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  1. #741
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    Jul 2011
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    24
    Quote Originally Posted by Kensei View Post
    This is what he said "I don’t want there to be a huge loss of skill points imposed for dying, or for players to have to grind 5–6 hours a day for 8 months to get to the high ranks. "


    It may not be for 8 months but we will now have to do exactly that. Grind groups were very rare before the patch and now it's the only viable option.



    The process includes the speed at which we rank up. Lower gains means slower ranking up. It was nerfed. And you know what makes people quit quicker? Grinding for hours and hours not ranking up once.




    Yeah there are many ways. All slower than pre-patch. Apparently you haven't read the many times I have acknowledged it but that's irrelevant to the point of the thread.



    Nope. I am not whining I pointed a lie by the producer. Whether it was intentional that ranking up slowed down or a development oversight is irrelevant. Other that the lie I am very much pleased with the work Yoshi has done. I mentioned this earlier in the thread.
    But it's only a lie because you perceive it as oneand you refuse to admit that you're just angry that you can't easy mode the game anymore.i don't think its a lie honestly. I don't recall him saying it was gonna be any faster than it was either. And by saying every point made is irrelevant you're stonewalling the fact that they made an effort to compensate the exploits for rapid sp gains, which isn't a nerf if you fix something. Just because he had a target time for you to cap out doesn't mean its going to happen like that in one patch
    (0)
    Last edited by Emonzaemon; 07-25-2011 at 05:52 AM.

  2. #742
    Player
    Kensei's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    215
    Character
    Kensei Oppa
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by AarosLunos View Post
    He never said what you're asserting anyways. You were reading between the lines and horribly failing at it. Either way your point has been completely invalidated several ways. This thread is basically posters countering your failed opinion.
    What you claim to be posters countering my opinion are people throwing random numbers that can't be verified about how great their SP gain is. How can my point be invalidated when nobody has shown proof other than their unverified claims? If you choose to take them by faith then go ahead.

    He CLEARLY states what was intended in very plainly and this is exactly what we got. A vast majority of the community agrees with this change. Sorry you don't. However its not nearly as dramatic as you feel it is.
    Yeah but in letter XIV, which is the latest and current one he says the ranking up process wouldn't be nerfed. By that premise, the only way to keep that being true would be if other ways of SP gains would be buffed so that the same amount of SP/hour that could be achieved pre-patch can be achieved post-patch and that is not possible.
    (0)

  3. #743
    Player
    Seco_Gumz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    24
    Character
    Seco Gumz
    World
    Hyperion
    Main Class
    Fisher Lv 50
    don't worry about the haters SE. I'm on your side on this one. 1.18 rules. SP gain was not nerfed, it was balanced. It was way too easy to rank at low levels, but now I find it a lot easier to rank up with my MRD (rank47 right now) the extra bonus after completion is quite significant for the higher ranks (not so much for lower ranks), but still I think 1.18 is awesome and SE is going in the right direction with this game. Keep up the good work!! woooooooooooooOOooOOo
    (0)

  4. #744
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Seco_Gumz View Post
    don't worry about the haters SE. I'm on your side on this one. 1.18 rules. SP gain was not nerfed, it was balanced. It was way too easy to rank at low levels, but now I find it a lot easier to rank up with my MRD (rank47 right now) the extra bonus after completion is quite significant for the higher ranks (not so much for lower ranks), but still I think 1.18 is awesome and SE is going in the right direction with this game. Keep up the good work!! woooooooooooooOOooOOo
    If it was balanced then why am I gaining so much more gather/crafter SP that battle SP now . especially from Guildleves. All they did was change positions.

    I can say... now is a time to take a break from battle, and get your crater/gatherer on!
    (0)

  5. #745
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    i dont think they altered sp gains from normal monsters directly, it basically has always been pretty lame, unless you are attacking one of the high end monster types, and at 10 levels higher they cap out at around 450, of course im guessing you can no longer solo those, because 3 cures usually isnt enough for an eft or a raptor, you might be able to do 1, but then you ll have to wait for mp, and you risk death each time. with a healer though you ll probably be fine. the sp gains will decrease the more people in your party after 2, exp is given a different multipliers each level up until 23 or 24. so that alters it a bit, after that its pretty much the same.

    i dont think for 5-8 man groups sp has changed much in straight grinds, maybe slightly, however the make up of the team and what each member can do has.

    but for smaller groups, and soloists, and other means like leves a behests it has mostly gone down, with the exception that leves are overall more balanced now, sp wise, and a soloist will probably get slightly more but only at level 33+ leves.

    whereas before the amount of sp you got for good leves didnt change drastically from 1-50, now your end reward, scales a lot with the level of the leve so while for a level 33+ guy most leves arent that bad, though definately not that great (most will give around 5-6k total) for lower levels your not going to see that.

