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  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    As long as it's on the side and doesn't impede on the current difficulty of SCoB (aside from Echo which doesn't help much anyway/can be turned off,) don't see a reason to be against it. The most frustrating part of coil is actually getting static people together for progressive learning; having to swap out or replace people resets that process and minimal progression is made.

    It doesn't affect my gameplay in any way if it's a side difficulty, and the original difficulty is intact. As for the story thing, telling everyone go to youtube... that's only sweeping the issue under the rug and you might as well tell them to watch a playthrough of levels 1-50 for the game (thus losing developer money.)
    (5)

  2. #2
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RiceisNice View Post
    As long as it's on the side and doesn't impede on the current difficulty of SCoB (aside from Echo which doesn't help much anyway/can be turned off,) don't see a reason to be against it. The most frustrating part of coil is actually getting static people together for progressive learning; having to swap out or replace people resets that process and minimal progression is made.

    It doesn't affect my gameplay in any way if it's a side difficulty, and the original difficulty is intact. As for the story thing, telling everyone go to youtube... that's only sweeping the issue under the rug and you might as well tell them to watch a playthrough of levels 1-50 for the game (thus losing developer money.)
    And that's why I don't bother with the coil; between my erratic schedule and groups that can fluctuate, I wouldn't get anywhere and be beating my head against each turn wall.
    (3)

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