Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 32
  1. #11
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Just because DRK won't have a base class doesn't mean they will be doing away with the class system.

    I assume they are going to go the following route:

    1. Singular jobs that don't require a soul crystal and share no abilities, but lack advancement. Requires less work to level up (no requirements)
    2. Class -> job entities that allow for multiple jobs to branch off of classes, allowing for specialization as well as shared abilities. Requires more work to level up and more freedom of build (certain class and/or job level requirements).

    SE can make both systems work alongside each other.
    (5)

  2. #12
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    I wonder if this means for advanced jobs they might let you branch out with different weapons for different setups. In DRK's case they could have 2 handed sword for a defensive setup and a scythe for an offensive setup there fore giving it different ways to play the same job.
    (1)

  3. #13
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    They could get rid of the soul stone as a slot idea. Thus... once you finish your lancer quests you go do the first dragoon quest. Which makes you a dragoon... forever.

    The toughest would be sch/smn; however they could put a preliminary quest in there where the marauder npc (sch quest line) and the smn npc (smn line) get in to an arguement... they both invite you to come with them for more information which then unlocks smn/sch. They could also each give you a book. One for sch and one for smn. That way when you switch jobs you can use the book.

    Ideally though they need to make it so changing jobs isn't based off the weapon you have equipped but some other thing. Like a job crystarium where you open it up hover of the job you want to change and boom... your now ___.
    (0)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  4. #14
    Player
    ZReport's Avatar
    Join Date
    Sep 2013
    Posts
    364
    Character
    Sho Ryuuken
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Mardel View Post
    They could get rid of the soul stone as a slot idea. Thus... once you finish your lancer quests you go do the first dragoon quest. Which makes you a dragoon... forever.

    The toughest would be sch/smn; however they could put a preliminary quest in there where the marauder npc (sch quest line) and the smn npc (smn line) get in to an arguement... they both invite you to come with them for more information which then unlocks smn/sch. They could also each give you a book. One for sch and one for smn. That way when you switch jobs you can use the book.

    Ideally though they need to make it so changing jobs isn't based off the weapon you have equipped but some other thing. Like a job crystarium where you open it up hover of the job you want to change and boom... your now ___.
    Or they'll just give Dark Knight a soulstone and keep the system in place.
    (5)

  5. #15
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by AlexiaKidd View Post
    I wonder if this means for advanced jobs they might let you branch out with different weapons for different setups. In DRK's case they could have 2 handed sword for a defensive setup and a scythe for an offensive setup there fore giving it different ways to play the same job.
    In a game where you can easily switch jobs there's no need to give specs to jobs. Don't count on it.
    (0)

  6. #16
    Player

    Join Date
    Jul 2013
    Posts
    109
    Quote Originally Posted by Gilthas View Post
    In a game where you can easily switch jobs there's no need to give specs to jobs. Don't count on it.
    this... personally i consider my "class" to be an adventurer, i mean every1 calls u that, and the "jobs" are my specs/skill trees
    (1)

  7. #17
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    From another thread. Fits here too.

    Quote Originally Posted by Ecks007 View Post
    I don't think they will be removed from the game. Existing classes will still... exist. But being as they are not including a class for Dark Knight, it may very well be that from 3.0 onward future Jobs will not have a class.

    Or they may add new classes when they feel the need for new cross class abilities to be necessary.

    But judging from their approach to Dark Knight, I think they will likely not be adding any new classes after 3.0.
    (0)

  8. #18
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by ZReport View Post
    Or they'll just give Dark Knight a soulstone and keep the system in place.
    There had to be a reason why they chose no class for dark knight though. This is what is getting many people thinking that we will eventually "get rid of" classes. Like sure they may exist... as a entry but getting rid of the soul stone in an item slot would eventually be a good thing. Why do we need to get some "cross class skills" when usually more than half are useless. May as well get job unique ones so we don't look derpy using internal release while holding an axe.
    (0)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  9. #19
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ecks007 View Post
    From another thread. Fits here too.
    My thoughts exactly. They realized the problems with the armoury/class system. For each Job to be unique they needed to make a new Class. So if expansion had 3 new jobs, that's 3 new classes. It's easier going forward to just implement Jobs. The Class system is tied into the 3 City States, this can easily mean the future of classes is to stay in the past. It's ugly but it's the most viable option. Dark Knight is it's own Job, Samurai it's own Job, etc etc. People want to be the Iconic FF Jobs, not the silly lesser named Classes they have to play until level 30 so they can be the Job. Chances are we're seeing a newly revamped cross class system or the entire do-away-with of it, instead of it being a unique system it was crazy limited it what skills we could cross class so here to the future of opening up everything.
    (1)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  10. #20
    Player
    MortalWare's Avatar
    Join Date
    Jul 2013
    Posts
    118
    Character
    Dash Meridian
    World
    Jenova
    Main Class
    Fisher Lv 70
    I think it would be more sensible with what others have already said.

    That is; keep the current class/job system as it is but just introduce anything new from 3.0 as a stand alone job without a class prerequisite. Simply level 1-60 as a Dark Knight.

    Trying to overhaul and change the entire system could just lead to more trouble and bugs than it would be worth. I eventually got tired of trying to keep up with all the changes in WoW.
    (1)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast