Just because DRK won't have a base class doesn't mean they will be doing away with the class system.
I assume they are going to go the following route:
1. Singular jobs that don't require a soul crystal and share no abilities, but lack advancement. Requires less work to level up (no requirements)
2. Class -> job entities that allow for multiple jobs to branch off of classes, allowing for specialization as well as shared abilities. Requires more work to level up and more freedom of build (certain class and/or job level requirements).
SE can make both systems work alongside each other.


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