I think the fact we have a dps job that can lower its dps output to offer support disagrees with this. Yes, BRD is expected to dps, but that's not its only role. It's also a support job, as situational as its support may be.
Alot of the dps roles have support tactics implemented in their moves. IE Summoner's miasma implementing disease, and Dragoons move (disembowel I think?) adding more susceptibility to piercing damage, allowing BRDs to do more dmg + other drgs in the group as well since spears/bows count as piercing dmg. Bards support moves are just more up front and in your face with regards to what they do (Oh hey I got a song the restores mp noice)
Regardless a DPS rdm wouldn't really add much to the game, other man MAYBE repping a brd if they actually incorporated the use of Refresh/Haste as they did in XI...but with that they would need to beef up their dmg. Irregardless, a RDM in FFXIV will not be the same RDM you've had in the past if it is indeed implemented, with our current BRD job being the example of that, along with SMN. The current system just doesn't allow for a heavy support class OR a job that has been dubbed 'A Jack of all Trades'.



That has nothing to do with RDM at all. It's not RDM's fault SE decided to release NIN early as a way of baiting people to stick around between now and Heavensward's launch.Yes but they are introducing too many dps classes if they don't go this route. Too many dps = job inbalance...unless they introduce something like chemist, RDM is the only other option at this point, and makes the most sense considering all the viable jobs throughout FF history. It's going to be bad enough with the launch of 2.4 and the 5 brillion ninjas that are gonna be running around.
Besides, there's plenty of other jobs you can sucker--I mean, push into healing. RDM's had too much of that in FFXI and those of us who've been of the melee camp for the last 7+ years would like some actual closure instead of empty promises and videos that show us spamming Haste II in parties instead of, you know, being melee mages.
That also has little to do with the discussion, aside from the fact that the core concpet of RDM (sword & magic hybrid) best fits as a DPS with utility. WoW did this with Enhance Shaman and Retribution Paladins, which are pretty much the best templates you can hope to use for a modern RDM in a game designed around the trinity.Also FF14 operates on a WoW system, with the Dev team confirming there is no intent of adding a pure support class, or a freedom job as you call. Every job they will introduce will have a certain role, either DPS/Healer/Tank.
Samurai has a better chance of being a tank than DRK does. And Soken's sort of spoiled that bit during the NA fanfest. We'll most likely get more details this coming weekend.I'm also hoping they make DRK a tank, cuz we also need a new tank in this game.
PS: you want ideas? Read my sig.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)



To be fair:
A) Gilbert/Edward from FFIV was a Bard, yet he was able to equip bows (not the most optimal choice, but there you go)
B) FFXIV's version of the Bard job does sing songs; it's just that there aren't many to choose from (4 in total if we count Swiftsong)
C) You could argue that Archer and Bards both use an "string-based instrument" as their weapon, so it kind of fits to combine them
I do agree that Bards need more songs...and the Ranger job needs to be properly introduced later on.
Maybe for the upcoming expansion...?
It was kinda to go-to weapon before the remakes for backline non-dps (still is? haven't follow DS remake). Rosa's main weapon were bows too. Not that I complain, I honestly wish my WHM could wield a bow like her.
This is like when you push phases during t7, and your group is like "frack too much dps"To be fair:
A) Gilbert/Edward from FFIV was a Bard, yet he was able to equip bows (not the most optimal choice, but there you go)
B) FFXIV's version of the Bard job does sing songs; it's just that there aren't many to choose from (4 in total if we count Swiftsong)
C) You could argue that Archer and Bards both use an "string-based instrument" as their weapon, so it kind of fits to combine them
I do agree that Bards need more songs...and the Ranger job needs to be properly introduced later on.
Maybe for the upcoming expansion...?
Too much dps.
Too much dps..Bottom line I'm trying to say is that there is going to be job imbalance as there was in FFXI if they keep spitting out all these DPS classes at us by throwing an idea out there for a job that COULD potentially be a healer if thought out correctly. I'm sure there are many groups atm potentially struggling to replace their current tanks/healers because they are all gonna be Naruto Ninjas once 2.4 hits. If they work on releasing DRK/RDM (?) as something OTHER than dps, it will be a better addition to the overall system, and I guess return the job populace to decent number.
Unless of course, you all want worse DPS ques, then be my guest lol.


I guess if I squint I can think of it as a rapier, but it just kind of looks like a stylized skinny longsword to me.
Would love a rapier class, regardless.



IIRC, some point during one of the betas, Yoshi-p said something about people requesting a job with haste and how he said we would never see it as a player skill because it would be impossible to balance it with the implemented battle system. If the effect is too weak, no one would use it (like Tri-disaster). If the effect was too strong, mobs would have to be adjusted to compensate (and that class/job would have a guaranteed spot in every party because of it).
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