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  1. #151
    Player

    Join Date
    Mar 2011
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    Florida
    Posts
    353
    Quote Originally Posted by Gramul View Post
    You lost a bit of it when Square listened to the people that wanted set duties for each class like in FFXI.

    Or rather, you are for now. People want CON to be the healer class because there is currently no better alternative. When the White Mage Job comes out, people will want them to be the healers and CON will theoretically have more freedom to do as they please. We'll see how it works out.
    That's one thing I really like about GW... you've got a measure of class flexibility. If you want your "nuker" class to nuke, you can (kinda pointless though as they aren't the DD in that game). You want him to be a support char, you can. You want him to be a healer, you can (and last I heard they were pretty good at the role).
    (0)
    No one expects the miquote inquisition!!!

  2. #152
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Physic View Post
    So your saying that this patch has altered the dps curves? if thats case, then that at least is a good thing, but last time i checked archer dps way better than other jobs for less risk, the less risk is still there, the more dps is i guess a question we will have to answer again.

    so in your current op from your current experiences in the new patch, all DD are the same dps?
    So you're saying that ARC needs to be nerfed even further, Honestly, yes, I would agree with that. But the content adjusted? No, no at all.

    Correct me if I'm wrong, but wasn't this thread started because of people asking for only Archers, for the ease of the battle and not kill speed? Although the latter still barely holds water. Like I said, it takes roughly 10 min to kill the Ogre, with either setup.

    Point is, a strategy exists for melee that is just as effective as the ARC setup. In terms of difficulty and kill speed, the two are one and the same. The only difference is that there's more to it when you decide to go with a melee setup, but it doesn't necessarily make it harder as some seem to suggest. They just haven't figured it out yet. Choosing an ARC party is the default option if you want to avoid damage with little effort, because it's obvious. And that's what most people seem to be doing.
    (0)

  3. #153
    Player

    Join Date
    Mar 2011
    Posts
    768
    Quote Originally Posted by MeowyWowie View Post
    So you're saying that ARC needs to be nerfed even further, Honestly, yes, I would agree with that. But the content adjusted? No, no at all.

    Correct me if I'm wrong, but wasn't this thread started because of people asking for only Archers, for the ease of the battle and not kill speed? Although the latter still barely holds water. Like I said, it takes roughly 10 min to kill the Ogre, with either setup.

    Point is, a strategy exists for melee that is just as effective as the ARC setup. In terms of difficulty and kill speed, the two are one and the same. The only difference is that there's more to it when you decide to go with a melee setup, but it doesn't necessarily make it harder as some seem to suggest. They just haven't figured it out yet. Choosing an ARC party is the default option if you want to avoid damage with little effort, because it's obvious. And that's what most people seem to be doing.
    God I just hope the devs don't listen too closely to all this recent whining. We'll be back to babby healspam mode in no time. Props to you actually clearing the ogre without archer spam though. I had a blast clearing Totorak with straight R25-30 group throwing out sleeps on the adds off tanking and all that.

    1.18 really improved the quality of the game.
    (0)

  4. #154
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by MeowyWowie View Post
    So you're saying that ARC needs to be nerfed even further, Honestly, yes, I would agree with that. But the content adjusted? No, no at all.

    Correct me if I'm wrong, but wasn't this thread started because of people asking for only Archers, for the ease of the battle and not kill speed? Although the latter still barely holds water. Like I said, it takes roughly 10 min to kill the Ogre, with either setup.

