Quote Originally Posted by silentwindfr View Post
SE seems to not have not understand what must be used the dungeon and still continue to think content at 4 =/= hard content, for them because you are 4 it can't be hard... it sad
The only complexity in ANY form of dungeon or raid in MMO's is the other player element. The smaller the number of players, the easier the content. Sure you can make things more challenging simply by increasing health or damage output on opponents, but that doesn't truly make things more of a challenge.

As such, T9 for example is nothing more than an easy dance once all 8 players know the steps. And without lockout timers on dungeons, only 3 others having to be aware of the steps, it'll be no-time before people will blast through it, regardless of what SE would do. Increasing ilvl requirements in that is only going to lengthen duration of the dungeon, but won't really make things much more of a challenge.