Monk:
lv 60 - Simian Trash
https://www.youtube.com/watch?v=K840Lc631hM
Or Hundred Fists, that was also a good skill
Monk:
lv 60 - Simian Trash
https://www.youtube.com/watch?v=K840Lc631hM
Or Hundred Fists, that was also a good skill
Last edited by Felis; 10-24-2014 at 04:06 PM.
Some changes/suggestions - remember classes also get skills and traits:
Summoner:
*50: Leviathan-egi. It would be fun if we can fight the egi on a mini Whorleater.
*55: Ramuh-egi.
*60: Shiva-egi
Bard:
*50: Herb Pastoral. Removes ONE status ailment every 3s of those within hearing distance. - cure III range - 1.5x mp of esuna use for each group removal
*55: Carnage Elegy. Applies slow to targets in range(slow reduces cast speed and I would assume attack speed as well).
*60: Sermon of the ancients. Regen potency, wide area HoT - takes 1.5x mp of regen per tick. // not really so sure about it but still would be nice - alternative suggestions welcome of course - maybe a dot
White Mage:
*50: Divine Veil. Extends Esuna effect to all within the target's area - cure III range.
*55: Reraise. Grants Raise. Self only. 120s duration - 1.5x-2x MP cost to raise.
*60: Open heart. Allows unrestricted flow of healing focused magic to be channeled by the white mage. 15s duration, all healing spells have halved mp cost.
Arcanist:
*50: Modus Veritas. Increases potency of Damage Over Time spells by 20% for 30s
*52: Enhanced physik. Allows for adlo proc off of physik casts
*55: New DoT
*60: New DoT 2
Scholar:
*50: Adlo 2. Double Adlo MP cost shield, has a chance to absorb an attack and heal the target or absorb an attack and regen itself(refresh duration - this can chain).
*55: Rapture. Adds a 0.5x Regen effect to all shield spells for 30s. Regen lasts as long as shield. Shields include sacred soil, adlo and succor. - Regens from the same SCH do not stack.
*60: Summon III - you discover/research/create another aspect of your fairy - debuffer focused
Thaumaturge:
*52: trait: Enhanced Thunder - thunder 3 gets an AoE effect, all Thunder DoTs double in duration
Black Mage:
*50: Burst. Stuns all enemies within area of effect
*55:
*60: Manawell. MP cost of spells is eliminated for 15 seconds.
I hope one of the new summoner pets is focused on CC, since you already have damage, tank, and castor.
I would also want to see some form of off-gcd mana replenishment for white mage.
And how about a non-galvanize aoe heal for scholar? Physick II?
For WAR I would like an ability that removes all your wrath stacks and gain 50 TP per stack. You will have to decide if you want inner beast, cyclone or TP for your wrath. A good ability for longer fights where the WAR might be hurting for TP.
I really like how MNK and DRG are getting ignored
MNK:
55 A back flip
60 Hadouken
For Bard: I could go for Carnage Elegy (Slow mobs) or March (Haste Party)
Another take on March would be to reduce the global cooldowns for party members within range.
OR but this might be broken depending on how it was implemented:
Let us have two songs active.
Last edited by Vespar; 10-24-2014 at 06:27 PM.
As much as I'd LOVE to have mass stone skin, I also realize that a spell like that could be pretty OP. Maybe would work if the stone skin granted was much less mitigating than a standard stoneskin.
They could make it an AOE stoneskin, but just have it be usable out of combat only.
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