Then simply don't buy anything at the cash shop, that's all there's to it. That way you don't have to pay for their mistakeThey will never remove the cash shop, that's not how making money works. As for what they spent on ARR, a very wise person once told me : "Never invest more money into something than you are willing, and able to lose." I would hope that anyone running a business would understand something that simple. Even so, it is again, not our responsibility to pay for their mistake, nor the costs of rectifying them..


I fully intend on it, the problems will arise when (not if, when) they start adding items that you're forced to purchase in order to fully "experience" the game. And make no mistake it will happen, because SE will make money off the cash shop and they will want to make more.
At that point in time, that is when I will stop supporting this game. If they are truly listening to feedback, then they would do well to tread lightly on this cash shop in a p2p format.I fully intend on it, the problems will arise when (not if, when) they start adding items that you're forced to purchase in order to fully "experience" the game. And make no mistake it will happen, because SE will make money off the cash shop and they will want to make more.


Every other game and developer that has a cash shop eventually moves into that territory. I can't see how SE wouldn't when their whole approach to ARR has to to emulate other MMOs.
Still, I hope your optimism is well placed.
Name one.
Last edited by Kiroh; 10-21-2014 at 08:55 AM.
Yeah those runes, rune pages, and the ability to expand my hero selection pool faster than a customer who doesn't sink real $$$ into the cash shop every month definitely don't impact the gameplay of League of Legends, a MOBA that has a pre-game metagame based on the ability to ban, pick and counterpick heroes.
video games are bad


there are plenty of cash shops that don't and never will do this so it is a *if* not when.I fully intend on it, the problems will arise when (not if, when) they start adding items that you're forced to purchase in order to fully "experience" the game. And make no mistake it will happen, because SE will make money off the cash shop and they will want to make more.



Except, the devs can only make so much content. Let's call the total amount of content they create X. The amount of content which is in the cash shop, we'll call Y. Y is a subset of X.
Before the cash shop, the amount of content my sub got me was X.
After cash shop, the amount of content my sub gets me will be X minus Y.
It's really very simple to understand -- even if I totally ignore the cash shop, my experience of the game is being drained and damaged. And please don't tell me that X will magically become bigger to accommodate for Y, or that Y is not actually taken from X. I would have a hard time coming up with something more naive than that.
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