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  1. #31
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by TouchandFeel View Post
    I am having to say something like "please don't use regen during a pull"
    I'm still coming to terms with why the devs would make overhealing from HoTs generate aggro. Regen (or should I say, Prayer of Mending) prior to pull is a habit healers from WoW developed to cushion damage taken by the tank during the pull while the tank positions the boss and so on. That tactic may not seem valid or useful here with stoneskin and adloquium, but a WAR tank would benefit from having that extra cushion of healing, for example.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #32
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    @Duelle

    You have touched upon what I feel is a big contributor to people not using their abilities or playing their classes/jobs correctly, they assume that X works just like it did in WoW instead of seeing FF14 as a separate game with its own mechanics and then learning those mechanics.
    (0)

  3. #33
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Gralna View Post
    I thought popping quelling strikes at start of boss/trial fights was common knowledge.

    I don't think I've ever had my Drg steal enmity at start of a fight, but always have elusive jump just in case. Mnk doesn't have a way to reduce enmity, but unless they use PB/b4b/IR and go all out at start, they don't have dps to tear away enmity at start.
    MNK shouldn't be popping BfB until 3 stacks anywho.
    (0)

  4. #34
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Edli View Post
    That regen before tank pulls a pack of mobs.
    The tanks that pull the next group of mobs while Regen is still on them...

    That's my pet peeve as a WHM, for when after one group of mobs dies they instantly pull the next without checking their status for Regen or Medica II. I can't control how fast you kill the mobs, so if you kill them before the Regen tick wears off, at least have some sense to click it off.
    (1)

  5. #35
    Player
    Jaykos's Avatar
    Join Date
    Nov 2013
    Posts
    216
    Character
    Jaykos Molkot
    World
    Tonberry
    Main Class
    Conjurer Lv 71
    Tomahawk and shield lob also hit like a wet noodle and don't generate snap threat.

    While im here plox SE level 55 trait for shield lob to hit 2 then 3 targets with a 5 yard minimum range.

    http://www.youtube.com/watch?v=ZvSTxxOq6dg
    (0)

  6. #36
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Alot of these high level players today learned their roles in Fates, that is to say they didn't. They were part of those Fate grind lynch mobs where the standard enmity mechanics are tossed out the window in favor of some strange form of weighted enmity system, where most of the time the person with aggro would have to either leave the Fate or die in order to lose it. Thus you've got players that dump everything at every mob and expect their enmity bleed moves to save them, if they even remember to use them. This is very counter-intuitive learning. Worse still, these Fate-kids are 'teaching' newer players that their way is the proper way to play their roles. I mean, there's even a belief going around that healers who don't DD are terrible healers that should be kicked in favor of 'good' healers. Seriously. It's a 'crime' to just heal, now. It makes me sad.
    (0)

  7. #37
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by TouchandFeel View Post
    Just for clarification, the situation you are describing is not what I was talking about, I have no problem with dps going all out at the beginning IF they are using quelling. The problem I brought up was with dps that either start before the tank has engaged or even gotten in a lob or who go all out and don't use a enmity reduction ability.
    This really is the main problem in most cases. There's a great lack of ranged tanking abilities. So whenever they pull prior to me hitting a target, things get messy. If they wait for me to at least have thrown in a shield lob and be in melee range of the boss, it's no problem anymore. With comparable ilvls even quelling strikes is no longer needed in single target encounters. The enmity burst of a paladin is sufficient to outdo DPS classes going crazy. If their ilvl is a few levels higher, than quelling is most certainly welcome. Either that, or being able to read their own threat bars.

    The worst thing out of it all though is that people often don't appear to relize that the best course of action upon snatching aggro at the start, is to simply do nothing. Instead they just keep dps'ing, keep building additional threat. Rendering the thrown in provoke useless and forcing me as a tank to physically run to the other end of the room. Often to by then just have their squishy body dropped dead to the floor and have the target start hitting DPS #2 who also happily kept building threat during the entire ordeal.

    So sometimes I just let them have their fun, go BRB, get something to drink and continue when they can play more serious .
    (0)

  8. #38
    Player
    Nuinn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    Quote Originally Posted by Gilraen View Post
    Seriously. It's a 'crime' to just heal, now. It makes me sad.
    Nah, it certainly isn't a crime to just heal but, after grinding the same dungeons for months in order to get whatever, every second spent longer in there feels like an eternity. It's completely irrational, yet it's just how it is. SE's recycling of old content to make a messy patchwork they call "new content" is to blame and it's only natural that most will want to deal with what they've already "completed" in the past as soon as possible.
    (1)
    Proud member of the Abyss FC — Excalibur

    If you need a place to chat about all sorts of ridiculous, dorky and nonsensical topics, feel free to join the Absolutely Fabulous LS
    Send a /tell and bring your happy pills~!

  9. #39
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,824
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Something Ive been seeing alot of lately (especially in lvl 50 dungeons) is tanks pulling with provoke, then when all the mobs run at the dps/healers they get annoyed.
    (0)

  10. #40
    Player
    Lanceton's Avatar
    Join Date
    Oct 2011
    Posts
    118
    Character
    Lanceton Oni
    World
    Famfrit
    Main Class
    Armorer Lv 80
    It's a matter of communication and efficiency

    The truth is, if a tank knows what to do when, unless totally out-geared by a DPS or heal, there shouldn't be any aggro issue whatsoever.

    so in an ideal setup, say a top notch static coil group, things like quelling strike is really just a waste of dps (no please don't argue on this)
    however in pugs the situation is different, you get mediocre players who don't 100% know what they're doing, tank, dps and healers alike.

    my suggestion - learn to tank better, and consider a full group of 'trigger happy' teammates a great chance to hone your tanking skill.
    you have so much more than the typical 1-2-3 combo and provoke at your disposal, learn to use them effectively and win some commendations.
    (1)

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