I like the class system and hope it stays.
I like the class system and hope it stays.
they won't get rid of class system...
Yoshi mentioned recently, that they won't make any big changes, cause it would be confusing, if they revamped the whole system.
3.0 is expansion, 2.1-2.5 are just patches. and it's not likely to be any 2.6.
2.5 will probably be in feb, and 3.0 in may.
could be boss in new raid. but probably they will continuously expand the new raid, like with coil, so Shinryu will probably be last boss before 4.0.
going to be many more nin, than drg; though i guess the trailer will make drg more interesting, to some folks.Since I main Dragoon Im actually disappointed in the heavy focus on dragoons for this expansion. There are already enough bad dragoons giving us a bad name. Going to be way more after this. And Im wondering if its another joke by SE turning derplander into a dragoon for the expansion.
no, why would we? that would make ppl quit.
that's not dat mining, it's picture from Sokens computer. maybe he just made some music for domans, that sounds sam:ish. but sam job would be nice.Have you guys seen this? https://twitter.com/Ochibi_94/status/523586737587904513 seems to be some guy at the event and went through the dats i hope its true. one of my fav jobs from 11
i don't think that's what it's about...you go to lancer guild, learn to use a spear, then you use those skills to become drg.How they exactly rework the system is up to them but it's painfully obvious they have and never had any plans for the base clases to begin with. They were a relic from the earliest days of 1.0.
The base game should only have the jobs as the classes themselves offer no real alternative play style or advantage in most scenarios of the game. The basic stat bonuses you get from a job crystal often outshine any small advantage being able to cross class a handfull of extra skills ever will.
Chances are eventually you wont be able to be a Rogue anymore...just Ninja. But hell, what do I know chances are they will cling to the class system for unknown reasons.
and since they have branching jobs, both SMN/SCH share ACN skills. if they didn't have classes, they would need to add 16 new skills to both SMN and SCH, or split acn skills/add skills to SMN/SCH, and any other *branching jobs* But in short, they'd need 16 skills/job. (well maybe close 30 with class+job skills, to lv 60)
but any job that use spear/lance, would use lancer skills; it doesn't make sense that you'd need to lv the jobs, seperate.
Jobs unlock skills through soul stones, but it doesn't provide you with knowledge about how to use a spear; the LNC guild, does.
that would be nin relic in that case. for everything else, rog/nin, will use same weps.Well, what if Rogue becomes a job (since Thieves are no more) and Ninja remains a job? Look at their weapons. Rogue uses daggers (the "daggers" GLA had are now converted into swords) an Ninja uses katanas. Their weapons are entirely different, yet they dual wield them.
they aren't dawdling the expansionNot likely. With 2.4 likely at the end of this month, that pins 2.5 at the end of January. That would put the next update in April which would drop on top of Heavensward. Basically 2.5-->3.0. Two more small content patches then the BIG expansion. If we're real lucky we could see the expansion in March. 2.5 will be final CT and end of 2.X Main Story so a week after 2.5 drops there's going to be little else other than Final Coil spam until Heavensward so it would be in their best interest not to dawdle and wait out the normal 3 month patch window.it's not finished, and takes a long time to do all the new content. they are following a schedule, so they need to follow the 3 month cycle. They can't just quickly add 2.5, and then shortly after, 3.0.
gld->drk doesn't sound plausible, unless they revamp gld. drk would be to OP, with all the defensive buffs, if it's meant to be a DD.From what I'm seeing and hearing, I bet that the expansion will bring 2 new classes and at least 3 Jobs.
The two classes will likely have one use two handed swords (2HS) and the other guns.
Jobs are likely to include Samurai and Dark Knight.
I expect Dark Knight will either be a 2HS dps job or a Gladiator dps job and Samurai is likely to be a 2HS tank job.
Equipment wise, melee dps/tank main weapon sharing has less problems than caster/healer main weapon sharing due to both melee dps and tanks relying on Strength instead of 2 different stats like Scholar and Summoner do.
there's 6 months to expansion, so there's room for 2.5, in Feb. It will finish up CT, like 2.4 will finish up Coil.
i know a lot of ppl hate it, but i don't really mind it, except that it would be nice if you could use any wep you want, with any job.
would be cool if classes were still tied to weps, but depending on what wep you use, the job will be different. So you could be LNC->PLD, and be more of a DD oriented *holy avenger* than tank.
