Results 1 to 9 of 9

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    88
    Quote Originally Posted by Crimm View Post
    A) Create an auction house location and system similar to XI with the following changes.
    a) Keep history of sales on the AH system, but include the listing of current items up for sale, who has them listed and the listed price like the market wards currently have.

    B) Keep the wards with the following changes.
    b) Remove the several ward "zones" and create one larger open location. Let the AH system remove the bulk of the necessity of selling items, but allow the use of the retainer at a players discretion in the wards.

    Reasons: Keeping the retainers for use of bazaars would allow the player to sell the higher sought after items/ rare items in a bazaar while they continue exploring and gathering more loot ect. On XI we all know of the so called Rollanmarts ect ect. The reason for those was because some items couldn't be sold on the AH or were rare enough to not want to put on the AH due to fees ect. Keeping retainers would allow the player to continue with this while not having to stay logged in or parked in one location just to to make their wares available.

    Other changes:
    -Increase bazaar limit from 10 to full inventory.
    -Increase trade limit from 4 to at least 8+. This should coincide with the delivery system and AH limit pending its implementation.

    Crimm
    Server - XI = Bahamut / XIV = Selbina
    The system we have right now is essentially an AH system, with the added nuisance of having to go pick up the item from a retainer. We have price listing, we have goods up for sale in a market and players participating in it... which basically equals to an AH. Our current system discourages monopolization of any items by one player while encouraging total unregulated price competition between sellers. Coupled this with the AH listing showing current sales... we have a buyers market wherein it's easy and cheap (aside from a few "endgame" gear) to get items we want for our characters. This, along with the fact that there's an endless supply of money coming from leves and behests, everyone is more well off in this game. Although the down side to this is that it is harder for crafters to make any money, which I forsee a sharp decline in the number of them.

    While the current wards system is not perfect, the bigger issue here is that the economy in this game is flooded with items and are continually being flooded by items that old and new crafters are making. Without a reasonable way to remove some of these items from the market, it drives the prices lower and lower which discourages more and more people to take up a craft. At which then gives players no reason to take it up at all because players can just buy it off the wards.

    People are just so against the wards because there is so much stigma attached to it. I admit that it can still be improved (by a longshot) and the fact that we have so much lag in this game as well as the wards keep crashing, that it's hard to aleviate the stigma off the idea.
    (0)

  2. #2
    Player
    trinta's Avatar
    Join Date
    Mar 2011
    Posts
    332
    Character
    Trinta Wins
    World
    Hyperion
    Main Class
    Archer Lv 7
    Quote Originally Posted by Benediction View Post
    People are just so against the wards because there is so much stigma attached to it. I admit that it can still be improved (by a longshot) and the fact that we have so much lag in this game as well as the wards keep crashing, that it's hard to aleviate the stigma off the idea.
    You personally just listed three specific reasons to be against the market wards (It can still be improved "by a longshot", there's a lot of lag already, and the wards keep crashing). None of those three is some vague "stigma", so for you to be claiming that there is no legitimate opposition to the wards is silly.
    (0)
    ----------------------------
    Interim solutions are for pansies.

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    88
    Quote Originally Posted by trinta View Post
    You personally just listed three specific reasons to be against the market wards (It can still be improved "by a longshot", there's a lot of lag already, and the wards keep crashing). None of those three is some vague "stigma", so for you to be claiming that there is no legitimate opposition to the wards is silly.
    I wasn't for or against the market wards. You know when you write a paper... you have to show both sides of the argument to balance it? Yeah...

    Reading is hard apperantly for some people.

    Edit: To make it more clear for you... I did list personal reasons to be against the market wards (still doesn't say my actual stance to it). But the train of thought stops there because I didn't specially say what exactly the stigma is on the wards.
    (0)
    Last edited by Benediction; 03-12-2011 at 10:12 AM.

Tags for this Thread