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  1. #1
    Player
    MomomiMomi's Avatar
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    Aug 2014
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    Momomi Momi
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    Behemoth
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    Alchemist Lv 90
    Quote Originally Posted by Adeline View Post
    I hope rdm isn't a dps :S Need a new healer ASAP
    If they add it, I sure hope it's not a healer.

    RDM is a job of freedom. Not bound by the defining roles of the white mage, black mage, or warrior (offensive melee), it has the freedom to do all three. Of the roles we have, DPS is the one that offers the most freedom. Healer is a pretty restrictive role that comes with the expectation that you will heal before anything else. Let RDM have its freedom!
    (1)

  2. #2
    Player Adeline's Avatar
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    Aug 2013
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    The Goblet-Ul'dah
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    Character
    Adeline Shimizu
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by MomomiMomi View Post
    If they add it, I sure hope it's not a healer.

    RDM is a job of freedom. *snip* Let RDM have its freedom!
    Yes but they are introducing too many dps classes if they don't go this route. Too many dps = job inbalance...unless they introduce something like chemist, RDM is the only other option at this point, and makes the most sense considering all the viable jobs throughout FF history. It's going to be bad enough with the launch of 2.4 and the 5 brillion ninjas that are gonna be running around.

    Also FF14 operates on a WoW system, with the Dev team confirming there is no intent of adding a pure support class, or a freedom job as you call. Every job they will introduce will have a certain role, either DPS/Healer/Tank. I'm also hoping they make DRK a tank, cuz we also need a new tank in this game.
    (0)

  3. #3
    Player
    MomomiMomi's Avatar
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    Momomi Momi
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    Behemoth
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    Alchemist Lv 90
    Quote Originally Posted by Adeline View Post
    Also FF14 operates on a WoW system, with the Dev team confirming there is no intent of adding a pure support class, or a freedom job as you call. Every job they will introduce will have a certain role, either DPS/Healer/Tank.
    I think the fact we have a dps job that can lower its dps output to offer support disagrees with this. Yes, BRD is expected to dps, but that's not its only role. It's also a support job, as situational as its support may be.
    (0)

  4. #4
    Player Adeline's Avatar
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    Adeline Shimizu
    World
    Adamantoise
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    Arcanist Lv 80
    Quote Originally Posted by MomomiMomi View Post
    I think the fact we have a dps job that can lower its dps output to offer support disagrees with this. Yes, BRD is expected to dps, but that's not its only role. It's also a support job, as situational as its support may be.
    Alot of the dps roles have support tactics implemented in their moves. IE Summoner's miasma implementing disease, and Dragoons move (disembowel I think?) adding more susceptibility to piercing damage, allowing BRDs to do more dmg + other drgs in the group as well since spears/bows count as piercing dmg. Bards support moves are just more up front and in your face with regards to what they do (Oh hey I got a song the restores mp noice)

    Regardless a DPS rdm wouldn't really add much to the game, other man MAYBE repping a brd if they actually incorporated the use of Refresh/Haste as they did in XI...but with that they would need to beef up their dmg. Irregardless, a RDM in FFXIV will not be the same RDM you've had in the past if it is indeed implemented, with our current BRD job being the example of that, along with SMN. The current system just doesn't allow for a heavy support class OR a job that has been dubbed 'A Jack of all Trades'.
    (0)

  5. #5
    Player
    MomomiMomi's Avatar
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    Momomi Momi
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    Behemoth
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    Alchemist Lv 90
    Quote Originally Posted by Adeline View Post
    Alot of the dps roles have support tactics implemented in their moves. IE Summoner's miasma implementing disease, and Dragoons move (disembowel I think?) adding more susceptibility to piercing damage, allowing BRDs to do more dmg + other drgs in the group as well since spears/bows count as piercing dmg. Bards support moves are just more up front and in your face with regards to what they do (Oh hey I got a song the restores mp noice)
    Then you agree that the dps role is the most fitting for a support job.

    Regardless a DPS rdm wouldn't really add much to the game
    The same can be said of every single job they will ever introduce.
    (0)

  6. #6
    Player Adeline's Avatar
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    Adeline Shimizu
    World
    Adamantoise
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    Arcanist Lv 80
    Quote Originally Posted by MomomiMomi View Post
    Then you agree that the dps role is the most fitting for a support job.



    The same can be said of every single job they will ever introduce.
    No I don't agree. I believe that they can go a different route if they decide to make RDM a healer with some support moves instead of just rehashing what they did with BRD. For example, in situations during T9 if your WHM is halfway decent, most whms can solo heal parts of that fight (golems, heavens fall with no add etc). This usually leaves the SCH in a position to dps while their fairy is healing along with the whm. The fairy itself is a huge support role, with Selene being of great use to push DPS phases.

    Now let's reverse that and align RDM along the healer route, and give them decent heals (not the BEST but something), and give them some cool support moves as well, such as haste/refresh. While your other healer is primarily healing (either whm or sch can work TBH), the RDM is buffing the party in between heals if need be. The only issue I can see this maybe being an issue perhaps lack of AOE heals if you have a SCH alongside the RDM. Don't get me wrong, succor + shield+ Eos Regen can suffice for it, but finding a decent sch capable of these things is another story <_< And since past games, RDMs were never given aoe spells, I'm assuming they would be lacking in the department. The same thing can be said of their AOE dps rotation if they were actually implemented as a dps class...
    (0)

  7. #7
    Player
    MomomiMomi's Avatar
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    Momomi Momi
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    Behemoth
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    Alchemist Lv 90
    Quote Originally Posted by Adeline View Post
    Now let's reverse that and align RDM along the healer route, and give them decent heals (not the BEST but something)
    And then DF gives you two RDMs and you're screwed.
    (1)

  8. #8
    Player
    Duelle's Avatar
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    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Adeline View Post
    Yes but they are introducing too many dps classes if they don't go this route. Too many dps = job inbalance...unless they introduce something like chemist, RDM is the only other option at this point, and makes the most sense considering all the viable jobs throughout FF history. It's going to be bad enough with the launch of 2.4 and the 5 brillion ninjas that are gonna be running around.
    That has nothing to do with RDM at all. It's not RDM's fault SE decided to release NIN early as a way of baiting people to stick around between now and Heavensward's launch.

    Besides, there's plenty of other jobs you can sucker--I mean, push into healing. RDM's had too much of that in FFXI and those of us who've been of the melee camp for the last 7+ years would like some actual closure instead of empty promises and videos that show us spamming Haste II in parties instead of, you know, being melee mages.
    Also FF14 operates on a WoW system, with the Dev team confirming there is no intent of adding a pure support class, or a freedom job as you call. Every job they will introduce will have a certain role, either DPS/Healer/Tank.
    That also has little to do with the discussion, aside from the fact that the core concpet of RDM (sword & magic hybrid) best fits as a DPS with utility. WoW did this with Enhance Shaman and Retribution Paladins, which are pretty much the best templates you can hope to use for a modern RDM in a game designed around the trinity.
    I'm also hoping they make DRK a tank, cuz we also need a new tank in this game.
    Samurai has a better chance of being a tank than DRK does. And Soken's sort of spoiled that bit during the NA fanfest. We'll most likely get more details this coming weekend.

    PS: you want ideas? Read my sig.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)