I agree. It should be ilvl 90-95 or something like that. I feel like if you don't have that already by now you could just do one of the other (how many are they, 15+?) dungeons till you get enough soldiery to get that ilvl. I don't see why they are making them so easy at release![]()
http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)
There's only one set of new i90 gear and it's, by name, quite clearly the Ninja Myth-tier gear.
There is new glamour sets - crafters now can make i110 gear, I realised today. That said, it would indeed appear the drops from the new dungeons are entirely the former Myth gear.
On another note, looking over the preliminary notes again... it appears that there isn't Ninja-specific Soldiery gear?
The part in the patchnotes about some previous Monk sets getting added Dexterity on them also has the weathered and unweathered Gloam set. That's what Ninja's will be using. As for accessories, I do believe that would be bard accessories.There's only one set of new i90 gear and it's, by name, quite clearly the Ninja Myth-tier gear.
There is new glamour sets - crafters now can make i110 gear, I realised today. That said, it would indeed appear the drops from the new dungeons are entirely the former Myth gear.
On another note, looking over the preliminary notes again... it appears that there isn't Ninja-specific Soldiery gear?
Because Myth gear has been available to 'buy' for over a year now (it also removes the possibility of dungeons dropping gear that can be used for anything outside of Glamour, GC Seals and Desynthing. This is what also annoys me, that the gear you get isn't worthwhile on release. There's also already Coil and Crafted gear i90 gear) and has lore behind it. From what I've heard, Rowena and her master artisan's are the ones who made the gear, so for something they made to suddenly appear in dungeons is just... stupid.
The Darklight appearing in dungeons did annoy me, but that didn't bother me as much as the fact that 2.2 allowed me to easily hit i89-90 by spamming Brayflox HM. 2.2 dungeons should have dropped i85 gear :/
There are pieces in the "Item List" called Antique Gear. The Antique gear can be exchanged for any corresponding piece of Myth Gear of that Type. Body = Body Hands = Hands etc.
They wouldn't put 45 Pieces of armor in one dungeon, that's insane. I'm sure it'll have Glamour gear too.
if the myth gear drop from the new dungeon, sorry to be blunt, but that idiot...really. who gonna run this new dungeon? i means player that there for more than 6 month will simply already own all the myth gear, they will have no reason to do the new dungeon outside the tomes. worst, why do this since we can already faceroll most of the BC1.... *sighs*
SE seems to not have not understand what must be used the dungeon and still continue to think content at 4 =/= hard content, for them because you are 4 it can't be hard... it sad
People will run new dungeons every week to cap their tomes, the gear drops can be turned in for seals or desynthed for mats.if the myth gear drop from the new dungeon, sorry to be blunt, but that idiot...really. who gonna run this new dungeon? i means player that there for more than 6 month will simply already own all the myth gear, they will have no reason to do the new dungeon outside the tomes. worst, why do this since we can already faceroll most of the BC1.... *sighs*
SE seems to not have not understand what must be used the dungeon and still continue to think content at 4 =/= hard content, for them because you are 4 it can't be hard... it sad
The only complexity in ANY form of dungeon or raid in MMO's is the other player element. The smaller the number of players, the easier the content. Sure you can make things more challenging simply by increasing health or damage output on opponents, but that doesn't truly make things more of a challenge.
As such, T9 for example is nothing more than an easy dance once all 8 players know the steps. And without lockout timers on dungeons, only 3 others having to be aware of the steps, it'll be no-time before people will blast through it, regardless of what SE would do. Increasing ilvl requirements in that is only going to lengthen duration of the dungeon, but won't really make things much more of a challenge.
There's a reason people fear Sunken Temple of Qarn, Stone Vigil and Aurum Vale.
Anyway, I think SE should just release Savage Mode versions of the dungeons or something. The lore will remain the same (like for Savage Second Coil), but the trash mobs and bosses will be adjusted to challenge Light Parties. The loot can also be treated differently to make players feel incredibly rewarded. For every boss you defeat, four chests will drop, one for each party member (think Walk of Echoes from FFXI).
- First and second (and if there's a third) boss will drop four chests. One for each party member. In the chest will be two dungeon pieces (so say you did Savage Amadpor Keep, it would just be i55 junk), two crafting mats and a 50% chance of i115 equipment dropping.
- Final boss will also drop four chests for each party member, but this time the i115 is a guaranteed drop, BUT may also drop i125 equipment (10% chance dropping, though).
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