How much do you think the the drop rate on items should decrease per person helping ?
How much do you think the the drop rate on items should decrease per person helping ?
I must be looking into a window to another world, somehow doing something with friends and helping at the cost of drop rate is suddenly a massive sin and is lazy. Must be the basement dweller who has no real friends dimension.
I for one am happy to hear that I can provide help to those without a static in the future.
Last edited by Rysir; 10-20-2014 at 08:07 AM.
Oh hey nothing was here
Awesome news~ If you don't want to help someone out then don't, at least now both parties have the option. If someone is going to hound you down for not helping them you probably don't want them on or in your Flist or FC anyways.
Now back to the cash shop thread, all of you, I suspect its going to get 100 pages before the week over lol XD
This is honestly good news to me as the player/social lockout is one of the reasons why I cancelled my subscription to this game (the other being the dungeon issue). I wanted to do Coil with the friends I had been playing the game with for around a year and... that lockout made it impossible when they joined a static.
I can't believe this. I am so happy about this I could cry.
jolly cooperation in coil allowed for 2.45? i cannot wait.
well all Im gonna say is, gonna be fun watching all those community building and friendship runs happen as people start to reject you more and more and more as time goes on, gonna be a fun ride to watch.
In order to be "guilt tripped" don't you have to be guilty of something?
It could be a tier system of drop rate. Let's say they use the same concept as last coil gear and then materials to upgrade gear.
So say all coils drop 2 chest. If you have 1 person who complete it help then only one chest drops, this penalty would be for up to 2 people helping.
If 3-4 people are helping the amount of chest drops are the same but the material aspect of said chest will no longer drop.
If 5+ are helping no chest will drop and it will only count as a clear for the player
it feels like this would be the only way to subside any aspect of exploitation via a system where you could just have 7 people "helping" one person but in reality it would just be used as a means to gear up quicker by having a rotation of who sacrifices their ability to gain gear for that week but overall a group would be able to gear faster cause of it.
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