    Point is, a strategy exists for melee that is just as effective as the ARC setup. In terms of difficulty and kill speed, the two are one and the same. The only difference is that there's more to it when you decide to go with a melee setup, but it doesn't necessarily make it harder as some seem to suggest. They just haven't figured it out yet. Choosing an ARC party is the default option if you want to avoid damage with little effort, because it's obvious. And that's what most people seem to be doing.

    i have no problem with challenging content, in fact i enjoy it, i just object to them making it so that the best team for everything is 3 jobs, then some filler jobs, or to make it even easier use those 3 jobs two times. This seems to be the trend, and i think that thier current balance is only going to increase the occurrence of con arch glad because two are required, and 1 is simpler than the other options.

    i guess we ll see in the coming weeks if everyone isnt crying out for con gld arc parties for most things.
    (0)

  5. #155
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Demacia View Post
    God I just hope the devs don't listen too closely to all this recent whining. We'll be back to babby healspam mode in no time. Props to you actually clearing the ogre without archer spam though. I had a blast clearing Totorak with straight R25-30 group throwing out sleeps on the adds off tanking and all that.

    1.18 really improved the quality of the game.
    i think 1.18 improved the quality of the content and whatnot, battle? ehhh, but im not saying its impossible to use this battle system, but it needs some tweaks and individuality added to the basic class mechanics, AA -> tp isnt very deep or combat nor unique to any class.
    (0)

  6. #156
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Physic View Post
    i have no problem with challenging content, in fact i enjoy it, i just object to them making it so that the best team for everything is 3 jobs, then some filler jobs, or to make it even easier use those 3 jobs two times. This seems to be the trend, and i think that thier current balance is only going to increase the occurrence of con arch glad because two are required, and 1 is simpler than the other options.

    i guess we ll see in the coming weeks if everyone isnt crying out for con gld arc parties for most things.
    Wait, you're saying Archer is required? >_>
    (0)

  7. #157
    Player
    Bubblesz's Avatar
    Join Date
    Jun 2011
    Posts
    18
    Character
    Ayia Summersong
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    I just wanna go in there with my real life buddies that play the game..and win because we become good at the encounter..not because we play xyz classes... How do I look at my spouse, sitting next to me and say "sorry baby, you're a lancer ect.., you sit out."

    I'm too low to participate as it stands, but if this how they approach "raid" in the future, I won't pay a fee for it!
    (3)

  8. #158
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Viridiana View Post
    Wait, you're saying Archer is required? >_>
    the two required classes is glad and con. no one else can fill their shoes at all. 1 is the simpler option, being archer.

    hmm maybe you could get away with some thaums for healing, but in that role i would say 1 con is worth about two thaum, so youd need 3 to 4 thm to handle the 2 con.

    archer is just a DD, it isnt required, but its got the easiest job dodging aoe, and a little bit more dmg (before, now maybe not, need new parses but probably still is)
    (0)

  9. #159
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Bubblesz View Post
    I just wanna go in there with my real life buddies that play the game..and win because we become good at the encounter..not because we play xyz classes... How do I look at my spouse, sitting next to me and say "sorry baby, you're a lancer ect.., you sit out."

    I'm too low to participate as it stands, but if this how they approach "raid" in the future, I won't pay a fee for it!
    let me make this clear, i dont think that other set ups cant work, heck id love to try some of them, but based on the current balance its going to be easiest with 1 gld 2 con, maybe 3, and maybe another tank and some dps. Meowie says if you pay attention and dodge (rotate to the back for one, front or side or something for the other, and stun the other) you can do it as a melee, of course its easier to just be a rng, and do whatever you want.

    But im guessing if no one got con, they going to need 1.5 thaums for every con, and with no gld, if its possible, will probably need more healers in general.
    (0)

  10. #160
    Player
    Bethor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    I don't think it was meant that every class has to level CON/THM to put some Cure on themselves. Of course it might be making stuff easier if someone got some spare heals for himself... but it shouldn't be mandantory >-<

    Practically you'd need to level every job/class to 50 at some point, if you're not. You're like a WAR75/NIN30 dork... The whole idea around this.. I can equip (almost) every skill on my job is a fine idea, but sure as hell, if this is going to be the "must have" attitude I don't know if this is going to be very helpful for the FFXIV gameplay... we'll have to see I guess.

    Imagine you're starting the game and you already know "oh sheesh I gotta lvl everything to 50 to actually partake in the endgame content". That's going to be a huge turn off D:
    (1)

    Seriously Why?

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