Results 1 to 10 of 87

Hybrid View

  1. #1
    Player
    Cadwgan's Avatar
    Join Date
    Jul 2013
    Location
    Ul'dah
    Posts
    95
    Character
    Vala Cadogan
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Wasn't this dead and buried in the beta forums?


    1. You're summoning the essence of the primal to help you fight, not a giant ass god of destruction to fight for you.
    2. I don't know about you, but there's way too much shit on the floor to dodge in most fights to have a primal covering most of it up (plus their huge hitboxes soaking every hit aimed within 50 miles of them).
    3. We don't know jack about the full primal summoning, for all we know the FC needs to pay 1,000,000 crystals then spam /pray to unlock an alliance LB4 bar, also last I checked the beastmen tribes didn't have arcanists yet they summon the primals.
    4. SCH and SMN too alike? It's almost like you've not played either job for any length of time.


    Quote Originally Posted by Venos View Post
    I agee, someone said it awhile ago. When lore starts to get in the way of gameplay.. it needs to take backseat, this isn't a book.
    You seem to forget what game you're playing, to paraquote Yoshida "If there isn't a lore reason behind it, it's not happening".
    (5)
    Last edited by Cadwgan; 10-17-2014 at 08:19 AM. Reason: spelling

  2. #2
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Cadwgan View Post
    Wasn't this dead and buried in the beta forums? (snip)
    Not to mention, with lore, the main reasons Primals are a danger is because they suck up aether just by being there, and as everything is made of aether... Not a good idea.
    (1)

  3. #3
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sapphic View Post
    Not to mention, with lore, the main reasons Primals are a danger is because they suck up aether just by being there, and as everything is made of aether... Not a good idea.
    Technically, you as a Black Mage, Conjurer and White Mage suck up Aether weaving your spells. Which is why Arcanima is more of a "lighter" form of aether manipulation. This is why, much like in FFXI, you never summon the actual beast itself, you summon a 'projection' of it, or a 'fraction of power.' Also, you may notice that it's not even summoning that hurts it the most, it's the constant resummoning of the powerful beat as their aether basically "recycles" when you kill them - This is why, per lore, in order to summon an actual primal you need to be in the presence of a primal as it dies in order to absorb its aether. (which is usually bad news for you.)

    Per 1.0 lore we (players) can summon primals on our own if we so chose - because echo.

    Quote Originally Posted by Fayto View Post
    I wonder how many times we have to point out that Summoners in ever FF were just White/Black Mages with huge mana costing nukes that were overshadowed by the ara/aga tier.
    By that logic Geomancer, Time Mage, Green Mage, any of the Lancer lines or Spellsword lines were nothing different from the base White/Black Mage and Warrior/Soldier/Knight/Lancer jobs. Meaning Dragoon was nothing special since Jump is nothing but another damage attack.
    (0)

  4. #4
    Player Fayto's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    206
    Character
    Faye Saotome
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tupsi View Post
    snip
    No because they did different things, summoners in FF did NOT do different things. They were Black/White mages that had the ability to summon yet never did because the Summons were a waste of MP(in games that had traditional summoning). Time Mage and Green Mage ARE nothing different, however, than Black Mage and White Mage since Time Magic and Green magic ARE White and Black magic. A few games seperated the two, Geomancer however did their magic based on the environment they were in. Again, nothing similar to White/Black Mage that could do things at will.
    (4)

Tags for this Thread