
Thank you for clearing that up, this is no brag post, we mentioned with strategy it's quite simple really, it's just a bit of proof that melee DDs can play too, since we were explicitly told otherwise.



Could you offer any tips? Been at it for a while, able to get it pretty low but something inevitably gets us near the end. Not looking for a super ridiculously in-depth guide, just some tips that may help when not using Archers lol.
What's been getting you? Running out of MP, Inferno Drop, heals not covering the damage output, etc.?


I knew Pug could do it lol off tank, evasion abilities. I wonder if a lnc or mrd can do it successfully.
As usual, people are completely missing the whole point of the archer/conj rage issue.
As long as fights do not specifically account for over-stacked parties, it will result in not only class issues but also potential and utter trivialization of content. It should'nt be met with nerfs or buffs per se - it should be met with solid design.

I don't believe the argument was ever that it wasn't possible.
The argument that seems to be abound is that it is inherently easier for parties to stack archers for cleaner kills. This situation is thus leaving others out in the cold because they are not playing A) Archer, B) Gladiator or C) Conjurer.
I'm glad to see community members going out and breaking out of the mold though. It is vastly more exciting to see people playing a variety of classes rather than stacking a multiples of one or two and excluding others. Sometimes it just takes the ability to put the big boy pants on and work on a new strategy to complete something differently.
Yes, you may have had to work a bit harder than a group stacking archers, but you know what? You did it. You should be choosing your class because you like that class, not because you feel it's the easiest way to do something. If you want to run a group of GLA/GLA/LNC/PUG/CON/CON/THM/MRD, then go for it! Yeah, you might have to teach people to run out of an AoE and your kill might take 2 minutes longer to do and your healers might end the fight with 200 less MP than the all archer group (I'm strictly pulling numbers out of my rear-end here, but the idea is the important part), but you still CAN go kill these monsters.
I'd much rather be part of a well executed victory than stacking my team and pulling out a single way to victory every time. (No offense archer-teams. You have a completely legit strategy.)



No matter how you design it, players will find a way to "trivialize" it, unless developers found some way to counter this, but considering I've played all of the beta/recently released MMOs of this year, doesn't seem like it.As usual, people are completely missing the whole point of the archer/conj rage issue.
As long as fights do not specifically account for over-stacked parties, it will result in not only class issues but also potential and utter trivialization of content. It should'nt be met with nerfs or buffs per se - it should be met with solid design.
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