Now, in One week, you can get, by hunting, full mythology gear, full 90 then +, and buy a lvl 70 weapon.
450 soldiery, so maybe one item (depend if you keep them for e more expansive part or not)
With that, you can make your relic ilvl 80, witch is enough to do extreme trials (that's what I did), then get with the quest, a lvl 90 weapon, and also ST to get one piece on gear ilvl 100 (dont take oil or sand, better hunt to get them if you try to gear up and catch up)
Here, you have enogh gear to do T5 or Levianthan extreme to get a lvl 95 weapon.
And now, you have enough gear to do T6.
Trust me, I catch up in 2 weeks when I came when ppl where farming coil 1, there was not that many thing... One 1 item/week with mythology, and 1/week in CT, and some jeweleries lvl 80-90 in trials extremes and Ultima.
I went in T1 to T4 and in Ultima with jewelery PVP ilvl 55 (with morale on it), I was with a friend more geared then me, he was making the party and asking like " ilvl 80 (or I dont remind exactly how much " for Ultima, and I had only 74-75 or something like that (until ppl dont inspect me, it's fine), same for T4, 73-74 ilvl, was really close in healing.
If you're tank it's not same, if you miss, can be really hard (but my friend tank went T4 undergeared and cleared it, he was missing a lot)
Conclusion : Catching up is not that hard.
Ps : For Titan extreme and T5 took a little more time, like a month ir a little less, just before the 2.2 (and at same time of 2.2 for T5)
It depends on what server you are on really. Some servers dont care and are happy to welcome newcomers and help them progress. Others, like Balmung, have people that want nothing to do with noob's or want to be paid to help them.
Its all very elitist pending on which server and the only real way you can progress through endgame is an FC group or a dedicated static, which few statics are willing to accept new people who arent in 2nd coil on Balmung and most people who have cleared and can help but wont because they are in a static. Its all really frustrating.
Youre kidding right? If I did a tally of how many groups who were selling T5 or higher runs over a weeks time period, it would be well over twenty or thirty, each with different people most of the time running the PF group.
If you want to prove me wrong and that people are willing to run, and can pass T5 without getting paid then I will believe that our server isnt full of endgame elitists who are only interested in their static and money and eat my own words. Till then, our server is full of endgame elitists. ._.
This is also a lie.
NyarukoW doesn't read people's entire posts to understand the full scope of what you say. He picks and chooses certain portions and dodges valid points to cater it to his narrow altruist responses - in other words, you're talking to a wall that hasn't cleared end-game content.
^ Sums up the troll quite well.
Last edited by Gucci_Charms; 10-23-2014 at 04:31 AM.
Any you are really Miley Cyrus.... That's likely a lie too. Everyone lies on these forums. Believe nothing you see or read. And why are you stalking me?
And believe me if you want or not, but I've 1-shot multiple T5 runs on my SMN with pet soak or soak teams, and even double res-ed 2 down healers during the snake transitions. This all old news, and I don't really play a bard all that much.
And so the adjustments they will do for SCOB along with replacing it with final coil is all in line with helping people catch. There is no reason to get upset about older content becoming for accessible. Players that are patient enough to wait 6-month to be a patch behind are not lazy or bad. They don't need to treated as such and they should be ale to get access to the content too.
Last edited by NyarukoW; 10-23-2014 at 04:36 AM.
Me getting you a win isn't going to prove that. It would just prove you goaded me into it for the honor of the server or something.
I'm very highly suspect of your count even you don't even know if it was specifically twenty or thirty. How many were the same group with someone different doing the shout that day? How many where the same but you barely paid any attention to tell? Sketchy.
That being said though I'm not opposed to helping. It's been about 2 weeks since I helped someone get a win. That's a fun fight so I don't mind doing it. Hit me up in game if you plan on trying to do it.
Last edited by Tiggy; 10-23-2014 at 04:39 AM.
So you pose as a troll on the forums using an alternate character name to post your altruistic troll posts? Epic troll at its finest.
*Claps hands!
Thank you for openly admitting you're nothing more than a troll lol. Saves me the time of not having to take any of your posts serious going-forward.
I've come to expect the overall difficulty will decrease as the next coil season begins, which I'm ok with if it meant that more people would join the top-tier raiding communities. For example ,on coeurl server we have a fairly limited raiding community (8-10 groups or so clear T9 weekly) but a lot of mainstream/casual players. We are in short supply of decent people that know how to play optimally as is. If decreasing coil difficulty meant, that this end-game community would expand by giving people clears and giving them interest to continue downing end-game, I would better accept changes.
However, the irony is that this doesn't happen. By lowering the difficulty, people stay bad at their class, because they never learn from the content that teaches them to play optimally. I'm perfectly fine with something like Echo, but mechanics nerf is just something that's making the overall player base worse down the road. Many a MMOs have followed this trend, and the end-game community shrinks to the point where the content itself starts becoming fairly easy from release.
If your argument is well we want to experience the story, I'd tell you wait for Coil Story Mode then, which has been announced. If you then told me why I would have to wait, then I would tell you, you haven't downed it yet so you shouldn't be able to experience it yet. It's something akin to watching a movie. If you don't pay your ticket, you shouldn't automatically be able to see the ending of the movie.
People who are in favor of a difficulty decrease, are usually part of the community that:
A) Suffers from forming a competent static full of their casual players on their server who generally tend to be bad.
B) Apparently no time to work at the end-game, but they want the gear/story (handouts)
C) Some people who apparently downed the content already, and still support nerfs.
Option A tends to be the more common element for this game. What's sad about this most, is that those same people who claim it's hard to form statics with decent people, or have trouble finding that good SCH or decent PLD inadvertently paint their own environment by asking for content to be nerfed thus giving (easy passes) to players without teaching them how to perform optimally. Everyone is affected by a less skilled player base (your healers not keeping a tank alive, IN A DUNGEON; Your tank not being able to hold aggro; DPS not completing a DPS race because they don't know optimal rotations), and by far FFXIV suffers from the most unskilled player base I've seen in a MMO in recent years.
This line of thinking with always hurts your game overall. Don't care how many casuals try to deny it either, any game that doesn't have an end-game becomes boring once you cap and you lose many people (Mists of Pandora for WoW, is a perfect example for this. Hardcore mode becoming so easy, that you could down them all with more or less the same gear you already had). There has rarely been an MMO that doesn't reflect this and generally those that do otherwise, don't focus around having end-game raids to begin with (RO).
Everything in this game dries up quickly.
Crafting/Gathering, Story Mode, Weekly Capping, Beast-Man Tribes. I've personally had many people I know quit because they've already did the song and dance of those 5 things alone and have mastered it. Most of the people still logging on this late into a patch, or before the next big patch tend to be your end-game playerbase, your role-players, or simply just weekly cappers and done.
I still think the option to solve this is making 2 or 3 levels of end-game content.
Normal -> Nothing really special, limited or nerfed versions of gear.
Hard-> Normal versions of gear/difficulty
Savage / Extreme -> Special versions of the gear (perhaps slightly higher ilvl), (Dyeable) being the most none breaking and yet rewarding. (This is huge incentive for the mainstream base to get into the end-game, overall improves the base the most over time)
Last edited by Havenchild; 10-23-2014 at 04:40 AM.
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