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  1. #71
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Mugiawara View Post
    Yeah sure, but now you have a new coil to climb up to, with new gear.
    You guys had coil 2 for like 6 months, it's not too soon. You guys don't even have content
    to match with it but a few things, the rest you're just over ilveling.

    They nerf older content is many...many mmo's. This isn't any different.
    Yes we have geared our main if we lucky with the drop rates. We still have to gear the subs and offclasses. And we will have to relearn the nerf coil because people can't wait. Saying again people wanting the nerf say they just want the story so they can wait until that gear is not needed anymore. Every MMO nerf old content but how much time they take to nerf it? I play FFXI and it took them years to nerf old content. And people basically asking for a double nerf since the echo buff in their mind in not a nerf, but defenetly doing 20%-50% more dmg on top of the overly gear is not enough.
    (1)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  2. #72
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by YakushiHinata View Post
    I guess it doesnt really "matter" but same time it does for me, to look back and see all the hardwork I put into it to clear it, the rewards I got to prove it.

    I knew this would spark some reactions, and you might be right, I can end up in the same boat and not have a good static that clear content somewhat first. Guess I can say Im blessed to be with a good FC and static of friends that share same mindset of clearing hard content so I wouldnt start to worry just yet.
    Like I said before, I dont mind they add echo, but I dont like they nerf mechanics.
    It seems much of the issue with the coils nerf is that players use the difficulty as a sense of measuring their worth against other players. The question is, why even worry about what other players do in the first place? So what, more people may be able to complete coils. But what does this have to do with you directly? Or furthermore how does them completing it infringe upon your game experience? Most of the new people who will complete it, you will never know and more than likely never even spoke to them.

    This reply isn't directed towards you only but everyone who has a problem with other people doing something they have done. There is a reason why many casuals refer to this as elitism, while I don't agree with how the term is being utilized but the reality is they aren't too far off. The hardcore raider may say they are elitist because they completed hard content that the average player never tried to learn or understand. Sounds fair. But I'd say the hardcore player spends to much of their time worrying about what others do in relation to them.
    (11)

  3. #73
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    i got nothing against the easing of content.

    echo will be added, petrification will punish less, and any mechanics that they also ease will be less punishing...but they still kill.

    as said, this is easing, not nerfing. nerfing is when something is made trivial, like what happened to high voltage. easing is when something is made slightly less punishing than it already is, like something that is normally a 1hko changed into a hit for high damage. it still exists, and it can still preforms its functions as a mechanic that can wipe when people screw up.

    no amount of echo will save a team from a cursed shriek, devour, poor coordination in turn 8, or poorly placed meteors.

    might help with the hornets though.
    (6)

  4. #74
    Player
    cookiecutter's Avatar
    Join Date
    Jul 2014
    Posts
    204
    Character
    Sylvie Nevana
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    I posted this in another thread but it applies here as well. This is because raid finder killed wow for me. It took all the fun out of unlocking the raid content by giving away free cool looking gear and made unlocking the story at less fun by providing immediate gratification. I really enjoy raid content more when you slowly unlock the story by slowly clearing all the enemy bosses. Sure, you could argue that I could just shouldn't do the easy version but, as long as it provides upgraded gear pretty much everyone will do it at first. Because of that, the raid story will be trivialized since I just saw it on easy mode. I prefer their current plan of making the story accessible to all once expansion gets released and I hope they continue this theme.
    (1)
    Last edited by cookiecutter; 10-23-2014 at 01:32 AM.

  5. #75
    Player
    LiveVoltage's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    73
    Character
    Sarnai Dotharl
    World
    Faerie
    Main Class
    Dark Knight Lv 60
    I think the idea to ease up on coil is an excellent one. Yes, Coil should be challanging, it should be difficult and the rewards should be hard earned, but there is a difference between hard work and suicidally beating you're head against the wall which is the steep difficulty curb turn 5 and forward sets.

    I have legitimate grievances for turn 5 and so does everyone else. There is no warning or preparation for how terribly difficult it get's after phase 2 of the fight. Half of the fight is a DPS and awareness check. The fact that the other first coil turns dont prepare you for the difficulty makes it even worse. This is one of the reasons they should ease content. It should be hard but it shouldn't be so hard that if one person screws up, the entire raid wipes.
    (5)

  6. #76
    Player
    Leonmitch's Avatar
    Join Date
    Mar 2014
    Posts
    10
    Character
    Akatsuki Xx
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    What people miss here is that this is one of the few mmos that still use gates, and that in a vertical progression game no one likes to be stuck in outdated content.
    (5)

  7. #77
    Player
    RecklessLife's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    23
    Character
    Mutlu Dougan
    World
    Moogle
    Main Class
    Machinist Lv 60
    MMO's are built on getting rewarded for doing difficult and time consuming content. It's built on pride. Take that away and there's not much incentive to do difficult content anymore. Why bother if it'll get easier eventually. Sure, you get the satisfaction of clearing it, but you want to savor that feeling. Worst case, the 'hardcore' people will leave, which people say is about 10% (probably inaccurate). Will that kill the game? No. But we will voice our concerns as long as necessary, because in the end, we want to keep enjoying the game just as you.

    I'm not saying I don't want more people to clear content. I want them to clear it like I did.

    And really, the raid content isn't that hard. It requires planning, competent people and an understanding of the mechanics. All you need to do is dance.
    (5)

  8. #78
    Player
    Omegakiyohime's Avatar
    Join Date
    Aug 2013
    Posts
    437
    Character
    Sasch'a Maruhime
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    Isn't this a bit too soon? The praise for the nerf, that is. People are still stuck on T5 /w 20% echo and full i110. I highly doubt they are going to find T6 any easier. Also, given the ways that SE nerfs, many of the mechanics from SCOB are still going to be around and will more than likely cause wipes i.e. blighted, astral field, not stone a renauld/cursed shriek. If people weren't getting around these before, then I don't think they are going to get around it now, nerfs included. SE isn't going to get rid of the gimmicks, they are just going to make some less punishing, but not mastering them will more than likely still wipe a raid. SE can't patch tunnel visioning DDs, delayed healers, and tanks that can hold hate. So yeah anyone want to take bets on the first post-easing "Ease the SCOB" post?
    (2)

  9. #79
    Player
    Kashiro_Mayuri's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Kashiro Mayuri
    World
    Moogle
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by LiveVoltage View Post
    I have legitimate grievances for turn 5 and so does everyone else. There is no warning or preparation for how terribly difficult it get's after phase 2 of the fight. Half of the fight is a DPS and awareness check. The fact that the other first coil turns dont prepare you for the difficulty makes it even worse. This is one of the reasons they should ease content. It should be hard but it shouldn't be so hard that if one person screws up, the entire raid wipes.
    What exactly is it then that makes Turn 5 look so hard to you.. It's challenging, but certainly not as hard as you make it out to be. Especially now with echo and 110 gear. Honestly the only thing that could cause wipes now is players not knowing mechanics, or simply just messing up. If that is the case, find a better group. Don't have enough time to join a static? Join a free company and ask them for help.
    (2)

  10. #80
    Player
    Katsaria's Avatar
    Join Date
    Apr 2012
    Posts
    115
    Character
    Daermon Ire
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by LiveVoltage View Post
    I think the idea to ease up on coil is an excellent one. Yes, Coil should be challanging, it should be difficult and the rewards should be hard earned, but there is a difference between hard work and suicidally beating you're head against the wall which is the steep difficulty curb turn 5 and forward sets.

    I have legitimate grievances for turn 5 and so does everyone else. There is no warning or preparation for how terribly difficult it get's after phase 2 of the fight. Half of the fight is a DPS and awareness check. The fact that the other first coil turns dont prepare you for the difficulty makes it even worse. This is one of the reasons they should ease content. It should be hard but it shouldn't be so hard that if one person screws up, the entire raid wipes.
    How can Square-Enix make people more aware of mechanics and what not when it's constantly requested that content be easy or nerfed?
    (1)

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