
Thats very true, but we will have the same RNG based loot system in the Third Coil and the same problems, hopefully my luck will not be so bad this time around though.
It's not "broken" and it's not a "problem" - random is a random. There's no other loot system they could do without essentially handing it to you or mimicking FFXI (and we know how much people here hates on XI) or 1.23 with multiple chests with the possibility of 1-3 items each.
But people complained about that and said need/greed/pass is the superior system even if it limits the items that can drop.
Last edited by Tupsi; 10-16-2014 at 12:21 AM.

I completely get that reason for using the current system, but it's still possible to pad out coil with a token based system too.2 People in my group now have about every BRD drop minus anything from T9(Since we have not cleared it). I did get majority of my DRG gear though. I mean, RNG is RNG, it's there to make you keep playing for that set goal you have in mind. For what purpose would you have to continue logging on if you've attained everything you set out for? I mean, sure, they could ease it up a bit. Not likely though.

I'm pretty sure there is a way to fix it, finding optimal solutions to problems is a large part of a developers/designers job, it would be wrong to say that the current system is without fault.It's not "broken" and it's not a "problem" - random is a random. There's no other loot system they could do without essentially handing it to you or mimicking FFXI (and we know how much people here hates on XI) or 1.23 with multiple chests with the possibility of 1-3 items each.
But people complained about that and said need/greed/pass is the superior system even if it limits the items that can drop.




It is. Especially since we were told in 1.0 days that the 'raids' would have a token system reward. RNG is not token based.
Now, if we were never told that...I would agree with you, but alas.
Because its fun to challange the hardest content in the game?
To see the story? (No. Watching on youtube is not the same for me).
To get the gear that looks quite different from the casual tome gear?
In 2.0 there were from beginning 2 sets of i90 gear. People still were playing BCoB.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100


So because your precious item did not drop for your group for months, the system needs to be changed. Other groups complain that they see the same item you miss all the time, but lack other items.
Example. My Coil 1 group wanted for 2 bards the visor... it did not drop once a long time. The other group? They had the visor drop every single run while they never got the tank and healer stuff everyone allready had in his inventory or retainer at least once.
this is the old.
Why does Player A get 12 atmas in 5 hours but I only get 1 in 12 days kind of whining.
Yeah Right. Just rerun it when it doesn't drop. I can do it several times a day. You not. Still if I run it several months 3 times a day and don't get my drop it still on a different level annoying than doing a run once a week 4 times a month. So lets say 3 months no drop? How many runs are those? 12?
sure it is annoying not to get a drop within 3 month's. but how long does each run take with your group? 20-40 minutes? So you "wasted" 20-40 minutes a week to get a chance on your drop in a week. 80-160 minutes a month in 3 months 240 to 480 minutes.
Now how long does St take, per run, including that even with "in progress" you not always get right to the boss you need?
sheesh. Complain all you want, rng is and will always be luck based
Last edited by Kimikryo; 10-15-2014 at 11:51 PM.

I think he's talking about doing Coil in the last few weeks of 2.3 when he has already cleared it.Because its fun to challange the hardest content in the game?
To see the story? (No. Watching on youtube is not the same for me).
To get the gear that looks quite different from the casual tome gear?
In 2.0 there were from beginning 2 sets of i90 gear. People still were playing BCoB.


Seriously peeps, that so called seed RNG is based on server time, hence why i always saw different loots running with 8 different statics clearing coil at varying timeslot, and ofc the same RNG BS within the same timeslot if some of the statics ran it at the same timeslot. If there is any specifics, is that each static always QQ bout "OMG NOT ANOTHER - insert job- POS" and "Where the bloody hell is my -specific coveted gear-?"
TLDR : run at different timeslots for different loot drops, 1 "job specific" timeslot spread between 2-3 hours each
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