After all of my years playing FFXI there has always been one thing that people dislike with the auction house system. In FFXIV this issue has been amended, however at the expense of the things people liked in XI. My idea is a cross between XI auction house features and XIV wards.
The auction system on XI was well liked because it was one central location combining all wares people had to offer and the wards do this as well to a degre. The downside that was most disliked was the "auction" part of the system. People disliked guessing at what people had something put up for. People didn't like wasting time guessing how much to bid on. The result of this was rmt trying to control the cost of items since there was no visibility of who was selling what and for how much. On XI people had a good idea who the rmt were, but in the AH system rmt could hide behind it and sell items and a completely innocent player would end up supporting them.
In XIV, the wards corrects many of these issues by the search function listing who is selling what and for how much. It's straight forward, simple and promotes sale competition keeping prices lower. In the event an rmt is selling an item, people who knew it was an rmt, would know that and could choose to purchase from a legit player. In the market ward system it made life more difficult for rmt. However, the wards don't allow for a central location to purchase items, it still requires running around. The constant running from retainer to retainer to get what u want is simply a waste of time. Add in the fact the wards seem to crash on a regular basis, the ah system seems to be a more stable choice in that it's been proven on XI.
While I am not completely in favor of an exact copy of the XI system, and also not in favor of keeping the wards as our main means of commerce in XIV, I feel a compromise can be made. What I am suggesting is the following: (note this is all based on the fact a delivery box system is implemented)
A) Create an auction house location and system similar to XI with the following changes.
a) Keep history of sales on the AH system, but include the listing of current items up for sale, who has them listed and the listed price like the market wards currently have.
Reason: While this removes the "auction" from auction house, it makes life easier for the player. Consider, you don't go to a grocery store and guess at how much to pay for a can of soup. Keeping the features of the wards allows for complete visibility of who you are buying from and how much you are paying. While keeping the history of sales in the system, it allows for greater visibility for a person want to sell something, to know how much to put it up for.
B) Keep the wards with the following changes.
b) Remove the several ward "zones" and create one larger open location. Let the AH system remove the bulk of the necessity of selling items, but allow the use of the retainer at a players discretion in the wards.
Reasons: Keeping the retainers for use of bazaars would allow the player to sell the higher sought after items/ rare items in a bazaar while they continue exploring and gathering more loot ect. On XI we all know of the so called Rollanmarts ect ect. The reason for those was because some items couldn't be sold on the AH or were rare enough to not want to put on the AH due to fees ect. Keeping retainers would allow the player to continue with this while not having to stay logged in or parked in one location just to to make their wares available.
Other changes:
-Increase bazaar limit from 10 to full inventory.
-Increase trade limit from 4 to at least 8+. This should coincide with the delivery system and AH limit pending its implementation.
-Create a mog house type system (does not need to be a copy to XI). The nice part about the mog house was everything was centrally located for the player. Ie. delivery box & storage. It also allowed clear communication with linkshells, friends ect without the spam and extra chat. Turning on and off filters specifically for that is impractical.
An idea that has been discussed by some of my friends as of late is that if an auction house system is implemented, instead of having one central location with tons of players gathered around it, to put a link to the auction house in a mog house. This would remove the considerable lag that would be associated with a central location auction house.
The goal (from my understanding) is for XIV to be a simple, straight forward game the the casual gamer can pick up and enjoy without having to spend a lot of wasted time with the tedious tasks. Changes along these lines would remove the wasted time (according to the players) and allow for more exploring and enjoying of the game itself. Sometimes simple, is better.
I can give a more detailed explanation of my suggestion if requested.
"Those who continue to flame SE instead of giving constructive criticism will only end up burning themselves down. Be a player, not a hater." - Tebo RIP my friend
Crimm
Server - XI = Bahamut / XIV = Selbina