    behests are basically lower sp, and probably noticeably lower at lower levels.

    also leves arent the same any more, the level range on the difficulty slider is not nearly as high, and going back and doing level 23 leves at 33 is a big loss.

    some of these changes do make a greater sense though, though the behest ones, im not so sure about. Leve changes balance leve gains, and promote you going to the next camp asap, lowering leve gains to 4-6k per leve isnt horrible, and it actually increases how many some leves would give especially unlinked.

    on the flipside you dont get much for helping people if its not your leve, its only really worth it to do leves if you have the same leves, but this makes a certain sort of sense.

    but overall, throughout the leveling process, across different party sizes and level ranges sp gains per hour have been reduced. You basically will get the best sp per hour now grinding.

    but yeah, grinding needs some type of chain system or some carrot because its not that entertaining. Leves are actually more entertaining when you do different ones, but even those get old. I hope they add some quest chains... and.... i dunno even more ways to get sp, that are more entertaining.

    For me battle feels really awkward now, and feels like most time is spent watching my cooldowns, control seems to have gone down, and strategy in battle sooo, i think grinding will be even more boring for me than before.
    (1)

  6. #746
    Player
    Kensei's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    215
    Character
    Kensei Oppa
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Emonzaemon View Post
    But it's only a lie because you perceive it as oneand you refuse to admit that you're just angry that you can't easy mode the game anymore.
    Wrong. I'm upset I was lied to. If he hadn't said ranking up wouldn't be nerfed then this thread wouldn't exist.

    i don't think its a lie honestly. I don't recall him saying it was gonna be any faster than it was either.
    I didn't say he said it was gonna be faster. He said it wouldn't be nerfed. Meaning rank up progression would remain the same post-patch and that is not the case. It is far slower which means he lied.

    And by saying every point made is irrelevant you're stonewalling the fact that they made an effort to compensate the exploits for rapid sp gains, which isn't a nerf if you fix something.
    I'm not saying every point is irrelevant. Saying that there are many new ways of getting SP is irrelevant to the fact that we were lied to. My point is not that I can't get SP my point is ranking up was nerfed after Yoshi said it wouldn't.

    Just because he had a target time for you to cap out doesn't mean its going to happen like that in one patch
    Letter XIV was specifically about patch 1.18.
    (2)

  7. #747
    Player
    Elkwood's Avatar
    Join Date
    Mar 2011
    Posts
    591
    Character
    Elkwood Davidson
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kensei View Post
    Says the 12 PGL who has never even experienced what he/she is giving an opinion on. You couldn't answer my last reply to you and you had the guts to talk about cherry picking. You are sad. Blindly believing what everyone is posting without checking for yourself.

    I already responded to everything you are repeating here so go read it.

    And this is such a pointless and unproductive waste of space that you simply can't stay away
    really so u responded to my last post huh
    (0)

  8. #748
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I have a level 29 and yea I spent 2.5 hours doing 6 guild leves got about 8k SP total. Thats maybe 1 level per every week or so. Which is not much at all. I always try FFXIV whenever they have a new patch but they still have yet to fix SP and exp gain
    (1)

  9. #749
    Player
    PikachuLink's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    340
    Character
    Zora Zora
    World
    Balmung
    Main Class
    Arcanist Lv 50
    I Think That Sp Is Much Slower Now! but at the same time atm im just trying to see all the new stuff the patch added...once this runs out ill be a little more angry about the sp but i see me being mad about this sp nerf creeping up faster and faster.
    (1)

  10. #750
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    You should probably re-read Letter XIV. He talks about both 1.18 and 1.19 because what we get in 1.18 is the ground basis for what is to come in 1.19 and future patches.


    We’re hurrying to bring in adjustments to enemy distribution, respawn timers, linked-enemy bonuses, and party bonuses to make skill point awards in public areas even tastier when playing in a party. Regarding linking, the current specs for fixed “enemy groups” will see large-scale changes towards a system more capable of addressing the combat potential of parties.

    In attempting to cover the expansiveness of some zones, the current distribution of enemies left some wide gaps between them. This is another area high on our list of priorities that will see heavy adjustments.

    Putting together a party isn’t all ponies and rainbows—there’s the time and effort spent getting the setup right and traveling to a camp, the risks involved when battling strong enemies, and so on. It’s an investment on the part of players, and we’re going to make sure skill point awards reflect that.

    Just calm down and wait for the next update. If you would have paid attention reading the letter, you'd know the changes in 1.18 were necessary for the future of the game. A nerf is something more permanent or at least long term, the reduction in possible SP/hr will be fixed when they put in a better, less boring system than they have in the past.
    (0)
    Last edited by Kazimir; 07-25-2011 at 07:24 AM.

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