to put something together.
    Doubt that. All melee weapons have the same WD, and all caster weapons have the same WD.
    (0)

  6. #376
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    I really hope nin weapon damage isn't lower than mnk or drgs. If it is, then it should not be as great a difference as brds weapons to melee weapons.
    (0)

  7. #377
    Player
    RyuuSkyez's Avatar
    Join Date
    Nov 2012
    Posts
    60
    Character
    Ryan Darkenedskye
    World
    Sargatanas
    Main Class
    Ninja Lv 70
    Thanks for this post, its very helpful.
    (0)

  8. #378
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    Quote Originally Posted by JakzChurchill View Post
    Yeah I was thinking that, wondering if I can teleport through an enemies field of vision without being spotted.
    And if you use hide, and use Shi, you'll lose hide...
    (0)

  9. #379
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Ninja have the same wpn damage as the other melee's
    (0)

  10. #380
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    http://www.bluegartr.com/threads/123...e-Going-Mining

    So yea, NIN weapon damage is on par with other melees.
    (0)

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