If you don't like reading what I have to say, put me on the blacklist, I don't even know you. I'm voicing my opinion just like everyone else's. Some people think the class system is horrible, but I actually like getting a class to 30 and then getting a job stone to upgrade it, so we have two storylines and two mentors, I like the distinction between a fighting art that everyone in Eorzea can sign up to learn and the ancient or lost arts that are the traditional FF jobs (makes them feel more important and above all, which I find a nice homage to the series) and if they ever decide to start branching classes into different jobs, the idea of specializing in different styles starting from the same class (like a possible Geomancer job opposite to White Mage) would make me very happy. Stop I'm assuming I'm here to troll. Guess what? I love giving positive feedbacks to the devs and think they'd wanna read it as much as all negative ones (that are far outweight them). I am playing this game because I love it and love to the states the reasons why I do.
Thanks. I read somewhere that they wanted to stop focusing on the primals but with the news that they're putting new ones in the exp I have nothing to worry about.
You mean equipping the PLD stone to your LNC?i know a lot of ppl hate it, but i don't really mind it, except that it would be nice if you could use any wep you want, with any job.
would be cool if classes were still tied to weps, but depending on what wep you use, the job will be different. So you could be LNC->PLD, and be more of a DD oriented *holy avenger* than tank.
I don't think the class system is horrible, I just don't think it's needed. In FFXIV 1.0 there were only classes, no Jobs. Then Yoshi-P enters and adds jobs ( because he knows most fans like the job system, but with the class system in place he really could just simply drop it, so they added Job Stones).
Notices Yoshi-P never says "new classes", he only says Jobs. Which can be taken in 2 ways:
1) Drop of the class system and use strictly Jobs ( would make things easier, and besides I rarely see anyone using their class now in days, only jobs, so dropping the class system wouldn't do any harm really.
2) Adding jobs to existing classes
Personally, I see the class system as a pointless system, but it doesn't bother me either as it doesn't affect my gameplay. I do think however that the class system ( outside of cross skilling with other classes * That happens to be very limited as it is anyways*) doesn't really do anything for the game as it is, best to remove it so it's one less objective to do when making Jobs.
They could still be making new classes along with the new jobs but he just didn't mention it. They are introducing rogue + ninja soon, maintaining the current system approach, which I think would be unnecessary if they were planning to remove classes 6 months later.
It could also mean that since a completely new job would require a new class it goes without saying so there is no point in mentioning it.
Notices Yoshi-P never says "new classes", he only says Jobs. Which can be taken in 2 ways:
1) Drop of the class system and use strictly Jobs ( would make things easier, and besides I rarely see anyone using their class now in days, only jobs, so dropping the class system wouldn't do any harm really.
2) Adding jobs to existing classes
.
Now the really interesting part is how Ishgard is mentioned as the fourth city state. The implications are of course: new gathering and crafting classes, another adventuring guild, a new housing ward, a new starting zone, a new grand company...etc.
That's quite big.
In case you did not know, back when we had 1.0, in Coerthas there was a small camp that had the Shepard Guild sign right on one of their buildings. That was going to be a new gathering class at the time, but the original development team never went through with their plan for it. No one actually knows how that class would have worked out. With the current crafting classes, I do not think that there could be any more of them. They pretty much hit all the major points for real-world crafting that we have in life. It's just that Goldsmith actually works with bones, so we could have had a Bone crafting class if the development team took that away from Goldsmith.It could also mean that since a completely new job would require a new class it goes without saying so there is no point in mentioning it.
Now the really interesting part is how Ishgard is mentioned as the fourth city state. The implications are of course: new gathering and crafting classes, another adventuring guild, a new housing ward, a new starting zone, a new grand company...etc.
That's quite big.
I get what you mean, I have never gone back to conjurer since I got to level 30 and would never think of doing so, but I don't really see it as a fault in the system. They're like the base from which we build or jobs upon, so there's no reason to go back to them, but it's not like they're thrown away like an old piece of equipment either. I guess it'd made more sense if we had more than one job per class.
I can see why gameplay-wise it's useless but the transition from class to job (getting a new name, a shiny stone to carry around, new storyline/mentor, additional skills) helps break up the monoty of leveling a class. I would welcome more variety in cross-class and the like. Radacci's suggestion was cool, I personally love the way FFTA handles cross-class skills, but whatever they wanna do, I hope they keep the core class/job concept we have now. That's all I'm trying to say.
3) Expected that the players know that with new jobs also new classes are coming and didn't see a reason to announce the classes to the jobs alreadyNotices Yoshi-P never says "new classes", he only says Jobs. Which can be taken in 2 ways:
1) Drop of the class system and use strictly Jobs ( would make things easier, and besides I rarely see anyone using their class now in days, only jobs, so dropping the class system wouldn't do any harm really.
2) Adding jobs to existing classes
Last edited by Felis; 10-20-2014 at 03:44 AM.
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