Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 21
  1. #11
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nestama View Post
    I would hope not, as that will make me see SE being incredibly lazy.
    Why? They already did the same with Darklight Gear. I look forward to it, free Level 90 accesoires for GSM Desynthesis.
    (2)

  2. #12
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    Quote Originally Posted by Nestama View Post
    It's what I'm gunning for. I get there's a lot of good things coming out in 2.4, but it annoys and disappoints me more than anything to see three beautifully made dungeons being over geared and outdated before they're released again.
    I agree. It should be ilvl 90-95 or something like that. I feel like if you don't have that already by now you could just do one of the other (how many are they, 15+?) dungeons till you get enough soldiery to get that ilvl. I don't see why they are making them so easy at release
    (1)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  3. #13
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    There's only one set of new i90 gear and it's, by name, quite clearly the Ninja Myth-tier gear.

    There is new glamour sets - crafters now can make i110 gear, I realised today. That said, it would indeed appear the drops from the new dungeons are entirely the former Myth gear.

    On another note, looking over the preliminary notes again... it appears that there isn't Ninja-specific Soldiery gear?
    (0)

  4. #14
    Player
    Muzetta's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    282
    Character
    Muzetta Riventa
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Garlyle View Post
    There's only one set of new i90 gear and it's, by name, quite clearly the Ninja Myth-tier gear.

    There is new glamour sets - crafters now can make i110 gear, I realised today. That said, it would indeed appear the drops from the new dungeons are entirely the former Myth gear.

    On another note, looking over the preliminary notes again... it appears that there isn't Ninja-specific Soldiery gear?
    The part in the patchnotes about some previous Monk sets getting added Dexterity on them also has the weathered and unweathered Gloam set. That's what Ninja's will be using. As for accessories, I do believe that would be bard accessories.
    (0)

  5. #15
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by TomTom1968 View Post
    Why? They already did the same with Darklight Gear. I look forward to it, free Level 90 accesoires for GSM Desynthesis.
    Because Myth gear has been available to 'buy' for over a year now (it also removes the possibility of dungeons dropping gear that can be used for anything outside of Glamour, GC Seals and Desynthing. This is what also annoys me, that the gear you get isn't worthwhile on release. There's also already Coil and Crafted gear i90 gear) and has lore behind it. From what I've heard, Rowena and her master artisan's are the ones who made the gear, so for something they made to suddenly appear in dungeons is just... stupid.

    The Darklight appearing in dungeons did annoy me, but that didn't bother me as much as the fact that 2.2 allowed me to easily hit i89-90 by spamming Brayflox HM. 2.2 dungeons should have dropped i85 gear :/
    (1)

  6. #16
    Player
    ZanzhizExaverion's Avatar
    Join Date
    Oct 2013
    Posts
    330
    Character
    Zanzhiz Exaverion
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    There are pieces in the "Item List" called Antique Gear. The Antique gear can be exchanged for any corresponding piece of Myth Gear of that Type. Body = Body Hands = Hands etc.

    They wouldn't put 45 Pieces of armor in one dungeon, that's insane. I'm sure it'll have Glamour gear too.
    (1)

  7. #17
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    if the myth gear drop from the new dungeon, sorry to be blunt, but that idiot...really. who gonna run this new dungeon? i means player that there for more than 6 month will simply already own all the myth gear, they will have no reason to do the new dungeon outside the tomes. worst, why do this since we can already faceroll most of the BC1.... *sighs*
    SE seems to not have not understand what must be used the dungeon and still continue to think content at 4 =/= hard content, for them because you are 4 it can't be hard... it sad
    (1)

  8. #18
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by silentwindfr View Post
    if the myth gear drop from the new dungeon, sorry to be blunt, but that idiot...really. who gonna run this new dungeon? i means player that there for more than 6 month will simply already own all the myth gear, they will have no reason to do the new dungeon outside the tomes. worst, why do this since we can already faceroll most of the BC1.... *sighs*
    SE seems to not have not understand what must be used the dungeon and still continue to think content at 4 =/= hard content, for them because you are 4 it can't be hard... it sad
    People will run new dungeons every week to cap their tomes, the gear drops can be turned in for seals or desynthed for mats.
    (0)

  9. #19
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by silentwindfr View Post
    SE seems to not have not understand what must be used the dungeon and still continue to think content at 4 =/= hard content, for them because you are 4 it can't be hard... it sad
    The only complexity in ANY form of dungeon or raid in MMO's is the other player element. The smaller the number of players, the easier the content. Sure you can make things more challenging simply by increasing health or damage output on opponents, but that doesn't truly make things more of a challenge.

    As such, T9 for example is nothing more than an easy dance once all 8 players know the steps. And without lockout timers on dungeons, only 3 others having to be aware of the steps, it'll be no-time before people will blast through it, regardless of what SE would do. Increasing ilvl requirements in that is only going to lengthen duration of the dungeon, but won't really make things much more of a challenge.
    (0)

  10. #20
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Fornix View Post
    Sure you can make things more challenging simply by increasing health or damage output on opponents, but that doesn't truly make things more of a challenge.
    There's a reason people fear Sunken Temple of Qarn, Stone Vigil and Aurum Vale.
    Anyway, I think SE should just release Savage Mode versions of the dungeons or something. The lore will remain the same (like for Savage Second Coil), but the trash mobs and bosses will be adjusted to challenge Light Parties. The loot can also be treated differently to make players feel incredibly rewarded. For every boss you defeat, four chests will drop, one for each party member (think Walk of Echoes from FFXI).
    • First and second (and if there's a third) boss will drop four chests. One for each party member. In the chest will be two dungeon pieces (so say you did Savage Amadpor Keep, it would just be i55 junk), two crafting mats and a 50% chance of i115 equipment dropping.
    • Final boss will also drop four chests for each party member, but this time the i115 is a guaranteed drop, BUT may also drop i125 equipment (10% chance dropping, though).
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast