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Thread: Batraal DEAD!!!

  1. #51
    Player
    DoctorMog's Avatar
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    Mar 2011
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    Limsa
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    Doctor Mog
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    Hyperion
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    Lancer Lv 51
    Quote Originally Posted by Synapse View Post
    Gratz on kill, Wow that's weird, you guys only got 1 chest. We got a Gold and a Blue. Wonder what affects it. also what dropped off the chests? We got Canopus Bill and Lone Knight's Mitts.
    I have a theory... did you guys skip any chests on your way to the boss?

    Im wondering if leaving chests closed during the run makes them pop at the end

    Just a hypothesis though.
    (0)

  2. #52
    Player
    Synapse's Avatar
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    Ul'dah - Sargatanas
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    Synaptic Striker
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    Sargatanas
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    Arcanist Lv 50
    Quote Originally Posted by DoctorMog View Post
    I have a theory... did you guys skip any chests on your way to the boss?

    Im wondering if leaving chests closed during the run makes them pop at the end

    Just a hypothesis though.
    Haha funny u said that, i was thinking something along that line too, out of 5x 100% possible chest, i think we missed 1. Did you guys get all 5?
    (0)
    Goodbye, Final Fantasy...

  3. #53
    Player
    indira's Avatar
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    Indira Cliodhna
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    well 1.18 was only the first of the battle changes so were gonna see more changes next patch
    (0)

  4. #54
    Player
    DoctorMog's Avatar
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    Doctor Mog
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    Quote Originally Posted by Synapse View Post
    Haha funny u said that, i was thinking something along that line too, out of 5x 100% possible chest, i think we missed 1. Did you guys get all 5?
    Yeah on our kill we picked up every chest because one or two of us still needed something.

    I don't think we need chest 1 or 3 anymore so we can try skipping them.
    (0)

  5. #55
    Player
    Synapse's Avatar
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    Ul'dah - Sargatanas
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    Synaptic Striker
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    Sargatanas
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    Arcanist Lv 50
    Quote Originally Posted by DoctorMog View Post
    Yeah on our kill we picked up every chest because one or two of us still needed something.

    I don't think we need chest 1 or 3 anymore so we can try skipping them.
    Yup it seems a single item or mayb single slot set drop from a chest, also the common Dark Matter. Been getting Warlock's Pattens(6 total i think) from the first chest(someone also mentioned Bladedancer's Boots but i havn't seen it with my own eyes).
    (0)
    Goodbye, Final Fantasy...

  6. #56
    Player
    Madruk's Avatar
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    Madruk Darkrune
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    Excalibur
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    Carpenter Lv 50
    Nothing better than killing Batraal and getting 3 Grade 5 dark matters.
    (1)

  7. #57
    Player
    Preypacer's Avatar
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    May 2011
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    Gridania of course!
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    Perrina Avolara
    World
    Coeurl
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    Archer Lv 21
    Congrats all on the kill! Very cool looking encounter.

    I will say... A dungeon to be cleared and beaten 3 days after it was implemented seems... I dunno... awful quick to me for supposed "end game content". So, now more people figure out the strategy, and it goes on farm status... everyone gets their gear and then waits around for... who knows how long... 'til the next dungeon is implemented.

    Now, before someone goes all extremist on me and says "so you want them to take years like AV in FFXI?" No. I'm not saying that. However, for an entire dungeon that likely took SE months to design, produce, script, test and such to take barely a weekend for players to complete seems like it could lead to some serious issues down the road with gaps in end-game content, especially since they basically let you repeat them, what, 5 or 10 minutes after your previous run?

    I mean, how many times can people run the same dungeon before they're completely sick of it?

    Perhaps they have plans for some more epic dungeons to supplement these shorter ones that will be far larger, far more difficult and take longer to complete. Perhaps they'll go with the "multiple wing" concept a lot of raid content has these days, so there's multiple paths/routes to take through and you're not fighting all the same stuff each time. They did say that there would be content intended for short-term, more casual play as well as more difficult and involved content for larger groups...

    Will be interesting to see how it pans out.
    (0)

  8. #58
    Player

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    Quote Originally Posted by Abriael View Post
    I remember a lot of people whining their eyes out until today that archers were RUINED, NERFED TO DEATH and all that

    By the way, as soon as people learn how to move, it'll be very possible even without archers.
    unfortunately people don't have the smarts to even move outta tiny conal aoe's atm... it's so laughably easy too but every1 acts like they're glued to the floor o.O Has nothing really to do with balance, it's people being stubborn, stupid, and lazy lol Complain if you will but putting everyone as range will only make their sticky feet alot worse. Sorry for the cliche but people need to L2P ... it's as simple as that >.<
    (1)
    Last edited by Misha; 07-25-2011 at 02:14 PM.

    ~Rationality falls quite short for those living in their own world~
    "See the world for what it is, not for what you want it to be!"

  9. #59
    Player
    Maleko's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Maleko Kekoa
    World
    Excalibur
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    Arcanist Lv 50
    The bladedancer boots come from the 2nd chest. I'm not sure if you're including the ogre's chest--there's at least 6 available prior to Batraal if you do.
    (0)

  10. #60
    Player
    Aion's Avatar
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    Mar 2011
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    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Preypacer View Post
    Congrats all on the kill! Very cool looking encounter.

    I will say... A dungeon to be cleared and beaten 3 days after it was implemented seems... I dunno... awful quick to me for supposed "end game content". So, now more people figure out the strategy, and it goes on farm status... everyone gets their gear and then waits around for... who knows how long... 'til the next dungeon is implemented.

    Now, before someone goes all extremist on me and says "so you want them to take years like AV in FFXI?" No. I'm not saying that. However, for an entire dungeon that likely took SE months to design, produce, script, test and such to take barely a weekend for players to complete seems like it could lead to some serious issues down the road with gaps in end-game content, especially since they basically let you repeat them, what, 5 or 10 minutes after your previous run?

    I mean, how many times can people run the same dungeon before they're completely sick of it?

    Perhaps they have plans for some more epic dungeons to supplement these shorter ones that will be far larger, far more difficult and take longer to complete. Perhaps they'll go with the "multiple wing" concept a lot of raid content has these days, so there's multiple paths/routes to take through and you're not fighting all the same stuff each time. They did say that there would be content intended for short-term, more casual play as well as more difficult and involved content for larger groups...

    Will be interesting to see how it pans out.
    Hey!! dont you know it is hard!! it needs to be nerfed!! My CON always die!!

    /rant
    (0)
    Aion Zwei - Masamune

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