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  1. #1
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I don't see the point of boosting classes made to keep the economy alive before the AH is in the game.

    Currently all the crafts are useless because the buying/selling rate of items is so low. Just now I couldn't find one single gear for my MAR class in Ul'dah MW.

    I hope they fix crafting to be more fun but right now AH should be a priority.
    (0)

  2. #2
    Player
    DoubleEcho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    226
    Character
    Double Echo
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Seif View Post
    I don't see the point of boosting classes made to keep the economy alive before the AH is in the game.

    Currently all the crafts are useless because the buying/selling rate of items is so low. Just now I couldn't find one single gear for my MAR class in Ul'dah MW.


    I hope they fix crafting to be more fun but right now AH should be a priority.
    On my server, the Market Wards have plenty of gear. I made 1mil last night myself by finding the only 2 pieces that weren't listed, and now there's plenty.

    On topic though, my LS has experienced this problem as well. One thing that also changed, but may have been more of an exploit fix, is that you can't do 2 mining nodes and then a botany node and then go back to one of the same mining nodes (or vice versa). Each node is now treated differently, instead of all nodes sharing the same gathering algorithm.
    (1)


    "I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."

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