Results 1 to 10 of 13

Hybrid View

  1. #1
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    There should definitely be some sort of HP stealing move for DRG, it's a staple of the class in the final fantasy series.

    (But please don't make other skills obsolete for it.)

    Quote Originally Posted by Andevom View Post
    That's what Life Surge is.
    Yeah, 200-300HP every 90 seconds in a game where you have well over 6k hp is not even close to balanced. The only reason people use life surge is the guaranteed critical hit.
    (0)
    Last edited by Kiroh; 10-28-2014 at 03:25 AM.

  2. #2
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    718
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kiroh View Post
    There should definitely be some sort of HP stealing move for DRG, it's a staple of the class in the final fantasy series.
    That's what Life Surge is.
    (2)

  3. #3
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    718
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kiroh View Post
    Yeah, 200-300HP every 90 seconds in a game where you have well over 6k hp is not even close to balanced. The only reason people use life surge is the guaranteed critical hit.
    DRG HP absorption abilities have never been all that potent, nor has it been "a staple".

    FFII: Ricard is the only DRG in the game, doesn't have this ability (can't jump either, but that's another matter).
    FFIII: DRGs don't have this ability, even in the remake versions.
    FFIV: Kain doesn't have this ability.
    FFV: First appearance of the "Lance/Lancet" ability. Fairly weak HP absorption abilities, best used on mage classes for MP absorption.
    FFVII: Cid's "Dragon" Limit Break absorbs HP/MP based on damage dealt. The most potent example of the ability in the series, but can't be used very often.
    FFIX: Freya's "Lancer" only drains MP.
    FFX: Kimahri's "Lancet" drains a very small amount of HP/MP, and is mainly used as a method of learning new Overdrives.
    FFXI: DRGs have no HP absorption abilities against enemies.
    FF Dimensons: "Lancet" appears again, still fairly weak in proportion to the DRG's HP.

    So considering this, an ability that gives you up to 10% of your HP back every minute (remember, the trait DRGs get reduce the recast to 60 seconds) is pretty on par with other variants of similar abilities in past FF games.
    (0)

  4. #4
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Andevom View Post
    DRG HP absorption abilities have never been all that potent, nor has it been "a staple".

    FFII: Ricard is the only DRG in the game, doesn't have this ability (can't jump either, but that's another matter).
    FFIII: DRGs don't have this ability, even in the remake versions.
    FFIV: Kain doesn't have this ability.
    FFV: First appearance of the "Lance/Lancet" ability. Fairly weak HP absorption abilities, best used on mage classes for MP absorption.
    FFVII: Cid's "Dragon" Limit Break absorbs HP/MP based on damage dealt. The most potent example of the ability in the series, but can't be used very often.
    FFIX: Freya's "Lancer" only drains MP.
    FFX: Kimahri's "Lancet" drains a very small amount of HP/MP, and is mainly used as a method of learning new Overdrives.
    FFXI: DRGs have no HP absorption abilities against enemies.
    FF Dimensons: "Lancet" appears again, still fairly weak in proportion to the DRG's HP.

    So considering this, an ability that gives you up to 10% of your HP back every minute (remember, the trait DRGs get reduce the recast to 60 seconds) is pretty on par with other variants of similar abilities in past FF games.
    Except in most of those games DRG also had other skills that healed them, DRG in XIV does not. The only self healing aside from Life Surge that DRG gets is Second Wind from PGL, which recovers around 600 hp and can only be used once every four minutes. Also, mp has absolutely zero relevance to DRGs in XIV so their "lancet" type ability is still severely underpowered by any standard of the franchise.

    (To be perfectly honest, even compared to it's own 1.0 and 1.23 iterations, DRGs self healing is severely underpowered.)
    (0)
    Last edited by Kiroh; 10-28-2014 at 05:17 AM.