Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 30
  1. #11
    Player
    Rivest's Avatar
    Join Date
    Nov 2012
    Location
    Ul'Dah
    Posts
    101
    Character
    Lesley Jordan
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by maxthunder1 View Post
    No it isnt wrong, it would do the community some good as currently (i dont mind sr) as it would give new players a chance to actually learn the mechanics (ie primals as players just run in and face roll and ignore the mechanics).
    I agree, it will make older content more interesting as the current progression just kills old content with every update.
    As it currently is, there is no point in running older content since it's too easy.
    (2)

  2. #12
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    People will be sorry that they got what they wished for if old content receives an ilvl sync.

    After all, what could possibly be more fun and engaging than running the content that was already boring you than to continue running that exact same content but with an ilvl handicap...? Yeah, I don't get it.

    I'm not sure where people are getting the idea that taking longer to clear old content in duties is a good idea. ilvl sync wouldn't add true difficulty or fun factor; it would just make the duties take slightly longer. At best it could prevent players from phase skipping, but in most cases this is still more about dragging the duty out than it is making it more challenging.
    (3)

  3. #13
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I'm all for it as it pertains to Savage Coil since that's the point and all.

    For everything else, I'd much rather not. Being able to crush old content is part of why gearing up feels like you've done something. The other part is of course even being able to take on new content. If they were just going to impose an ilvl sync on everything then there'd be no point in getting new gear, except for Coil. If you're not running Coil then your gear would just be sync'd down in every instance until the expansion (current gear would be sync'd based on how they usually do the dungeon ilvl requirements, never mind new gear -- it would be irrelevant).
    (2)

  4. #14
    Player
    Rivest's Avatar
    Join Date
    Nov 2012
    Location
    Ul'Dah
    Posts
    101
    Character
    Lesley Jordan
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nutz View Post
    I'm all for it as it pertains to Savage Coil since that's the point and all.

    For everything else, I'd much rather not. Being able to crush old content is part of why gearing up feels like you've done something. The other part is of course even being able to take on new content. If they were just going to impose an ilvl sync on everything then there'd be no point in getting new gear, except for Coil. If you're not running Coil then your gear would just be sync'd down in every instance until the expansion (current gear would be sync'd based on how they usually do the dungeon ilvl requirements, never mind new gear -- it would be irrelevant).
    I really don't see how getting new gear would be irrelevant.
    If the item level sync is an optional feature, it would only make older content more fun to do and not some drag that you have to do just to cap out your points or get an Alexandrite.
    New gear is important for new content that comes out such as Final Coil and possible the new Crystal Tower.

    Also, I have not stated that they would have to item level sync the dungeon to the item level that is the requirement.
    You could however have an item level sync of the maximum item level that was possible when the content was still relevant

    The Binding Coil of Bahamut (90)
    The Second Coil of Bahamut (110)
    The Second Coil of Bahamut Savage (110)
    etc.
    (0)

  5. #15
    Player
    Vaara's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Altimis Vaara
    World
    Raiden
    Main Class
    Monk Lv 90
    Quote Originally Posted by Rivest View Post
    I agree, it will make older content more interesting as the current progression just kills old content with every update.
    As it currently is, there is no point in running older content since it's too easy.
    I agree with this. Doing Aurum Vale is 100 times more interesting than doing Wanderer's Palace, just because you can't over-gear it.

    Maybe they could add an extra incentive to do certain dungeons under "challenge" requirements, like extra tomes or allied seals or something for completing stuff under a certain ilevel. One of the major complaints I see from a lot of people is that 4-man content is way too easy, and something like this could help fill the gap between "faceroll" and "one mistake and you wipe" that currently exists.
    (0)

  6. #16
    Player
    Laesha's Avatar
    Join Date
    Mar 2014
    Posts
    128
    Character
    Laesha Starsong
    World
    Zalera
    Main Class
    Gladiator Lv 80
    I definitely wouldn't mind the option of an ilv. sync for four-player content (or even castrum/prae). As it was pointed out already by someone, I agree that running a dungeon like Aurum Vale can be much more interesting than running bray HM or Wanderer's Palace.

    That being said, I can tell you right now that if an ilv. sync was implemented for coil (1 or 2) or extremes, the amount of time i'd spend trying to help newer/more casual players clear that content would drop straight to 0 minutes. I realize other players play old content for other reasons, but once i have my clear and my glams, i'm done with it. I only go back to help struggling players because i know they have an edge. Even getting my static (or any of the statics i sub for) to go back to help me get glams after the clear takes some arm twisting. There are plenty of mechanics in coil and extreme primals that neutralize gear level already. If the execution isn't there, the gear doesn't matter. No amount of gear or echo will save you from a landslide, or a gaol too close to another gaol, or a dreadknight or twister. Perhaps some additional reward for clearing content with an ilv. sync would make it worth it, but as it stands now, the time I spend wiping in PF'er trying to help players (even so-called farm/clear parties) who massively out gear the content is hard enough. Thanks.

    Also, why is this necessary? you can always handicap yourself by simply equipping lower level gear/disabling the echo. The extra challenge is there for those who want it. Imposing it is your responsibility

    I will concede to a very, very, small degree that majorly over-buffed players are robbing themselves of that feeling of achievement that comes from beating an extremely demanding fight. When my old static cleared Twin without echo it nearly had me weeping tears of joy. And honestly, i'm more than a little crushed that my current static decided that spending the time to clear T9 before echo wasn't worth it. But still, imposing an ilv sync on the game's more difficult content is entirely unnecessary.
    (0)
    Last edited by Laesha; 10-25-2014 at 12:17 AM. Reason: additional content

  7. #17
    Player
    Tyrn's Avatar
    Join Date
    Oct 2014
    Posts
    319
    Character
    Tyrnia Edil
    World
    Odin
    Main Class
    Warrior Lv 90
    From the patch notes
    In order to maintain the difficulty of certain duties, item level sync has been applied to the following dungeons:
    The Wanderer's Palace
    Amdapor Keep
    Pharos Sirius
    Copperbell Mines (Hard)
    Haukke Manor (Hard)
    The Lost City of Amdapor
    Halatali (Hard)
    Brayflox's Longstop (Hard)
    Hullbreaker Isle
    The Tam-Tara Deepcroft (Hard)
    The Stone Vigil (Hard)
    Item Level Sync 110
    Looks like it won't be optional
    (0)

  8. #18
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    I wouldn't mind this as long as it's optional. I like stuff that keeps me on my toes.
    (0)

  9. #19
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Tyrn View Post
    From the patch notes




    Looks like it won't be optional
    This isn't bad. I was concerned that they'd scale it back closer to minimum ilvl and make it tedious, but this just means that they don't want players doing the content at i150 a year from now.
    (0)

  10. #20
    Player
    Rivest's Avatar
    Join Date
    Nov 2012
    Location
    Ul'Dah
    Posts
    101
    Character
    Lesley Jordan
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    edited OP with info from patch notes.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast