No matter how you design it, players will find a way to "trivialize" it, unless developers found some way to counter this, but considering I've played all of the beta/recently released MMOs of this year, doesn't seem like it.As usual, people are completely missing the whole point of the archer/conj rage issue.
As long as fights do not specifically account for over-stacked parties, it will result in not only class issues but also potential and utter trivialization of content. It should'nt be met with nerfs or buffs per se - it should be met with solid design.
There.. fix'ed links
Any Melee class can do this fight. Don't even really need a 2nd tank, but it helps. One mistake could spell disaster. It just so happened that we had 2 PUGs, that's all.
Edit: Only people with hate the entire fight were our tanks too, everyone else watches their hate meters and don't pull aggro.
That's fantastic.
Now, were you able to complete the dungeon, or did you run out of time?
Uhhh if you mean did we complete the quest, yes. If you mean the final boss, he's the next adventure.
Cmon, lets go kill this negro puff again!!!
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