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  1. #1
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    There is guild leve type of mechanic in every mmo , erasing guild leves to make dungeons leves is pretty much the same as making more dungeons and leave leves alone for that day you are extremely short on time.

    Becouse the way guild leves are set now you can finish all of them in 30-min-1hish and get some decent SP FOR THE TIME SPENT.

    Idk why soloers complain about leves now, they give a decent amount of sp in a extremely short spawn of time.
    Are they boring and meaningless , well yea, but as any solo grind type of mechanic.Leves are completely aimed to solo currently.

    Is like right after patch i logged in at 5 am did my leves cheking battle,got over half a rank and went to bed at 6ish , (yea i worked night shift that day).
    (3)

  2. #2
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Zkieve View Post
    There is guild leve type of mechanic in every mmo , erasing guild leves to make dungeons leves is pretty much the same as making more dungeons and leave leves alone for that day you are extremely short on time.

    Becouse the way guild leves are set now you can finish all of them in 30-min-1hish and get some decent SP FOR THE TIME SPENT.

    Idk why soloers complain about leves now, they give a decent amount of sp in a extremely short spawn of time.
    Are they boring and meaningless , well yea, but as any solo grind type of mechanic.Leves are completely aimed to solo currently.

    Is like right after patch i logged in at 5 am did my leves cheking battle,got over half a rank and went to bed at 6ish , (yea i worked night shift that day).
    I'm not sure what your point is, but are you trying to say that a boring, unengaging grind which is completely want of variety and explanatory lore is something that developers should strive and aim for?

    Remind me never to let you design a game.
    (0)

  3. #3
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by giftforce View Post
    I'm not sure what your point is, but are you trying to say that a boring, unengaging grind which is completely want of variety and explanatory lore is something that developers should strive and aim for?

    Remind me never to let you design a game.
    Well if you want to hand pick my comments to make an argument i wont bite.But thanks for trying.if you want to have a discussion on why i think different than you ill gladly dig.
    (1)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    837
    Repeatable "daily" quests are just an outright bad system of leveling. They are fine when used for an auxiliary system of progression (i.e. faction rep, server-wide progression, etc.), but utterly fail to fill in the complete experience that most RPGs these days provide. Also, they were pretty poorly implemented...
    (2)