I didn't understand why they did this in 2.2, I don't understand why they're doing it now. What's the point of getting rid of a currency to introduce a new one that works the same way, but goes by a different name?



I didn't understand why they did this in 2.2, I don't understand why they're doing it now. What's the point of getting rid of a currency to introduce a new one that works the same way, but goes by a different name?

Because that way you wont be able to stack your soldiery to 2000 to get a lot of loot from week 1.
Sounds logic to me.
Hope they keep the 120/130 levels and grant the 130 level to hardcore players at first. Just like 2.2. That way theres a way to distinct players skills.
And before you all start complaining about that, you will most likely be able to clear every non-hardcore content with 110 ilevel gear. So if you dont raid, you dont NEED higher power. You've got to DESERVE more power. Thats what I like.
Last edited by LegendWait; 10-16-2014 at 01:37 AM. Reason: typo
Yeah, this. I want the best loot and I want to work hard for it. That's what I like about FFXIV.
I'm pretty sure come 2.4 that's what will happen too.



I guess myth gear would be not a dungeon gear, because you can already get them with allied seals for cheap.
Investing all of this in Rowenas new house to make it more bigger ^^
Rowena started with a street shop during 1.0 (she alone, standing around in Ul'dahs street) and have now the biggest house in the game



Assuming they'll cost the same as sold gear, that'd be like two extra pieces on week one?Because that way you wont be able to stack your soldiery to 2000 to get a lot of loot from week 1.
Sounds logic to me.
If you feel the need to have one extra ilvl two weeks before anyone else I guess that makes sense :/

I just hope that the things you could buy with myth now won't be drops from the new dungeons. Lately all i see is minimum and animal fat. I'm really tired of getting this kind of "loot"...
Still, i'm pretty sure that's what is going to happen - regardless of what yoshi has said so far.

Its the right way to do it, otherwise you'll have a huge part of the player base complaining that some got a unfair headstart on their gear.

Its definitly gonna happen... sorry.I just hope that the things you could buy with myth now won't be drops from the new dungeons. Lately all i see is minimum and animal fat. I'm really tired o getting this kind of "loot"...
Still, i'm pretty sure that's what is going to happen - regardless of what yoshi has said so far.
You can look at it as a way to make a lot of profit too![]()



Then why can't they just reset everyone's soldiery tomes the day of the patch so we start from 0? It still seems like a lot of unnecessary work for a couple of pieces of gear anyone can get on week 1 (and seeing as how this game is about working together, I'd never consider a party members with better gear than me anything but a welcomed help but hey that's me). Oooh he bought the chest and legs because he stacked soldiery and I didn't, big deal. I guess I must have spent it on something that I needed more so... I really don't see the problem.



Harder to get gear with Mythology? Because it's pretty easy to get Myth right now, or at least that tier of equipment using some combo of gear and allied seals.
Doesn't necessarily have to repeat the past exactly, perhaps they learned from their mistakes. Regardless, I wasn't playing during 2.2 so I wouldn't know. It just seems to me that if they are axing Mythology, then any time you would have earned Myth you will now earn Soldiery instead. What used to be bought with Myth will now be bought for a rather low amount of Soldiery. What is already bought with Soldiery, even if it stays the same cost, will be easier to get because those tomestones will come more easily. And whatever the new tomestone type is, will essentially come at the rate Soldiery comes now, give or take however they want to structure the new content and rewards.
But at any rate, it's just a guess on my part. Surely they must be trying to manage the gear treadmill in a way that softens the grind for older tiers, otherwise newer players/classes will just take longer and longer to get to current content.
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