Congrats all on the kill! Very cool looking encounter.

I will say... A dungeon to be cleared and beaten 3 days after it was implemented seems... I dunno... awful quick to me for supposed "end game content". So, now more people figure out the strategy, and it goes on farm status... everyone gets their gear and then waits around for... who knows how long... 'til the next dungeon is implemented.

Now, before someone goes all extremist on me and says "so you want them to take years like AV in FFXI?" No. I'm not saying that. However, for an entire dungeon that likely took SE months to design, produce, script, test and such to take barely a weekend for players to complete seems like it could lead to some serious issues down the road with gaps in end-game content, especially since they basically let you repeat them, what, 5 or 10 minutes after your previous run?

I mean, how many times can people run the same dungeon before they're completely sick of it?

Perhaps they have plans for some more epic dungeons to supplement these shorter ones that will be far larger, far more difficult and take longer to complete. Perhaps they'll go with the "multiple wing" concept a lot of raid content has these days, so there's multiple paths/routes to take through and you're not fighting all the same stuff each time. They did say that there would be content intended for short-term, more casual play as well as more difficult and involved content for larger groups...

Will be interesting to see how it pans out.