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  1. #1
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by HakuroDK View Post
    We have Foresight as our only defensive buff. That's it. Nothing else. Warriors also get garbage for cross-class abilities. For ideal abilities, we get... what, Provoke? That's pretty much it for useful Warrior abilities.
    You're incorrect on both fields. MRD/WAR get Vengeance at level 46, which lowers damage taken by 30% for 15s. That's nothing to sneeze at for a defensive option, nor is Inner Beast at level 35 (job quest), which lowers damage taken by 20%. Combined, that's a 50% damage reduction, and Inner Beast can be used anytime you get 5 stacks of Wrath (meaning you can constantly have this ready for when a boss is about to use a burst move, such as Twintania's Death Sentence).

    As for ideal abilities for Cross-class from PLD, you're forgetting Convalescence (20% healing increase) and Awareness (lowers odds of suffering a Critical). We can also get Featherfoot and Internal Release to help with mitigating damage (dodging is also useful) and raising the enmity gained (dem crits), and Second Wind for that glorious 15% Max HP heal THAT CAN CRIT. So there are in fact good options for the WAR class to mitigate damage and for a few other things.
    (7)

  2. #2
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by RyuDragnier View Post
    You're incorrect on both fields. MRD/WAR get Vengeance at level 46, which lowers damage taken by 30% for 15s. That's nothing to sneeze at for a defensive option, nor is Inner Beast at level 35 (job quest), which lowers damage taken by 20%. Combined, that's a 50% damage reduction, and Inner Beast can be used anytime you get 5 stacks of Wrath (meaning you can constantly have this ready for when a boss is about to use a burst move, such as Twintania's Death Sentence).
    That's really the biggest problem I have with Warrior. Sure they have a defense CD, but it's really selective. Can only be used with 5 stacks, and you lose wrath with more than just 1 skill. Paladin, on the other hand, has cooldowns which are off GCD, can be used literally any time to defend against big hitters and even stacked to reap the extra defense if necessary. As both a White Mage and a Scholar, I can honestly hand-on-heart say that Warriors need considerably more heals to stay alive than a Paladin would in the same situation.

    Quote Originally Posted by RyuDragnier View Post
    As for ideal abilities for Cross-class from PLD, you're forgetting Convalescence (20% healing increase) and Awareness (lowers odds of suffering a Critical). We can also get Featherfoot and Internal Release to help with mitigating damage (dodging is also useful) and raising the enmity gained (dem crits), and Second Wind for that glorious 15% Max HP heal THAT CAN CRIT. So there are in fact good options for the WAR class to mitigate damage and for a few other things.
    I'd argue that some of their best and most useful skills actually come from cross-class. You know there's something wrong with the job when it's impossible to play without having levelled its rival class. It's virtually impossible to be a good tank without having Provoke, and literally impossible for the later battles where you NEED this skill. Second Wind is basically the only way I can ease the suffering WHM as a Marauder, who basically has to spam cures to keep me alive. The only other defensive cooldown I have is... Foresight. Yeah, do I even need to explain why that sucks?
    (1)

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