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  1. #81
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by OminousAnonymous View Post
    Blizzards fix for the melee vs ranged problem was figuring out ways of making it even. Like say for instance. Theres some fights where melee have to run away from blast casted by boss, while ranged have to dodge fire he spits in the back. etc.

    Also, melee have the advantage in big movement fights dps wise, becuase they don't have to stop attacking to follow the boss and such, whereas ranged have to stopcasting to move.

    The fights usually go back and forth, and in the end, you need both ranged and melee.

    And then theres Utility that you have to take in consideration, like most melee's have short cd's on there spell cancels. whereas you need ranged usually for kiting fights, cuase they usually have slows, and "jumps" and such.

    Sorry if some of this has ben mentioned. I didn't read the whole post XD

    But ffxiv is still early, and theres not much important utility so far, except for caster buffs. and thats most of the problem, melees haven't developed their niche. yet.
    I'm totally agreed with you there. Also, people need to remember that this is the first major step of basically rebuilding the battle system from scratch. It's not going to be perfect the first time, even if they had a PTR (which they will be doing in the future in case anyone forgot). What they definitely need to avoid is total complacency with balancing, which is what happened with FFXI for a long time. There, you got very minor changes every once in a while, to only a couple jobsat a time, and the end result is that jobs like Dragoon were anathema for years. I really don't want to see that kind of class favoritism in this game, especially when the system is so beautifully flexible.
    (0)

  2. #82
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    Quote Originally Posted by OJtheLIONKing View Post
    especially when the system is so beautifully flexible.
    you mean "used to be so beautifully flexible," right?
    (0)

  3. #83
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by LuxLex View Post
    you mean "used to be so beautifully flexible," right?
    It still is, compared to other games, but that's a function of party balance. Hopefully the job system will make it so people can specialize for parties and generalize for solo, but that's still a while off.
    (0)

  4. #84
    Player
    Kopuno's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    275
    Character
    Rhizzae Cathedral
    World
    Mateus
    Main Class
    Summoner Lv 70
    Not only rebuilding the system, but when the "advanced" jobs come in although this is my only speculation and a good example, GLDs can be PLDs able to cure themselves and the group while bolstering defenses. CONs will be able to go WHM and or BLM increasing thier strengths in whatever role they play. THMs can go RDM who will probably get "Refresh" (I know this sounds very ffxi'ish but thats what I get from the direction) As for getting rid of mix and match classes, I do remember Yoshi saying those were going to be meant for out of major group as the new jobs will be alot more party oriented. So although I hate to say wait, and don't cry wolf now.... I would hold off til we see what Yoshi plans as he did indeed say it would be a rough start.
    (0)

  5. #85
    Player

    Join Date
    Mar 2011
    Posts
    119
    Im not going to spoil the dungeon for anyone. What I will say is that proper party balance and proper use of the classes how they are in the game right now and you can avoid the extreme party composition of 3+ DoM 3+ Archer and a tank. Don't get me wrong, I doubt things are balanced great, but it is no where near so unbalanced you don't have any other choice but to run 3+ DoM 3+ Archer.

    My experience with into the dark did prove to be a great learning experience and was fun as hell. I do have to say I'm slightly disappointed how easy you can choose to run the dungeon. However, it is kind of one of those things where you resort to doing the easy way just to get your first run done. Then you can start to worry about actual progression as a player and start to learn to play. However doing this does increase the difficulty of completing the dungeon but I do find it enjoyable. To each his own I suppose.

    Final words. I don't play melle dps, but I have seen your pain but I would also like to let you know there is light at the end of the tunnel and I believe if your GROUP puts in the time the dungeon will provide enjoyability for MANY party members and many party compositions. I look forward to running various party setups and to try to find the ones that won't neglect any of the people that play with me.
    (2)
    Last edited by tragic; 07-24-2011 at 03:43 PM.
    http://xivpads.com/?tragicnate

  6. #86
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    They said "class changes in waves to make classes more unique" and I wasn't okay with it, release class balancing at one time ass! And don't give conj class specific spells that are very useful while no other class has spells half that effing useful. Conj Arc Gla, you aren't those three GTFO right? I mean I don't want to QQ but this is just like XI in terms of certain people being left out due to leveling a certain class. I've been a thm day one, I leveled it in the open beta, not because it was OP but because I wanted to be an enfeebler, I'd be okay with SE making the thm job a dedicated enfeebler and not really a nuker, but just gimping the class completely was a wrong move, half gimp it, and then rebalance it to fit a different role properly, not rip away healing power and make it a half ass dd.
    (1)

  7. #87
    Player

    Join Date
    Mar 2011
    Posts
    119
    @Zaviermhigo

    I understand your frustrations. I main THM as well and I have had the most fun I have ever had on THM in the past 3 days. I do feel like I got shafted in some ways but I also feel like I got heavily buffed in others. I still have yet to crack on the nut on enfeebling as THM post 1.18. I am looking forward to this learning experience. However, it it ends up that I really cant choose to enfeeble very well as thm with the current state of the game I am going to be upset as well.
    (0)
    http://xivpads.com/?tragicnate

  8. #88
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    I hope they will release 1.19 in the middle of August. We will be able to see 1.18's changes in its full context once that happens, so we can see if the Jobs really do make a difference or not.
    (1)

  9. #89
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by SilvertearRen View Post
    I hope they will release 1.19 in the middle of August. We will be able to see 1.18's changes in its full context once that happens, so we can see if the Jobs really do make a difference or not.
    If they don't measure up by at least 1.20 I'm not sure how I'll feel about it all. inb4 'here's the door', as a player of the game who has stuck around since CB and OB, I have a right to be justifiably let down and upset over the direction this game is headed. :/

    Jobs should be an alternate way of playing, or an enhanced way of fighting. What this patch has done is the opposite of that. It's forced Conjurers into the WHM position, taking away any flexibility the game had prior to the patch to alternating that job with the Thaus.

    I think people forget that there's a disproportionate amount of Melee classes to mage classes. I'd love to see one of the melee classes' have something like incapacitation or BR's taken away from them in the future and blindly given to one class.
    Either people are completely lacking in empathy, or they have no idea what they're talking about and just foster misconceptions about why this patch is such a big deal to mages.
    (3)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  10. #90
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    I lack any empathy for jobs that were soloing NMs and crying over things they shouldn't be doing anyway.
    (3)

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