I meant in terms of getting players interested in doing something they probably wouldn't be interested in to begin with. It grows out of the rest of my explanations.
People who are Explorers by nature are going to do so on their own, for their own reasons and their own personal sense of reward. They won't need to be bribed into doing it.
People who have no interest in exploration otherwise would only do it for the sp. It's not like offering sp to ride/run to some remote spot on the map they otherwise couldn't care less about is suddenly going to awaken the explorer spirit within them.
I've had myriad discussions with people in other MMOs who had done their exploration and gotten all their xp if they saw any really cool areas while they were riding around. I was asking in hopes of having some cool spots to look forward to when I could safely explore those areas (I'm definitely an explorer type). The response I received was mostly along the lines of of "I wasn't really paying attention. I just rode in as far as I had to for the credit, then left".
The actual explorer types, however - those who would have gone out of their way to find these places anyway - had a short novel's worth of specific details, lore and such about those locations.
In other words, all SE would be doing by adding sp for "discovery" is giving people who wouldn't care otherwise, a relatively free/easy way to get sp by simply riding/running around to key locations (which you know would end up on a wiki with specific locations for easy reference). People would be using those guides in order to avoid "wasting time" in finding the locataions. To someone who's out exploring for the sake of exploration, wandering around is not a "waste of time", it's part of the experience.
It's like a restaurant offering people $10 to eat a tuna fish sandwich they're trying out for their menu. People who normally wouldn't eat, and don't particularly like tuna fish would likely eat that sandwich. They're not suddenly fans of tuna fish. They wanted the easy $10.
If people can't ride chocobos into those areas, then it's more likely they would avoid those locations until they're high enough level to run through without having to worry about being killed first, than that they would dismount and make their way bravely into dangerous territory on foot for a moderate amount of sp.
In summary, the concept of having to bribe people to explore with SP just seems superflous at best:
1. Those who enjoy exploration for exploration's sake don't need an sp reward to do it. The reward is in the exploration itself
2. Those who wouldn't otherwise care about, much less explore, all the remote areas would only be doing it for the sp.
Give meaningful gameplay, lore or history-related reasons to explore.. and I'm all for it.



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