Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 64
  1. #41
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Monk:
    lv 60 - Simian Trash
    https://www.youtube.com/watch?v=K840Lc631hM

    Or Hundred Fists, that was also a good skill
    (0)
    Last edited by Felis; 10-24-2014 at 04:06 PM.

  2. #42
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by Hayward View Post
    What do you think each job might get 6(?) months from now?
    Some changes/suggestions - remember classes also get skills and traits:


    Summoner:
    *50: Leviathan-egi. It would be fun if we can fight the egi on a mini Whorleater.
    *55: Ramuh-egi.
    *60: Shiva-egi

    Bard:
    *50: Herb Pastoral. Removes ONE status ailment every 3s of those within hearing distance. - cure III range - 1.5x mp of esuna use for each group removal
    *55: Carnage Elegy. Applies slow to targets in range(slow reduces cast speed and I would assume attack speed as well).
    *60: Sermon of the ancients. Regen potency, wide area HoT - takes 1.5x mp of regen per tick. // not really so sure about it but still would be nice - alternative suggestions welcome of course - maybe a dot

    White Mage:

    *50: Divine Veil. Extends Esuna effect to all within the target's area - cure III range.
    *55: Reraise. Grants Raise. Self only. 120s duration - 1.5x-2x MP cost to raise.
    *60: Open heart. Allows unrestricted flow of healing focused magic to be channeled by the white mage. 15s duration, all healing spells have halved mp cost.

    Arcanist:

    *50: Modus Veritas. Increases potency of Damage Over Time spells by 20% for 30s
    *52: Enhanced physik. Allows for adlo proc off of physik casts
    *55: New DoT
    *60: New DoT 2

    Scholar:
    *50: Adlo 2. Double Adlo MP cost shield, has a chance to absorb an attack and heal the target or absorb an attack and regen itself(refresh duration - this can chain).
    *55: Rapture. Adds a 0.5x Regen effect to all shield spells for 30s. Regen lasts as long as shield. Shields include sacred soil, adlo and succor. - Regens from the same SCH do not stack.
    *60: Summon III - you discover/research/create another aspect of your fairy - debuffer focused

    Thaumaturge:
    *52: trait: Enhanced Thunder - thunder 3 gets an AoE effect, all Thunder DoTs double in duration

    Black Mage:

    *50: Burst. Stuns all enemies within area of effect
    *55:
    *60: Manawell. MP cost of spells is eliminated for 15 seconds.
    (0)

  3. #43
    Player
    Kassiekane's Avatar
    Join Date
    Oct 2013
    Posts
    314
    Character
    Elione Skyracer
    World
    Mateus
    Main Class
    Gladiator Lv 1
    I hope one of the new summoner pets is focused on CC, since you already have damage, tank, and castor.

    I would also want to see some form of off-gcd mana replenishment for white mage.

    And how about a non-galvanize aoe heal for scholar? Physick II?
    (0)

  4. #44
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    481
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    For WAR I would like an ability that removes all your wrath stacks and gain 50 TP per stack. You will have to decide if you want inner beast, cyclone or TP for your wrath. A good ability for longer fights where the WAR might be hurting for TP.
    (2)

  5. #45
    Player
    Ashrak's Avatar
    Join Date
    Jun 2014
    Posts
    594
    Character
    Ashrak Teriel
    World
    Shiva
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Hayward View Post
    Black Mage:

    *55: Burst. Stuns all enemies within area of effect and adds Thunder effect.
    *60: Manawell. MP cost of spells is eliminated for 15 seconds.

    Ideas?
    GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME! Prepare for flare-spam in Dungeons.
    (0)

  6. #46
    Player
    Kuraran's Avatar
    Join Date
    Sep 2013
    Posts
    169
    Character
    Shalltear Bloodfallen
    World
    Shiva
    Main Class
    Machinist Lv 70
    I really like how MNK and DRG are getting ignored
    (1)

  7. #47
    Player
    KuroganeAre's Avatar
    Join Date
    Dec 2013
    Location
    Uldah
    Posts
    134
    Character
    Arekusa Kurogane
    World
    Behemoth
    Main Class
    Miner Lv 69
    MNK:

    55 A back flip
    60 Hadouken
    (3)

  8. #48
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,772
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    For Bard: I could go for Carnage Elegy (Slow mobs) or March (Haste Party)
    Another take on March would be to reduce the global cooldowns for party members within range.

    OR but this might be broken depending on how it was implemented:
    Let us have two songs active.
    (0)
    Last edited by Vespar; 10-24-2014 at 06:27 PM.

  9. #49
    Player
    odie's Avatar
    Join Date
    Dec 2013
    Posts
    725
    Character
    Aishwarya Vaishnavi
    World
    Midgardsormr
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Teryaani View Post
    Maybe a mass stoneskin effect for WHM?

    Edit: eh, on second thought, maybe not. It's normally used at the start of fights rather than during, which is where you'd want that.
    As much as I'd LOVE to have mass stone skin, I also realize that a spell like that could be pretty OP. Maybe would work if the stone skin granted was much less mitigating than a standard stoneskin.
    (0)

  10. #50
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,772
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by odie View Post
    As much as I'd LOVE to have mass stone skin, I also realize that a spell like that could be pretty OP. Maybe would work if the stone skin granted was much less mitigating than a standard stoneskin.
    They could make it an AOE stoneskin, but just have it be usable out of combat only.
    (0)

Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast