



Where did I read that...? Ah, yes, in the forums of the other games that introduced a cash shop and/or went F2P. Did they stay the same quality without coughing up more money? I don't think so.There was no need in your opinion but another possibility is that the game will stay the same quality while having a bigger revenue stream which will allow Square Enix to finally put cash in their investing activities. Their other games have been taking way too long to get released (KH3, FFXV for examples) if more money means more investment and faster release, then yes, I am all up for it.
But hey, we're special.




I'm sure I'm not saying anything new, here (29 pages of 40 posts! TL;DR), but I feel the need to throw down my two cents in my own words.
Developmentally and mechanically, I don't have much against a cash shop. I support it, even. I want the game to succeed and I want to fund it. Didn't take the opportunity to celebrate a holiday, but want the item? Feel free to pay. It lowers the prestige of having been there, but raises money for the game. That's all well and fine; I wasn't flaunting my pumpkin head in some sucker's face 'cause they chose to skip Halloween that year, anyway, and it's not like they're selling the Dalamud Horn.
Needless to say, selling any item that provides any advantage in any way beyond aesthetics is clearly something that would make a lot of people lose faith in the game. Even selling the extra inventory space of extra retainers creeps dangerously close to that line, but who didn't have a mule or two in FFXI? It's not like they limited inventory to any degree that any meaningful advantage could be gained from 4 retainers beyond the ability to be a hoarder. SE realizes this, and that's wonderful.
But they've missed something just as important.
Selling items that were directly created for the cash shop, never giving fans the chance to celebrate them and obtain them by supporting the game in the right time or by having a certain level of skill (or determination), violates the spirit of this game and everything I've seen from it so far. When I see an exciting new item in a preview, you want my first reaction to be "I can't wait to get that!" not, "Wow, I hope it's not cash-only." And that's what I'm going to think from now on. That's going to be my first reaction to a beautifully designed piece of gear or a minion that brings a smile to my face: "Wow, I sure hope they didn't create that just to wall it off for a fee." Is that what you want to expect from us? Is that what we can expect from you? Should I be ready to accept that my subscription isn't worth your best work on anything that doesn't have stats on it, anymore? That's not the spirit of A Realm Reborn.
There should always be a chance - some chance - to get any item - just from being a loyal subscriber.
Yoshida-san, I've been with you since the beginning, and I know you're better than that.
Last edited by Anonymoose; 10-22-2014 at 07:31 PM.
Anecdotal evidences are worthless to prove a point. Do you have any actual arguments or is that the best you can come up with ?

Well said. Suggesting post be added to OP.I'm sure I'm not saying anything new, here (29 pages of 40 posts! TL;DR), but I feel the need to throw down my two cents in my own words.
Developmentally and mechanically, I don't have much against a cash shop. I support it, even. I want the game to succeed and I want to fund it. Didn't take the opportunity to celebrate a holiday, but want the item? Feel free to pay. It lowers the prestige of having been there, but raises money for the game. That's all well and fine; I wasn't flaunting my pumpkin head in some sucker's face 'cause they chose to skip Halloween that year, anyway, and it's not like they're selling the Dalamud Horn.
Needless to say, selling any item that provides any advantage in any way beyond aesthetics is clearly something that would make a lot of people lose faith in the game. Even selling the extra inventory space of extra retainers creeps dangerously close to that line, but who didn't have a mule or two in FFXI? It's not like they limited inventory to any degree that any meaningful advantage could be gained from 4 retainers beyond the ability to be a hoarder. SE realizes this, and that's wonderful.
But they've missed something just as important.
Selling items that were directly created for the cash shop, never giving fans the chance to celebrate them and obtain them by supporting the game in the right time or by having a certain level of skill (or determination), violates the spirit of this game and everything I've seen from it so far. When I see an exciting new item in a preview, you want my first reaction to be "I can't wait to get that!" not, "Wow, I hope it's not cash-only." And that's what I'm going to think from now on. That's going to be my first reaction to a beautifully designed piece of gear or a minion that brings a smile to my face: "Wow, I sure hope they didn't create that just to wall it off for a fee." Is that what you want to expect from us? Is that what we can expect from you? Should I be ready to accept that my subscription isn't worth your best work on anything that doesn't have stats on it, anymore? That's not the spirit of A Realm Reborn.
There should always be a chance - some chance - to get any item - just from being a loyal subscriber.
Yoshida-san, I've been with you since the beginning, and I know you're better than that.
I'm just going to also add to my posts here that I DO wish that the time that they spent creating the cash shop had gone into my favorite classes, the DoH and DoL's. seriously SE, I could care less about an odin pony, give me a damn set of crafters gear above ilvl 55!
Seriously, I would buy the hell out of that at the cash shop all day long.
Last edited by tocsin; 10-22-2014 at 07:42 PM.
Then you'd know he stated he's open to F2P model if needed and microtransactions, meaning this isn't going against anything he has said. SE has plans for this from the get go for XIV in general -
http://www.develop-online.net/news/f...s-wada/0105940Wada went on to outline the subscription and microtransaction models that FFXIV will employ, adding the company is looking to improve on the Final Fantasy XI system.
“The basic model hasn't changed,” he said. “It's a monthly flat rate service with additional charges for items that users want to buy.
Yoshida himself also has said out west (NA/EU) gamers are more likely to pay for what they want than pay a sub fee for online gaming, which is why F2P is so successful and MOBA games make so much money.




Everything I want to say has been said. I don't want there to be a cash shop in this game. I felt my stomach drop right out of me when I first saw that slide come up on screen and as they continued to talk about it I just started to feel sick. I 'almost' felt better when Yoshi said, "No pay to win." But then as I thought about it more and looking at the 'exclusive' items already available only from the cash shop I just feel sick again. I know not everyone agrees but this is something that hits me really hard.
Nice first post. I think if they add the cash shop next week with 2.4, i will loose my trust in Yoshi and overall this game and might end up with canceling my sub some day. It really makes me sad to see a cash shop in this game.![]()
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