Question:
Would $5 saved me all of that running between lvl 1 and getting a normal choco at lvl 20? That would have been worth $5 to me.
As far as it being the sleipnir mount, does it provide me any additional in game benefits that other mounts don't? otherwise, I don't care.
Why are people so perplexed about this?
WoW's been doing it since years, it's only minions and mounts, where is the problem?
You don't like it because you have to buy it?
Well yeah too bad for those who don't want to pay for it but come one it's not a pay to win
It's only esthetic.
How exactly do you "win" in a PvE-centric MMO? They could flat out sell you gil for $ and it still wouldn't be "pay to win". They could make housing plots cost real money instead of gil, and it still wouldn't be "pay to win". They could require you to pay to unlock new classes and it still wouldn't be "pay to win". Where does your acceptance of cash shops and RMT stop?
This thread is proof there are more than enough suckers to support this asinine idea.
I find it sad that people are oke with paying for stuff that they them self have funded.
Now its:
- Minions
- Mounts
- Vanity outfits
In the near future we will see
- Cash shop only classes and Jobs
- Level ups
- Special potions to increase stats
I understand if what I have written here might be a little extreme, but this has happend to other MMORPG's. At first some of the players will defend the cash shop, but when a company sees that the money that comes in from a cash shop makes them alot of profit. The question wont be what will we release in the game, no the question will be what can we release in the cash shop to make maximum profit.
Imagine The Buster Sword for $20 in cash shop, imagine jobs like Blue Mage being sold for $35. If you guys are oke with them spending the money that you funded just so they can release items that you need to pay again for, then be my guest, but do not come to the forums and whine when they start releasing stuff like iconic vanity items and jobs on the cash shop.
When there are so many players in a game as there are in this one, customising our characters gets quite a lot of focus, for quite a lot of us. Because nobody wants hundreds or thousands of clones running around everywhere. That said, customising the characters' own appearance is already very limited (not really that many choices for any given race); the glamour system, especially most of the glamour-only items, is very much arbitrarily gated and/or overcomplicated already; and now they plan to make an "only aesthetic" cash shop (to a game that already has a subscription fee)... that's the bigger picture where it gets iffy. And it's only a matter of time before they introduce some achievement or other that pertains to collecting a certain number of mounts/minions, which number won't be achievable without one or two cash shop items, because it's a company that's wanting to make more money, right?
In addition: just because others are doing something, it does not necessarily make that thing right; communicating with and pleasing customers should be in balance with wanting make more money, and that scale feels like it's been slowly tipping in the wrong direction; last but not least, does it even need to be discussed why so many of us can't believe a word Yoshi says anymore?...
I wonder what peoples reactions would be if they decided to, say, sell atma's in the cash shop. Things that can be obtained in game, at a low chance, or purchased if you don't want to grind.
As a consumer, the chocobo(or any mount/minnions) that you currently have would you rather spend $5 on it or not spend $5 on it?
You can not not have a chocobo, its yours and its in your log. But would you have preferred to spend $5 instead of gotten it for free?
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